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rubilykskoye mods ([personal profile] rubimods) wrote in [community profile] rubimemes2024-06-18 01:02 pm
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SUMMER TEST DRIVE MEME

⚰︎ ⍢ ⌲ ⍚ TEST DRIVE MEME:
Welcome to RUBILYKSKOYE — a dark, horror-smut game where player choices will drive a mod-run storyline about the world and its NPCs. This test drive meme provides a medley of prompts evoking the game's general tone.

THESE THREADS CAN BE GAME CANON if both players are accepted into the game and agree to it. However, if players who'd prefer to start fresh are welcome to reuse these prompts in their own personal logs upon acceptance into the communities. Note: the universal test drive arrival prompt will not be repeated on the coming event log, but players are welcome to reuse the prompt.

CONTENT WARNINGS for this game include: monsters, body horror, dub-con, non-con, religion, blood/violence, and marking/branding, loss of autonomy/self, and mental influences. This log additionally has warnings for: nudity, D/S mechanics, public sex, aphro, death, missing persons.

If you have QUESTIONS about the test drive prompts, please ask HERE. Questions about the game itself or the general setting should be directed to the FAQ.

FAQSETTINGCALENDARRESERVESAPPLICATIONS



IN THE WOODS SOMEWHERE

The chirping of partridges in the treetops rouses you. Light barely filters through the canopy, just enough to suggest daylight. By the time it reaches the forest floor, the light has taken on a sickly green. You lie amongst the frost-covered mosses and ferns, the frozen soil cold and just a little damp on your bare skin.

Wherever you were before this moment, whatever you were doing or wearing, when you awaken in this forest, you find yourself naked and helpless as the day you were born. As you sit up and get your bearings, aside from a brief wave of disoriented nausea, you seem to be no worse for wear than you last remember.

You seem to be alone. The gnarled oaks and moss suggest no sign of civilization or sentient life. Just flickers of movement from curious squirrels or brave lizards emerging from a temporary retreat from the wintry weather. With your feet under you, and you'll find the wood is filled with berry bushes and nut trees, though much of the fruit has been picked clean. The freshwater stream that runs north-south, populated by both poisonous toads and delicious crawdads, is running actively again as the weather warms back up from the recent snowstorm.

As you explore, you may run into others with stories just like yours. Some may have already formed clumsy nudist groups, others may still be processing their confusion, with no memory of how they got here. Now is a good time to overcome any hang-ups you have about modesty; it's going to be a long hike, and the weather isn't quite amenable to your lack of.

Turn your back to the darker, shadowy parts of the forest and eventually the glow of manmade lights and the curve of a dirt road may come into view. At the edge of the wood, you'll find a town surrounded by a fifty-foot wall of beige stone. The only entrance is an iron gate positioned on the southern edge. When you arrive, the gate is already open, welcoming people inside.

This quaint, historic town of five-thousand has cobbled street and signs lit by gas lamp. Wooden shutters protect otherwise open-air windows on the buildings, which are all under three stories with gabled roofs. A number of businesses hug the main street — a clockmaker, a cobbler, a grocer — while residential homes sprawl outwards towards the wall. At the far end of the main street, visible about a mile to the north now that the trees and the enormous wall is out of the way, sits a castle with three towers.

When you enter, the streets are full of people, but despite any efforts on your part to hide or make excuses, they don't seem offended by your nakedness. Even families with children don't gawk or look twice. Those determined to find proper clothing regardless will find that modern clothing stores aren't available — the closest this town has is a tailor's shop and a stand in the central marketplace selling scarves and blankets.

breaking and entering
If you intend to have your character break into someone's house or yard to steal some of their clean laundry, please review the info about game laws on the FAQ and give the mods a heads up HERE.



