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TEST DRIVE MEME 004
⚰︎ ⍢ ⌲ ⍚ TEST DRIVE MEME:
Welcome to RUBILYKSKOYE — a dark, horror-smut game where player choices will drive a mod-run storyline about the world and its NPCs. This test drive meme provides a medley of prompts evoking the game's general tone.
THESE THREADS CAN BE GAME CANON if both players are accepted into the game and agree to it. However, if players who'd prefer to start fresh are welcome to reuse these prompts in their own personal logs upon acceptance into the communities. Note: the universal test drive arrival prompt will not be repeated on the coming event log, but players are welcome to reuse the prompt.
CONTENT WARNINGS for this game include: monsters, body horror, dub-con, non-con, religion, blood/violence, and marking/branding, loss of autonomy/self, and mental influences. This log additionally has warnings for: spiders, animated skeletons, aphrodisiac effects, exhibitionism/voyeurism, bdsm, kink negotiation, knifeplay, potential dismemberment.
If you have QUESTIONS about the test drive prompts, please ask HERE. Questions about the game itself or the general setting should be directed to the FAQ.
FAQ ✧ SETTING ✧ CALENDAR ✧ RESERVES ✧ APPLICATIONS
THESE THREADS CAN BE GAME CANON if both players are accepted into the game and agree to it. However, if players who'd prefer to start fresh are welcome to reuse these prompts in their own personal logs upon acceptance into the communities. Note: the universal test drive arrival prompt will not be repeated on the coming event log, but players are welcome to reuse the prompt.
CONTENT WARNINGS for this game include: monsters, body horror, dub-con, non-con, religion, blood/violence, and marking/branding, loss of autonomy/self, and mental influences. This log additionally has warnings for: spiders, animated skeletons, aphrodisiac effects, exhibitionism/voyeurism, bdsm, kink negotiation, knifeplay, potential dismemberment.
If you have QUESTIONS about the test drive prompts, please ask HERE. Questions about the game itself or the general setting should be directed to the FAQ.
IN THE WOODS SOMEWHERE

Wherever you were before this moment, whatever you were doing or wearing, when you awaken in this forest, you find yourself naked and helpless as the day you were born. As you sit up and get your bearings, aside from a brief wave of disoriented nausea, you seem to be no worse for wear than you last remember.
You seem to be alone. The gnarled oaks and moss suggest no sign of civilization or sentient life. Just flickers of movement from curious squirrels or brave lizards emerging from a temporary retreat from the wintry weather. With your feet under you, and you'll find the wood is filled with berry bushes and nut trees, though much of the fruit has been picked clean. The freshwater stream that runs north-south, populated by both poisonous toads and delicious crawdads, is running actively despite the growing chill.
wildlife encounters
The longer you hike, the more unsettling sights await you: animal remains, some partially stripped of their flesh or discarded entrails left exposed to the cold. As you continue on your way, you might even swear you catch a glimpse of what appears to be a fully-formed skeletal creature observing you from a distance. Surely, that’s just your mind playing tricks on you... These creatures may be unsettling, but they show no signs of aggression to folks who keep their distance.
In the forest, you may run into others with stories just like yours. Some may have already formed clumsy nudist groups, others may still be processing their confusion, with no memory of how they got here. Now is a good time to overcome any hang-ups you have about modesty; it's going to be a long hike, and the weather isn't quite amenable to your lack of.

Turn your back to the darker, shadowy parts of the forest and eventually the glow of manmade lights and the curve of a dirt road may come into view. At the edge of the wood, you'll find a town surrounded by a fifty-foot wall of beige stone. The only entrance is an iron gate positioned on the southern edge. When you arrive, the gate is already open, welcoming people inside.
This quaint, historic town of five-thousand has cobbled street and signs lit by gas lamp. Wooden shutters protect otherwise open-air windows on the buildings, which are all under three stories with gabled roofs. A number of businesses hug the main street — a clockmaker, a cobbler, a grocer — while residential homes sprawl outwards towards the wall. At the far end of the main street, visible about a mile to the north now that the trees and the enormous wall is out of the way, sits a castle with three towers.
