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rubilykskoye mods ([personal profile] rubimods) wrote in [community profile] rubimemes2023-09-14 12:23 pm
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TEST DRIVE MEME 003

⚰︎ ⍢ ⌲ ⍚ TEST DRIVE MEME:
Welcome to RUBILYKSKOYE — a dark, horror-smut game where player choices will drive a mod-run storyline about the world and its NPCs. This test drive meme provides a medley of prompts evoking the game's general tone.

THESE THREADS CAN BE GAME CANON if both players are accepted into the game and agree to it. However, if players who'd prefer to start fresh are welcome to reuse these prompts in their own personal logs upon acceptance into the communities. Note: characters arriving in September's application round will arrive in the midst of a two-part event that will continue through October. Players may date their character's arrival any time from September 8th onward.

CONTENT WARNINGS for this game include: monsters, body horror, dub-con, non-con, religion, blood/violence, and marking/branding, loss of autonomy/self, and mental influences. This log additionally has warnings for: disorientation, loss of direction, hallucinations, time distortion/lost time, aphrodisiacs, group sex, dubious consent, cannibalism and cannibalistic urges, spiders, bondage/restraint, loss of autonomy, body horror, sadism, torture, cult behavior, assault, arson, caging, free use, and public sex.

If you have QUESTIONS about the test drive prompts, please ask HERE. Questions about the game itself or the general setting should be directed to the FAQ.

FAQSETTINGCALENDARRESERVESAPPLICATIONS

IN THE WOODS SOMEWHERE

The chirping of partridges in the treetops rouses you. Light barely filters through the canopy, just enough to suggest daylight. By the time it reaches the forest floor, the light has taken on a sickly green. You lie amongst the frost-covered mosses and ferns, the frozen soil cold and just a little damp on your bare skin.

Wherever you were before this moment, whatever you were doing or wearing, when you awaken in this forest, you find yourself naked and helpless as the day you were born. As you sit up and get your bearings, aside from a brief wave of disoriented nausea, you seem to be no worse for wear than you last remember.

The gnarled oaks and moss suggest no sign of civilization or sentient life. Just flickers of movement from curious squirrels or brave lizards emerging from a temporary retreat from the wintry weather. With your feet under you, and you'll find the wood is filled with berry bushes and nut trees, though much of the fruit has been picked clean. The freshwater stream that runs north-south, populated by both poisonous toads and delicious crawdads, is running actively again as the weather warms back up from the recent snowstorm.

You may start out alone, or among others sharing stories just like yours, or you may run into others who are fully clothed and ready for a strange expedition ...

LOST WOODS:
The expedition party made their way into the woods on September 14th expecting a direct route to the Void. Instead, they've found themselves lost and disoriented.

Their navigational tools seem useless, leading them around in circles as ancient trees, caves, water sources, and other reliable landmarks do not align with the maps. Trees seem to move — didn't you see that exact deer drinking from the brook a quarter mile ago? The ever-changing and impenetrable maze of the woods may separate characters from one another, or get them so lost that they wind up back at the edge of the wood, staring at castle walls or farmlands.

With no easy measure of their progress, and the treetops obscuring the light, time feels dilated. Characters may feel they've been in the woods for hours when it has been days, or for weeks when it has been hours. The amount of time that passes in the woods will be individualized for each character, and will not match the full month that passes for characters back in town.


DON'T SMELL THE FLOWERS:
While some folx are being turned around and sent back to start, those that make it deeper are in perhaps worse shape. The dilated time and the circuitous nature of their efforts may stretch their week's worth of rations too thin, driving them to rely upon foraged mosses and fruits for sustenance. The woods are full of fungi and edible flora with aphrodisiac side effects like increased bloodflow, heightened arousal, and increased tactile sensitivity.

Much like the animals afflicted by the Void, the plant-life here grows strange. The deeper they go, the more troubling the side effects of their foraged sustenance becomes.

Deep in the forest they may find:

  • A moss that makes them hallucinate an idealized sexual experience from deep in their repressed subconscious, which they will determinedly act out.

  • The pulsing fruits that grow amongst this moss will render them desperate to orgasm as if they have been edged for hours, but they will find themselves physically incapable of doing so — unless they succumb to its secondary effect, the hunger for still-warm human flesh.

  • A nut that grows in bushes leaves those who eat it unable to feel satisfied by just a single partner, seeking out threesomes and moresomes with a lost hiker or another pair.
The more of these that an individual consumes, the more pronounced the effects as their secretions build up in the body over time. It may become a common sight to find a friend tucked behind a tree, stark naked and desperately masturbating.