Fortunately, the people of the town are very generous! Anyone who ask the locals will be directed to the boarding house for both clothes and a place to stay. Accessible through an embellished iron garden gate and obscured by hanging plants, trees, and vines, beyond an overgrown yard in the residential sprawl of the town is a bright-red door, which opens to a spacious cottage of several stories. Parts of the house still bear the dust of disuse, gathered on various furnishings — bedding, sofas, curtains, wooden tables. However, it's already full of people! Anyone who's already appeared in the village just as you did today lives here. Once inside, you may notice patchwork repairs have been made, and some scorch marks still linger from a recent fire, and some furniture is still lying around in splinters.

Tonight, a few of the townspeople will help out with the new arrivals. They stock the kitchen and prepare a communal dinner of parsnips, pheasant, and squash. During dinner, they (and those outsiders who've already begun to settle) sit down at the enormous wooden dining room table and help orient the newcomers and answer their questions.

finding roommates
Don't spend too much time in the dining room going for seconds, though. You'll want to claim a bedroom quickly because each one only has two full-size beds, and there aren't enough spaces for everyone. The last people upstairs will need to double up to squeeze in. Roommates will not be mod-assigned; players should coordinate directly with one another to determine their living arrangements.


Get a good night's rest. By the light of day, locals will help get the new arrivals set up on the coal stove with breakfast. You may notice they're dressed in a way you would almost call normal — at least, in a manner befitting 19th century Eastern Europe. As you find your way around town to get your bearings, folks are eager to help you find a place to apply your skills so you can contribute to your new home.


writer's block?
If you're struggling to pick a way to engage the prompts, try: naked hiking, acquiring clothing or other inventory items, asking questions at dinner/orientation, or staking your claim on a bedroom!



THE FESTIVAL OF SUMMERTIDE

Summer is in full swing, which means it's time to take advantage of the warm weather! Around the town, various games are being played, some sport-based and some more concerned with creativity, problem-solving, sex, or 'fun'. Each round begins with a prayer to the Duchess. Not bowing your head in prayer may get you a few stares from locals, or worse-- opponents may be extra motivated to defeat someone so disrespectful to her Grace.

Each Thursday, buildings are festooned with wreathes of wildflowers, tables are laden with food and drink, and everyone is given colored sashes to wear over their clothes. Festival goers are not allowed to enter the main events unless they wear a sash, and to get a sash they must reveal their curse marks. Those marked with the curse of Wilk receive blue sashes, Diabel get red, Skala receive green and Niez are as ever adorned with grey.



Summertide, the locals are eager to explain, is a festival about adapting to the needs of others, and accepting things as they are. What perhaps isn't explained nearly so well is the expectations placed upon festival goers. Each event has a goal to be achieved, balanced on the point of competition or participation.

Tables overflow with refreshments, especially drinks and chilled fruit to cool the summer heat. Rubeans traditionally spice their foods with aphrodisiacs, something that is so culturally normal to them that they don't feel the need to mention it.

  • An outdoor feast starts the festivities, with commanders, who are expected to give orders, and followers, who must follow the whims of commanders, whatever they decree. Who commands and who follows is decided by the curse-marked sash participants wear. But there's a twist-- every three hours, a horn blows, and the roles switch at random; commanders become followers and vice versa. Many festival-goers, now in a position of command, are eager to get petty revenge on the followers now at their mercy.


  • Fencing! For health reasons, any cut must be properly cleaned, and kept free of contaminants; for this reason, fencers are expected to compete fully naked. Otherwise, you might get some cloth in your cuts!


  • Wrestling! Wrestlers are well-oiled for the matches, making it hard to keep your grip on a slippery opponent. The winner of the match is declared when they have their opponent pinned... and at that point, the winner can do anything they like to the loser until they can get away, if they even want to.


  • A game going on throughout the town, regardless of whether someone consents to participation, is something the locals call Lock and Key. The rules are explained after you are grabbed and tied by your wrist (or ankle, whatever was available) to someone else: the locked binding tying you two together is blessed to be unbreakable until you each draw one another's blood... or find the key, stashed somewhere in the town. Good luck!


  • Anyone who refuses to play along will be ejected from the festivities, and made to run through the crowd while being whipped with thin wooden sticks.