When you enter, the streets are full of people, but despite any efforts on your part to hide or make excuses, they don't seem offended by your nakedness. Even families with children don't gawk or look twice. Those determined to find proper clothing regardless will find that modern clothing stores aren't available — the closest this town has is a tailor's shop and a stand in the central marketplace selling scarves and blankets.
breaking and entering
If you intend to have your character break into someone's house or yard to steal some of their clean laundry, please review the info about game laws on the FAQ and give the mods a heads up HERE.
Fortunately, the people of the town are very generous! Anyone who ask the locals will be directed to the boarding house for both clothes and a place to stay. Accessible through an embellished iron garden gate and obscured by hanging plants, trees, and vines, beyond an overgrown yard in the residential sprawl of the town is a bright-red door, which opens to a spacious cottage of several stories. It's already full of people who appeared in the village just as you did today.
Tonight, a few of the townspeople will help out with the new arrivals. They stock the kitchen and prepare a communal dinner of parsnips, pheasant, and squash. During dinner, they (and those outsiders who've already begun to settle) sit down at the enormous wooden dining room table and help orient the newcomers and answer their questions.
finding roommates
Don't spend too much time in the dining room going for seconds, though. You'll want to claim a bedroom quickly because each one only has two full-size beds, and there aren't enough spaces for everyone. The last people upstairs will need to double up to squeeze in. Roommates will not be mod-assigned; players should coordinate directly with one another to determine their living arrangements.
Get a good night's rest. By the light of day, locals will help get the new arrivals set up on the coal stove with breakfast. You may notice they're dressed in a way you would almost call normal — at least, in a manner befitting 19th century Eastern Europe. As you find your way around town to get your bearings, folks are eager to help you find a place to apply your skills so you can contribute to your new home.
writer's block?
If you're struggling to pick a way to engage the prompts, try: naked hiking, acquiring clothing or other inventory items, asking questions at dinner/orientation, or staking your claim on a bedroom!
RECUMITA

Over the weekend, all regular work is put on hold, except for the necessary festival preparations. The streets come alive with vibrant stalls and stands, offering a wide array of delectable treats and refreshing beverages. From barrels of beer and cups of kvas to mouthwatering roasted meats, delightful squash-based dishes like pumpkin latkes, honey-glazed brussel sprouts on skewers, hot borscht in both pork and vegetarian variations, and tantalizing mushrooms stuffed with leeks, cranberries, and bryndza cheese, there is an abundance of flavors to indulge in.
The first day of the festival transforms the streets into a bustling night market, where shopkeepers organize an assortment of carnival-style games. Test your strength in arm-wrestling contests or challenge your pain tolerance in contests where individuals whip each other to determine who yields first, whether to pain or pleasure. In one corner, Terry's Rubean student sets up an unsanctioned fighting tournament, while in another area, a path of hot coals awaits the daring souls who wish to traverse it. Instead of traditional pie-throwing stands, knife-throwing stands attract participants who willingly become targets.
Enthusiastic Rubeans, particularly those involved in integrating the Void-touched, take it upon themselves to enhance the festivities. They recruit local participants and willing Void-touched individuals to partake in an impromptu stage performance, with no need for rehearsals. Come as you are and join the spectacle! Once the performance begins, the passion and excitement behind their efforts become truly evident, as all the performances call for explicitly sexual or violent acts to be performed together.
writer's block?
If you're struggling to pick a way to engage the prompts, try entering the fighting rings, watching or joining a live sex performance, or eating some aphro food (deliberately or otherwise)!
the fathomless dark

In the void, the air feels heavy, as if it were not air at all but some more solid mass. Almost like liquid-smoke, it presses down upon you. Slowing your movements. Characters who push too far into the void may stop being able to move at all, and find themselves given over to insanity if they collapse, unable to draw themselves out. This is just one of many dangers.