REVENGE OF THE SPIDERS:
Monsters thrive this far out. Huge, blood-red spiders the size of hunting dogs drop from the treetops. In addition to their venomous bite, which contains a fast-acting paralytic, these creatures are clever: they attempt to use their webbing to entangle any trespassers, binding limbs together or to trees. If you're unfortunate to become fully cocooned, you don't have long before this forest will be the last thing you see.

However, some of the clothed expeditioners will be able to tell you that the Duchess of the nearby town has a special relationship to these spiders, and players should expect their treatment of the spiders to influence future events


BORDER CROSSING:
The void can play tricks on your senses. As madness sets in and you lose all sense of direction, you may also lose control of your body — what is that steers your hands to turn against your friends? Why does it sound like your own voice whispering?

In the fog, you may also hear the voices of those familiar to you — people you know from the town, or people whom you know with almost perfect certainty aren't here. these figments may recreate unhappy memories or force trespassers to hallucinate their worst nightmares. Nothing is as it seems in the void, and when you swing at these figments, desperate to silence them, it might not be a figment at all, but a friend in the flesh trying to help you. By the time you see their true face, it could be too late to stop yourself.

There are risks associated with Void proximity: increased aggression, paranoia, emotional instability, accelerated monster transformations, and hallucinations.

As the time dilation worsens, characters' monstrous transformations may happen in uneven stages. For instance, a character may manifest a physical aspect or supernatural ability or urge that suits their fully transformed state even if the other aspects of them remain human. These changes can happen totally unprompted, or as a result of their generalized Void proximity symptoms.

Even untransformed, the closer they get to the Void, the more intensely those on the expedition feel intrusive violent and sadistic urges — not just to lash out at others suddenly, but also a fascination with inflicting pain (emotional or physical) that may or may not be erotic in nature. This sadism seems especially potent in anyone with a Niez mark. Those who notice the pattern may be inclined to urge some of their friends to turn back now, before they reach the Void ...


writer's block?
If you're struggling to pick a way to engage the prompts, try: naked hiking, fighting or getting webbed up by spiders, acting out a hallucination, or grappling with aphrodisiac flower symptoms!



TOWNIE TROUBLES

Turn your back to the darker, shadowy parts of the forest and eventually the glow of manmade lights and the curve of a dirt road may come into view. At the edge of the wood, you'll find a town surrounded by a fifty-foot wall of beige stone. The only entrance is an iron gate positioned on the southern edge. When you arrive, the gate is already open, welcoming people inside.

This quaint, historic town of five-thousand has cobbled street and signs lit by gas lamp. Wooden shutters protect otherwise open-air windows on the buildings, which are all under three stories with gabled roofs. A number of businesses hug the main street — a clockmaker, a cobbler, a grocer — while residential homes sprawl outwards towards the wall. At the far end of the main street, visible about a mile to the north now that the trees and the enormous wall is out of the way, sits a castle with three towers.

When you enter, the streets are full of people, but despite any efforts on your part to hide or make excuses, they don't seem offended by your nakedness. Even families with children don't gawk or look twice. Those determined to find proper clothing regardless will find that modern clothing stores aren't available — the closest this town has is a tailor's shop and a stand in the central marketplace selling scarves and blankets.


BUNKING UP:
The locals may still direct newcomers to the boarding house for both clothes and a place to stay. Accessible through an embellished iron garden gate and obscured by hanging plants, trees, and vines, beyond an overgrown yard in the residential sprawl of the town is a bright-red door, which opens to a spacious cottage of several stories. Parts of the house still bear the dust of disuse, gathered on various furnishings — bedding, sofas, curtains, wooden tables. However, it's already full of people! Anyone who's already appeared in the village just as you did today lives here.

Don't spend too much time exploring, though. You'll want to claim a bedroom quickly because each one only has two full-size beds, and there aren't enough spaces for everyone. The last people upstairs will need to double up to squeeze in. Roommates will not be mod-assigned; players should coordinate directly with one another to determine their living arrangements.


ON THURSDAY WE HAVE ORGIES:
On Thursdays, religious ceremony spills into the streets as soon as the sun and the children are safely abed. Dancing locals paint their faces painted red and purple and black and yellow. They all wear revealing clothing that, to your sensibilities, may seem sexually suggestive. Some individuals openly expose their breasts and nipples, while some others may incidentally reveal when they turn around to tend to their errands that their dress is backless — entirely! Notably, the locals' choice of clothes reveal a mark on their bodies. An astute person will notice that there are four varieties — and a very astute (thirsty) person might notice that their fellow woodsfolk also have one of these somewhere on their body.