  • Throughout all of this, some of the implementation of these games may occasionally come across as either overly cruel or overly kind. The common people of Rubilykskoye are of two minds when it comes to the treatment of newcomers: some think you are beneficent, sent to fix their problems and free them of your woes. These people, called Blackguards, will do their best to make sure your participation in the games is not marred by cheating, excessive violence, or pain. But others, called the Zlatniki, think little of the outsiders coming into their lands, and will do their best to twist their native traditions toward cruelty and vindictive unfairness when it comes to the Void-touched.

    writer's block?
    If you're struggling to pick a way to engage the prompts, try participating in events, having your characters go against opponents, be drafted into the games against their will, or watching others perform!


    NIGHT OF THE HUNTSMEN

    Rumor moves through town quickly: two nights ago, a hunting party went out into the wood, and no one has seen them since. Anyone who wants to prove their worth to the community is encouraged to join the search parties going out to look for them; in Rubilykskoye, those who provide food for the community are highly prized, especially when they brave the woods to do so.

    You see, the woods aren't entirely safe. Near the town, it's nothing to be alarmed by, and of course the search parties find nothing there. They must delve deeper, and that's where you end up. At the outer edges of the forest, shadows grow long and the air grows thick. Though the sun never grows warm red-gold with sunset, the wood darkens. Birdsong is replaced by the click of mandibles and the skitter of many legs. Anyone who ventures out this way will soon find it difficult to see before them, even in the middle of the day — eventually, even the brightest magical light source or darkvision cannot stretch further than a few inches.


    Many peel off, going back to the town proper. The searchers become fewer and fewer. Maybe some of them are going back home, but maybe they're getting lost. Eventually, you walk around a large tree, and you're alone. It's just you and the Void.

    The air feels heavy, as if it were not air at all but some more solid mass. Almost like liquid-smoke, it presses down upon you. Slowing your movements. Characters who push too far into the void may stop being able to move at all, and find themselves given over to insanity if they collapse, unable to draw themselves out. This is just one of many dangers.

    Monsters thrive this far out. Huge, blood-red spiders the size of hunting dogs drop from the treetops. In addition to their venomous bite, which contains a fast-acting paralytic, these creatures are clever: they attempt to use their webbing to entangle any trespassers, binding limbs together or to trees. If you're unfortunate to become fully cocooned, you don't have long before this forest will be the last thing you see.



    Those who seem lucky enough not to run afoul of the monsters here are in for a worse fate. The void can play tricks on your senses. As madness sets in and you lose all sense of direction, you may also lose control of your body — what is that steers your hands to turn against your friends? Why does it sound like your own voice whispering?

    Yet the further you go, the more convinced you become that the missing hunters are near by. You're sure you can hear them on the wind, their voices calling out between the trees. Did you just see something out of the corner of your eye? You have to find them. You have to make all this darkness worth it.

    writer's block?
    If you're struggling to pick a way to engage the prompts, try fighting a monster, hallucinating your worst nightmares, and/or attacking a friend or stranger! Feel free to find the bodies of the missing hunting party-- or hallucinate that you did.


    RELEASE YOUR INNER BEAST

    Something's wrong here.

    The marks worn by all residents of Rubilykskoye aren't just cool body art, as it turns out. The town is full of rumors, whispered in shadows and over candles of a starving creature hiding in the dark corners of your chest. Feed your inner beast, they say, before it finds a way to feed itself.


    Alas, its emergence is inevitable — sooner or later, the horrible things that happen here pile up and make someone repulsed by the idea of human contact. Someone holds themselves back, bites their tongue, or simply does not believe the stories. Today, for one reason or another, that creature is coming out. Someone hasn't been keeping it sated.

    Symptoms escalate over weeks, from monstrous irritability to full-blown body horror transformation, where people physically shed their human forms and evolve into the monsters this place made them. Once a person becomes something more (or less) than human there's only one way to go back — sate the beast.

    someone else transforms
    Early one morning, alarm bells are rung. The people of Rubilykskoye are quick to explain while boarding up their windows and locking their doors: The Szymanskiy brothers have all transformed! Their inner beasts - duchozweirz, the natives call it - take the form of creeping, skeletal horrors. The beasts hunt and to kill, ripping their prey apart, but that's not all they can do.