Monsters thrive this far out. Huge, blood-red spiders the size of hunting dogs drop from the treetops. In addition to their venomous bite, which contains a fast-acting paralytic, these creatures are clever: they attempt to use their webbing to entangle any trespassers, binding limbs together or to trees. If you're unfortunate to become fully cocooned, you don't have long before this forest will be the last thing you see.
In addition to the spiders, you may come across the sharp-toothed furred yetis that emerged during the snowstorm, still looking for a meal. Each one hunts alone, a fifteen-foot-tall shambling creature that drips black ooze and super-chills the air around it until your skin feels tight and icy. If it gets the drop on you, you're likely to be its dinner. It has emerged from a long summer hibernation to enjoy the colder weather, and it's starving.
Those who seem lucky enough not to run afoul of the monsters here are in for a worse fate. The void can play tricks on your senses. As madness sets in and you lose all sense of direction, you may also lose control of your body — what is that steers your hands to turn against your friends? Why does it sound like your own voice whispering?
In the fog, you may also hear the voices of those familiar to you — people you know from the town, or people whom you know with almost perfect certainty aren't here. these figments may recreate unhappy memories or force trespassers to hallucinate their worst nightmares. Nothing is as it seems in the void, and when you swing at these figments, desperate to silence them, it might not be a figment at all, but a friend in the flesh trying to help you. By the time you see their true face, it could be too late to stop yourself.
writer's block?
If you're struggling to pick a way to engage the prompts, try fighting a monster, hallucinating your worst nightmares, and/or attacking a friend or stranger!
HIDING INSIDE EACH OF US
Uh oh spaghetti-os.
The marks worn by all residents of Rubilykskoye aren't just cool body art, as it turns out. The town is full of rumors, whispered in shadows and over candles of a starving creature hiding in the dark corners of your chest. Feed your inner beast, they say, before it finds a way to feed itself.
Alas, its emergence is inevitable — sooner or later, the horrible things that happen here pile up and make someone repulsed by the idea of human contact. Someone holds themselves back, bites their tongue, or simply does not believe the stories. Today, for one reason or another, that creature is coming out. Someone hasn't been keeping it sated.
Symptoms escalate over weeks, from monstrous irritability to full-blown body horror transformation, where people physically shed their human forms and evolve into the monsters this place made them. Once a person becomes something more (or less) than human there's only one way to go back — sate the beast.
Rubilykskoye's performance troupe is thrown into a state of panic as they make a shocking discovery: Vyanchaslav, their unofficial manager and conductor, has vanished without a trace! Vyanchaslav plays a crucial role in the troupe, overseeing small inter-troupe matters and having the final say on casting and rehearsal time. He is known for his reliability, making his sudden disappearance all the more perplexing, especially right before a major event.
The last time anyone saw Vyanchaslav was in their usual rehearsal space, just before a crucial run-through of their upcoming performance. His absence during that rehearsal was highly unusual, and it left the troupe members worried and confused. They are now frantically trying to piece together what might have happened to him.
As they search for Vyanchaslav, they notice a faint sound lingering in the air – the distant whine of a fiddle. However, there is something unsettling about it. As they follow the source of the sound, the room grows darker, and an eerie chill runs down their spines. Those who draw close enough to properly hear Vyanchaslav's song will feel inclined to dance themselves til their feet bleed, til their lungs give out. That is, provided they don't cut a devil's bargain with him first, selling something else to the devil in exchange for their freedom.
(There are other monsters lurking in every townsperson — feel free to invent your own npc monsters and scenarios!)
The marks worn by all residents of Rubilykskoye aren't just cool body art, as it turns out. The town is full of rumors, whispered in shadows and over candles of a starving creature hiding in the dark corners of your chest. Feed your inner beast, they say, before it finds a way to feed itself.