The folks dancing and selling their wares are all offering their energies to give thanks and ask for their god's patronage! The abstractions are all familiar — fertility, harvest, peace. Smalltalk makes them eager to chat and draw you into those festivities — including some ceremonial wax-dripping on the exposed parts of your body! In addition to dancing and the lighting of any number of candles, you may stumble upon fighting rings inspired by Terry Silver's basement club, where the locals brawl until they're bloody and unable to move.



CULT CONSCIOUSNESS:
Usually, the people of the town are very generous, but the atmosphere of the town this month is a little ... darker.

Word has spread around town that some of the void-touched chose to remain behind, and perceptions turn critical rather quickly. Even those who thought they might offer support in alternative ways, or who weren't quite up for making the trek for various valid reasons, will be seen as refusing to help the Duchess. The townspeople increasingly consider those who stayed behind to be a threat to their beloved matriarch.

This unpopularity has consequences, as the townspeople of Rubilykskoye not only see no problem with acting upon their everyday violent urges, but feel that it's their civic duty! Newcomers who are just settling in won't be spared either, as they're found guilty by association for emerging from the wood instead of staying within it to join up with the expedition team.

As a result, the void-touched who stay behind will be targeted for everyday acts of violence and intimidation: they may be attacked on their way to work, or at the tavern. One reckless individual tries to set the boarding house aflame. Players are welcome to invent and resolve their own conflicts here, but please make sure to reach out to a moderator if you feel it might be something that leads to meaningful consequences.

This behavior escalates over the course of the month, and by mid-month, the blacksmith has produced a number of stocks and human-sized cages to sit out in the town square. NPC townspeople will not hesitate to gang up on the void-touched, strip them, and throw them into these devices to 'learn a lesson' about being a part of this community. Similarly, the townspeople see no issue with sating their sexual urges with the folx who are caged, whether they're willing or not.



writer's block?
If you're struggling to pick a way to engage the prompts, try: acquiring clothing or other inventory items, staking your claim on a bedroom, or wrassling with a local who's trying to throw that character into a cage!

unorthodoc: (pic#16676195)

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[personal profile] unorthodoc 2023-09-14 03:11 pm (UTC)(link)
[ Since absconding from the town that doesn't want them any more -- ungrateful to the extreme, in House's opinion, considering all the very hard work and very long hours he's put in avoiding his clinic duties in the local hospital -- House has been wondering if he's really made the right decision.

Camping out hasn't been going as planned for a few reasons. One, it's much more uncomfortable being under the trees than outside of them, especially for a guy with a bum leg and a cane. Two, things in the forest seem to be getting slightly weird, namely the fact that time has started stretching like taffy and it's not clear if they've been in there for a day or a week. Three, it's absurdly easy to get lost and separated. Four, the proximity to the Void is making everything worse. Five, House is pretty sure he's going insane. Or maybe the guy he's camping with is going insane. Or maybe they both are.

All in all, it's no fun. Also, he feels like shit. Nauseous, running a temperature (he regrets not bringing a thermometer), with a pounding headache (he regrets not bringing more drugs) and a flop sweat. Thick black liquid keeps leaking from the corner of his eyes, making them sting. Right now, he's just looking for a place to lie down and maybe die.

Instead, he's half-stumbled half-walked out of the trees to discover a naked man sitting on the leaf litter. He stops moving to lean on his cane -- not wood or metal, but the soft pale cream of human bone -- and just breathes heavily, watching the new guy as he crochets moss and twigs together. He's dressed in typical Rubean town clothes, plain, slightly old-fashioned dark trousers and a buttoned shirt which was probably white at one point but is now a kind of damp grey.

After a pause, apparently sincere:
]

Neat.
Edited 2023-09-14 15:20 (UTC)
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[personal profile] rehandle 2023-09-14 03:35 pm (UTC)(link)
Show's not free, I take payment in pants.

[ There's a few seconds more deadpan silence after this, focus all on the gradual tapestry of forest debris coming together in front of him (in spite of how he doesn't need to glance when a wave draws more moss from a patch out of eyeline and a careful scoop of fingers through the air calls a little volley of leaves to swoop over in balletic single file).

Then he heaves a sigh, brings his hands closer to cast a small pair of mandalas to remember the pattern of his movements, and abandons the project to get on with itself.

The attention he turns on his company does not seem overly pleased to have landed there there. ]


Local?

[ Beside him the leaves and twigs and leaf-stem twine continue to piece themselves together, slower on auto but no less precise. ]
unorthodoc: (Default)

[personal profile] unorthodoc 2023-09-14 03:43 pm (UTC)(link)
Passing through. [ Maybe. He's been trying not to think too much about that one. ]

I left my spare pants in my other pants. But if you really want you can have my underwear. I've only been wearing it for three days.