    Those who are lucky enough to escape one of the Szymanskiy triplets will leave feeling... changed. The psychic residue these monsters give off cause the afflicted to seek out danger with reckless abandon; they will run toward the monster, into fights, and refuse safety when offered. They must be restrained in a secure location to wait for the pheromones to wear off.

    (There are other monsters lurking in every townsperson — feel free to invent your own npc monsters and scenarios!)


    you waited too long
    At first, as you hide yourself from your darker impulses, a subtle itch develops under your skin. An irritability that makes you snap at the person who bumps into you on the stairs because all those fleeting emotions that you've been repressing bubble to the surface. Every dark thought you've had about being here, all the fears of never getting home, of being surrounded by ticking time bombs, the anxiety of wondering who you might hurt or what relationships you might betray by doing what you have to do. The anger. Oh, the anger.

    Maybe you shut yourself in your room or run into the woods to hide away, but there's only so much you can do to deny the itch that grows into hunger like a spark catching and growing to wildfire. Someone comes to check on you. That knock on the door or crunch of leaves in the wood that fills you with dread at what you might do and hope that you will be sated.

    As claws and fangs and scales and spines and fur grow and your body transforms with a sickening crunch of bones and peeling of skin, so do your appetites. If you won't sate them, you'll lose yourself to your beastly impulses sooner or later, mauling friends and taking your fill. Is it better or worse if only your claws get inside of them?
    hungrylike: (063)

    [personal profile] hungrylike 2024-07-23 10:31 pm (UTC)(link)
    I'm not gonna stab you! [Seneca can feel tears budding in her eyes. She's never been punched in the face before. She keeps her free hand pressed over her nose. God, what if it's broken? It hurts so bad.]

    There's keys. They said there's keys!
    scifis: (74)

    [personal profile] scifis 2024-07-23 10:37 pm (UTC)(link)
    [ Keys. Christ. Ava drags in a deep breath, closes her eyes. Counts to three, about as much calm acquisition as she can manage before she's opening them to stare at her again. Attempting patience, but not necessarily avoiding condescension as she asks: ]

    Have you ever been on a treasure hunt with no clues when the person tasked with hiding the prize doesn't actually want you to find it?
    Edited 2024-07-23 22:37 (UTC)
    dead_tongue: (voila)

    [personal profile] dead_tongue 2024-07-23 10:37 pm (UTC)(link)
    [Iggy saunters a little closer.]

    Would you like some clothes and a cup of water? My totally awesome woodland shack isn't far from here.
    hungrylike: (651)

    [personal profile] hungrylike 2024-07-23 10:42 pm (UTC)(link)
    [Seneca stares at the other woman with a squinting hatred only found in certain small mammals and teenagers.] Have you ever been punched in the face by a total stranger?
    scifis: (26)

    [personal profile] scifis 2024-07-23 10:42 pm (UTC)(link)
    Appreciate the offer, but I'm a little busy at the moment - can we call it a rain check?

    [ She says, staring at the ground the entire time, starting to turn in an extremely slow circle on the spot. Possibly she should be updating her priorities... but if she leaves this spot, that's it. She'll never find it. ]
    dead_tongue: (who in the what now)

    [personal profile] dead_tongue 2024-07-23 10:48 pm (UTC)(link)
    Yeah?

    [He watches curiously.]

    Whatcha doing?

    [Displaying zero sense of self preservation. As usual.]
    scifis: (listen)

    [personal profile] scifis 2024-07-23 10:48 pm (UTC)(link)
    Mm, fair point. [ Yes, but the point's still fair, as is the glower contributing to the delivery. Perhaps it's that which has her take that fair point and raise her this: ] How about a very small nick with a very sharp knife? Best of both worlds. No more surprises, practically a key, free in a fraction of the time.
    Edited (sorry 2 your inbox for my neverending edits) 2024-07-23 22:52 (UTC)
    scifis: (76)

    [personal profile] scifis 2024-07-23 10:51 pm (UTC)(link)
    Looking for something.