Alas, its emergence is inevitable — sooner or later, the horrible things that happen here pile up and make someone repulsed by the idea of human contact. Someone holds themselves back, bites their tongue, or simply does not believe the stories. Today, for one reason or another, that creature is coming out. Someone hasn't been keeping it sated.
Symptoms escalate over weeks, from monstrous irritability to full-blown body horror transformation, where people physically shed their human forms and evolve into the monsters this place made them. Once a person becomes something more (or less) than human there's only one way to go back — sate the beast.
someone else transforms

The last time anyone saw Vyanchaslav was in their usual rehearsal space, just before a crucial run-through of their upcoming performance. His absence during that rehearsal was highly unusual, and it left the troupe members worried and confused. They are now frantically trying to piece together what might have happened to him.
As they search for Vyanchaslav, they notice a faint sound lingering in the air – the distant whine of a fiddle. However, there is something unsettling about it. As they follow the source of the sound, the room grows darker, and an eerie chill runs down their spines. Those who draw close enough to properly hear Vyanchaslav's song will feel inclined to dance themselves til their feet bleed, til their lungs give out. That is, provided they don't cut a devil's bargain with him first, selling something else to the devil in exchange for their freedom.
(There are other monsters lurking in every townsperson — feel free to invent your own npc monsters and scenarios!)
you waited too long
At first, as you hide yourself from your darker impulses, a subtle itch develops under your skin. An irritability that makes you snap at the person who bumps into you on the stairs because all those fleeting emotions that you've been repressing bubble to the surface. Every dark thought you've had about being here, all the fears of never getting home, of being surrounded by ticking time bombs, the anxiety of wondering who you might hurt or what relationships you might betray by doing what you have to do. The anger. Oh, the anger.
Maybe you shut yourself in your room or run into the woods to hide away, but there's only so much you can do to deny the itch that grows into hunger like a spark catching and growing to wildfire. Someone comes to check on you. That knock on the door or crunch of leaves in the wood that fills you with dread at what you might do and hope that you will be sated.
As claws and fangs and scales and spines and fur grow and your body transforms with a sickening crunch of bones and peeling of skin, so do your appetites. If you won't sate them, you'll lose yourself to your beastly impulses sooner or later, mauling friends and taking your fill. Is it better or worse if only your claws get inside of them?
Maybe you shut yourself in your room or run into the woods to hide away, but there's only so much you can do to deny the itch that grows into hunger like a spark catching and growing to wildfire. Someone comes to check on you. That knock on the door or crunch of leaves in the wood that fills you with dread at what you might do and hope that you will be sated.
As claws and fangs and scales and spines and fur grow and your body transforms with a sickening crunch of bones and peeling of skin, so do your appetites. If you won't sate them, you'll lose yourself to your beastly impulses sooner or later, mauling friends and taking your fill. Is it better or worse if only your claws get inside of them?
no subject
"...Hmph." Khoriya lets out a deep whuff of hot breath, shrugging past whatever awkwardness there might be. No, he will not open this particular can of worms. Rather, he'll chalk it up to some unwelcome effect of the spider venom. Surely that could be the only reason...
"Do not stray so deep again. Next time, I will have you for a meal myself."
no subject
"Right, yeah. Lesson learned, obviously."
It's probably not but at least Bob will try to find a suitable thank you for this hulking unit who's not only spared him but also actively hauled his arse from the flames. As much as he's finding this entire experience a fucking terror, he's also desperate to 1) feel his body again and 2) take a nap. Maybe after some food. There's not much that makes him lose his appetite, after all.
"What's your name? Seems weird I don't know it considering..."
no subject
The question catches him off guard, ragged ears flicking sidelong in momentary bafflement before Khoriya gives a shrug, expression indifferent.
"...It does not matter. Call me what you like." See how he doesn't ask for Bob's name? That's because they will never speak of this again after parting ways.
no subject
"But if you insist... I can get creative."
The gears are already turning, and despite his previous fear it's now lifted and fully given way to the high after a close escape. The type of adrenaline he lives for.