[ He hitches his way forward, the cane making dents in the soft earth under the trees, dragging stray fronts and bits of twig. His gaze narrows as he watches the dance of moss and leaves in the air, the sketched out lines of what he assumes is either very complex magic made to look easy, or very easy magic done in a complex way in order to show off. He's leaning towards the latter. ]
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[personal profile] rehandle 2023-09-14 04:19 pm (UTC)(link)
Only three? [ A jovial lift of the brow, mock-consideration. It drops just as quickly as it was feigned, leaning with a small huff into the scratch of bark at his back. ] Thanks. I'll pass.

[ Which may or may not prove to be a hasty rejection of a flippant offer, but he's not yet been here so long as to lose all sense of personal pride. Instead, closer now and more easily observed, Stephen's attention drops from the man inspecting his work to the cane that supports him, a little knot forming between his brows as the list of probable materials dwindles down to one. ]

Something to remember them by?

[ It comes out flippant, but if he's intrigued enough to ask... ]
unorthodoc: (pic#16605363)

[personal profile] unorthodoc 2023-09-17 11:50 am (UTC)(link)
[ The glance draws House's attention blurrily down to his cane. He blinks at it for a moment as if trying to remember something, then clears his throat, thumbs sweat off an eyebrow. ]

I'm dating a necromancer. [ Still sounds weird. Though slightly less weird when he's talking to a naked man doing magic tricks with leaves. It's all about context. ] Grew it himself. Tibia, I think.

[ It's too long, too well shaped to be natural, and yet there's no artificial joins anywhere, as if it's been pulled and stretched like taffy.

Carefully, House picks his way over to a mossy boulder and lowers himself down until he's perched on top of it. He straightens out his bad leg and digs the heel of his palm into the muscle meditatively, eyeing the other man. He gestures with a lift of the cane towards the leaves spinning gently in the air.
]

What's that? A ward? [ He's learned about those from John, though when John makes them they're usually made with blood or spit -- or other fluids -- rather than leaves and spun sugar magic. ]
rehandle: (pic#12484742)

[personal profile] rehandle 2023-09-17 02:24 pm (UTC)(link)
[ There was maybe no perfect answer here, or even an expected answer, but the one that he gets still manages to quirk his brow in surprise. Funny how answers generate more questions: though at least now he knows he's in the kind of place where a stranger's necromancer boyfriend might grow him a tibia stick

Still on the come-down from that fun collection of increasingly abnormal sentences, what follows is comparatively ordinary. There's something to glean in there, though maybe nothing new - recognises the trappings of natural magic, not able to differentiate what he's seeing from what he knows, informed guesswork, all from the necromancer? Doesn't matter for now. He'll take something over nothing. ]


Textile.

[ Hardly, but the closest he can manage out here where nothing outside of the immediate surrounds seems to stay still and his extra-dimensional closet is entirely bare.

He doesn't feel it needs a lot of elaboration. ]


How long were you walking?

[ Close like this, no longer distracted by his work, it's easy to tell that the guy looks like shit. Coming from someone who just woke up naked in a lightly frosted wood, that's a pretty damning review. ]
Edited 2023-09-17 14:25 (UTC)
unorthodoc: (pic#16496883)

[personal profile] unorthodoc 2023-09-17 03:37 pm (UTC)(link)
[ That's a decent question. Leaning forward over his knees, House drops his hand from rubbing his forehead to squint thoughtfully, as if running some calculations. ]

I'd say about 49 years, give or take. My mom has photographs and everything.

[ He rolls a glance over at the naked dude to check in on the impact of that admittedly terrible joke. Whether or not it landed, he flattens the resulting conversational crater with a tilt of his head. His gaze, more sober, ticks over to the spell knitting itself together mid-air. ]

If you're making yourself pants out of leaves, you might want to avoid the poison ivy. [ He points at the plant currently being magically recycled by the automatically working needles. ] Unless you're a big fan of blisters on your no-no place.
rehandle: (pic#12373530)

[personal profile] rehandle 2023-09-17 04:01 pm (UTC)(link)
[ Oh, good. A comedian. The reception could be better, if the resulting squint is much to go on.

Then comes the observation, and after a wasted second spent squinting yet more deeply at the choice of euphemism the rest catches up with him. A glance back to the future pants in question... ]


Shit.

[ This is what he gets for taking his eyes off the ball. A sharp twist of the wrist and fine tendrils of orange dart out from the greater glow, catching at the stems and leaves of the offending plant and leaving fire in their wake. Despite the tapestry of kindling the burn never extends past the outline of the ivy, small controlled singes that swallow up their offered meal and leave the rest alone.

The ashes are pulled away from the whole with one beckon, released to dissipate into nothing. The whole thing takes maybe seven seconds. ]