    [ She can tell when she's being humoured, not that it matters. But a glance up takes into account his apparent harmlessness, his basket, the remembered offer of aid... and she follows it up with - ]

    A necklace.
    hungrylike: (394)

    [personal profile] hungrylike 2024-07-23 10:54 pm (UTC)(link)
    Why are you in such a hurry? [But Seneca does stand up a little straighter. It flatters her ego that anyone would try to deal with her fairly, that an adult would cede any amount of ground.]
    scifis: (74)

    [personal profile] scifis 2024-07-23 11:00 pm (UTC)(link)
    Why aren't you? You don't seem to have forgotten that I just punched you in the face.

    [ Get away from me! was the quote, if she remembers correctly. It serves them both to get this done fast. ]
    dead_tongue: (who in the what now)

    [personal profile] dead_tongue 2024-07-23 11:04 pm (UTC)(link)
    Oh! I'll help you look. But if you just woke up here? It's probably not with you.

    [But he very gamely starts hunting around for any jewelry anyway.]

    You pretty much only arrive with your body.
    hungrylike: (727)

    [personal profile] hungrylike 2024-07-23 11:04 pm (UTC)(link)
    Are you saying you're going to hit me again? [Seneca makes a fist, tugs it back so both their arms shake.] Then I don't really trust you with a very sharp knife.
    scifis: (no one has ever)

    [personal profile] scifis 2024-07-23 11:15 pm (UTC)(link)
    [ Oh, good God. There's a reason people tell you never to work with children or animals. ]

    I'm not saying I'm going to hit you again. I'm saying— look, put that down. You're going to hurt yourself more than you'll hurt me.
    hungrylike: (594)

    [personal profile] hungrylike 2024-07-23 11:26 pm (UTC)(link)
    [It feels good, to talk back, to make demands. She's never done this before; it's exciting.] I haven't punched you or stabbed you or talked about stabbing you. You're the one who has to prove you're not crazy. Or else why should I trust you?
    wyldfire: (Default)

    [personal profile] wyldfire 2024-07-23 11:31 pm (UTC)(link)
    [Jordana watched Ava carefully, taking in her emotional state and any little mannerisms that might give away her state of mind. For the time being, she had to accept Ava as a defenseless woman, and that came with responsibility.

    It was only when Ava covered herself that Jordana seemed to react as though the nudity was an issue. She quickly pulled her shirt up and off, leaving her in her wrap stays, and offered it to the other woman.]


    Here. Better than nothing.
    shelaughs: (004)

    [personal profile] shelaughs 2024-07-24 12:03 am (UTC)(link)
    They believe that one's station in life is predetermined? [ she inquires mildly. ] Curious. The high matrons used to preach similar things when I was a child. That was, of course, a very long time ago.

    [ It's said with good humor. She's barely an adult, but that is a small truth. She will look much as she does for a very long time indeed. ]
    whatsinfrontofyou: (bristle)

    Vex'ahlia | The Legend of Vox Machina (animated series) | will match style

    [personal profile] whatsinfrontofyou 2024-07-24 03:50 am (UTC)(link)
    ((ooc: voice testing, so bear with me please! cw: blanket warning for strong language))

    IN THE WOODS SOMEWHERE

    1. "Oh, for fuck's sake..." Vex hisses softly as the thin light hits her eyes, blinking them open. Her first thought is that she's woken up to a delightful hangover, an impression that the surge of nausea as she wobbles upright into a sitting position doesn't do much to contradict.

    The fact she's naked isn't exactly inconsistent either.

    "Even my fucking boots?"

    She's about two and a half-seconds deep scripting the piece of her mind she'll give whatever joker is responsible for her situation when that situation really and truly sinks in. One instant, she's grumbling internally that she can't remember the last time she was drunk enough to blackout and the next she's realizing she really can't remember the last time she got drunk enough to blackout like this.