"I'm Bob, by the way, thanks for asking."
no subject
And he has no idea what he's in for, when it comes to Bob and the names he might come up with.
"...We approach the town gates." There's the impulse to simply drop Bob off by the wall and let the human fend for himself thereafter. But Khoriya knows himself well enough to recognize it is only his own embarrassment speaking, that he may as well see through his own choices, however poor they may be. "Are you among the humans staying at the boarding house?"
no subject
But the reality of this particular situation is that he doesn't know when he'll regain enough feeling to walk. And even when he does, how much difference is it really going to make getting dropped off some random place in town instead of just at the boarding house where he can hang out in bed until he's up and about again.
So that pride is swallowed and he grunts his agreement before forming actual words.
"Yeah. Mind taking me to bed, Furminator?"
FURMINATOR!!!!!!!!!!!!!!!!!!!
"Do I look like a personal palanquin to you?" But indignant growling aside... it turns out to be exactly what he's doing.
Entering town is not as fraught as he'd fears, though Khoriya still strides on in like he owns the place. He radiates an aura of bestial intimidation, as if he still had some dignity to stand on or expected at any moment to have to justify it how this must look - a naked worg with a human slung half over his shoulder like a bandit carrying off a captive prize. In the boarding house, he's visibly ill-at-ease surrounded by so many humans, stopping only long enough to take direction from Bob before barging right into his room, dropping the man like a sack of potatoes upon the bed.
XD
The question is delayed but only because Bob, for as long as they're working through the boarding house to his room, would rather not draw attention to his current predicament. And so he doesn't actually ask until he's been thrust onto his bed, bounced a bit, and then tried to get a look at the wolf but, with the way he's lying, not having much success.
Though his fingers do twitch, a sure sign that it won't be long before he is back in control of his body. About fucking time.
"You eat a dictionary for breakfast or something, Shakesbark?"
no subject
"It is a wonder that no one has seen fit to nip that insolent tongue right out of your head."
Although... despite the utterly flat, utterly humorless tone of his voice, his tail gives a faintly amused flip behind him. Now, Khoriya can place a claw on just what it is Bob reminds him of - the brash, fresh-faced new recruits lined up in the training yard, full of impetuous energy and eager to buck back against stifling tradition and dour-faced captains. With that image in mind, he finds himself idly flipping the covers of the bed over Bob, covering him up and granting him a little modesty while he's at it.
"Rest now, impudent whelp, and let the venom run its course."
no subject
Clearly with little success.
It's just in Bob's blood to push and push until he's given a reason to stop. And a little roughhousing or spicy banter usually achieves the complete opposite. Turns out Bob quite likes that, leans into it with full abandon and a cheeky smile.
"Thanks again, Mr. W. Olfman. Owe ya one. Promise I'll track y'down to pay it."
Is that a threat of friendship to be thrusted on this poor unsuspecting wolf? Absolutely yes.
no subject
"You may call me Khoriya." Prince lingers on his tongue out of habit and he swallows it back. His titles are lost upon the denizens here, and Khoriya has no fondness for scraping and bowing, nor royal deference.
...Not that he expects any such behavior from Bob.
"And I have no use for a promise from a human. See to it that you stay out of the forest depths, and out of my sight." And with that, he'll turn around, with every intention to stalk out with the stiff-necked stance of a great wolf trying to retain what dignity he has left.
no subject
The moment he has it, Bob's trying the name out on his tongue. It fits nicely and he'd tell the big wolf that but he's grousing about something else and Bob, in his infinite wisdom, actually rolls his eyes.
"Yeah, yeah. Grumpy bastard mode engaged."
Well, it's probably not the most sensible thing to continue to push a wolf able to chew him in half, but Bob's never been sensible and Khoriya is almost out the door.
"Alright, fine, but I meant what I said. Thanks. And I do owe you one. So next time you need a favour, just ask."
Whether Khoriya turns to respond or not, it's only once the big wolf has left him to his own devices that Bob notices he's half hard. Oops.