    She didn't get drunk enough to blackout.

    "Shit." She's assessing the situation again then, taking in not just her lack of clothing and her lack of fucking footwear, but also her lack of weapons. Her bow is missing, and she's stranded in the middle of nowhere. Something is much more wrong here than a drunken prank gotten out of hand.

    The good news: she's a ranger. If anyone should be prepared to get her bearings and find her way to the nearest village, it's her. Step one, get on her feet. Step two, look for signs of civilization. Hiking through the forest in all her naked glory might be far from ideal, but as long as she keeps her wits about her, Vex should be able to get out of this—and darling, Vex always keeps her wits about her.

    Beyond that, well, any questions beyond that can wait until she's not nips out.

    It's not the most pleasant hike that follows.


    2. It's luck more than self-restraint that keeps Vex from committing crimes before she reaches the boarding house. She had thought of it, and truly who could blame her for nicking a cloak at least. By the time she reaches town, the sun is slanting rather low over the quaint peaked rooftops, leaving the streets largely in shadow and largely cold.

    But she does learn of the boarding house rather quickly, before her eyes can stray too much to the neighborhood clothes lines, and as a result Vex is still naked when she arrives.

    Naked, and in a bad mood.

    "Whose palms do I have to grease to get a coat?" she grumbles, more to herself than the people already crowded inside as she enters since she has no money with which to do the greasing and less inclination to part with it if she did. Seeing the other newcomers, her expression shifts to something cheerful and brittly fake, putting all the airs she can muster into her voice when she actually addresses the room. "Why, it seems I'm running fashionably late. I do hope there's still food and warm clothes to spare? I'd be ever so disappointed to miss out on such lovely hospitality."


    THE FESTIVAL OF SUMMERTIDE

    1. (cw: aphrodisiacs) When she first arrived, Vex had been skeptical. Two and a half cold pints later, she has to admit, she's warmed up to the whole festival thing a little. Figuratively and maybe just a little literally as she joins to audience gathered around the current wrestling match.

    Vex finds herself licking her lips as her eyes linger the rippling biceps of one contestant as she puts the other in a headlock, squeezing his neck in the crook of his arm.

    She's perhaps somewhat less than her most decorous as she whistles and shouts with the crowd. "Step on him!"


    2. "—oh what in the fresh fuck—" Vex snaps as she finds herself taken by the wrist and, quick as you like, tied to someone she doesn't recognize.

    Her lips purse, turned down in displeasure. She lifts her hand and inspects the bondage.

    "Really." Muttered, then sighing dramatically: "I assume you want to do this the hard way."

    Meaning finding the key.

    Not that she clarifies that.


    NIGHT OF THE HUNTSMEN

    1. This is what comes from listening to that voice in her head that tells her she needs to pull her weight. She could have stood back, let other people investigate the disappearances. This could have been decidedly not her problem. There's not much venom in the thought, though, only a certain performative level of resentment.

    Vex is here now.

    And despite her normally keen sight, the shadows are closing in around her in a way that she doesn't like.

    The bow she carries isn't her own, loaned by one of the townsfolk, but she carries it at ready. A twig snaps and in one smooth motion, she goes from relaxed to drawn to her cheek, scanning the darkness for any suspicious movement, any sign of attack. Her ears strain for another sound.

    When nothing follows, she hazards calling out. "Yoohoo." The fake voice again. "Lost in the forest, darling? Show yourself and we'll find the way out together."

    That is, of course, if she doesn't shoot whoever's out there instead.


    WILDCARD

    [You have ideas. I like ideas! Hit me up with something else and we'll work it out.]
    serpentigena: commission from berks @ dw » dnt (246)

    -huntsmen

    [personal profile] serpentigena 2024-07-24 04:14 pm (UTC)(link)
    Unfortunately, 'not my problem' is a mood that doesn't last long here, as Vex is probably already finding out by now. Everything quickly becomes everyone's problem here.

    "Sounds like something that someone would say right before leading someone into a death trap." Speaking and revealing where you are is also a great way to assist in that, but, sometimes the urge to sarcasm just wins out.
    whatsinfrontofyou: (wing)

    [personal profile] whatsinfrontofyou 2024-07-24 04:27 pm (UTC)(link)
    It's a lesson she's learned once or twice already, and is already getting a crash refresher in.

    She swings her arrow in the direction of the voice, but doesn't release it, relaxing her stance just enough to ease the strain on her arm.

    "Well, if that were the case then someone who answered would be playing right into the trap, wouldn't they?" Dealing with sarcasm is more or less reflexive at this point. "So aren't we lucky that's not what's happening."
    serpentigena: bungalows @ dw (163)

    [personal profile] serpentigena 2024-07-24 09:06 pm (UTC)(link)
    “Probably.” On both counts, really. But that's obvious, goes without saying. "It was funny, though." Sure, we can call it that.

    Regardless, he's stepping out from being hidden finally.

    “What are you hoping to shoot with the arrow?”
    whatsinfrontofyou: (calamus)

    [personal profile] whatsinfrontofyou 2024-07-24 09:54 pm (UTC)(link)
    "I'm hoping I won't have a reason to shoot anything." Sure, funny. If it's any consolation, he's likely not the only one who'd think so.

    Vex doesn't dignify the joke with a laugh, though.

    Don't want to encourage him.

    "But if it comes to that, I won't be losing any sleep."

    She gives him a once over, her eyes taking him in from bottom to top.

    "What about you? Hoping to find those lost hunters?"
    ghostveins: (pic#17268109)

    [personal profile] ghostveins 2024-07-25 12:40 pm (UTC)(link)
    [ she slips from his arms as easily as a cat, but she still has her palm on his shoulder, keeping close. she continues to stare at his neck. ]

    Are you all right? Did that frighten you?

    [ to an outsider he might appear quite calm, but she's got her eye on his rapid pulse. ]
    serpentigena: lulamae @ ij (138)

    [personal profile] serpentigena 2024-07-26 12:26 am (UTC)(link)
    Don't worry, he'll do it anyway without encouragement.

    “I would say I just like hanging out in spooky woods by myself, but that would be a lie.” It would be mostly one, anyway. Psh, details. “So, yes. How long have you been out here?” Since it sounds like that's what she was doing too.
    lumenate: (003)

    Lumen Grier | Skala

    [personal profile] lumenate 2024-07-26 01:04 am (UTC)(link)
    In The Woods Somewhere

    [ It’s cold out here in the dark. Lumen bounces from foot to foot, her good arm hovering awkwardly over her titties. She can see better in the dark than most, but this isn’t where she laid her head down when she went to sleep last night cycle. And it doesn’t feel much like a dream, naked awkward bits aside.

    She turns slow, giving whoever approaches an awkward smile. She’s 5’3, utterly naked, and missing her right arm at the shoulder. ]


    So, uh. I’d like to say nice to meet ya but I’m freezing my tits off and I’m pretty sure a spider just bit me on my ass. Think you could find it in your heart to point me to some clothes?

    Boardinghouse

    [ Clothes located, Lumen finds herself wandering around awkwardly in the common room. Her hair’s a bit of a mess, hanging tangled and knotted over her shoulders. The red beginning to show ever so slightly at the roots. ]

    Soooo. I know we gotta all like, find jobs and shit, but you think you could point me to a comb and an extra set of hands?

    Wildcard

    [ Hit me up at [plurk.com profile] mirrorfaded if you’re in the mood for something else. ]
    whatsinfrontofyou: (plume)

    [personal profile] whatsinfrontofyou 2024-07-26 01:09 am (UTC)(link)
    The first answer to that question is a non committal, nasal grunt which would probably be most accurately interpreted as, longer than I'd like to be.

    It's followed by a shrug.

    "Long enough to know there's nothing good going on out here. I can hardly see my hand in front of my face."
    Edited 2024-07-26 01:09 (UTC)