Entry tags:
TEST DRIVE MEME 003
⚰︎ ⍢ ⌲ ⍚ TEST DRIVE MEME:
Welcome to RUBILYKSKOYE — a dark, horror-smut game where player choices will drive a mod-run storyline about the world and its NPCs. This test drive meme provides a medley of prompts evoking the game's general tone.
THESE THREADS CAN BE GAME CANON if both players are accepted into the game and agree to it. However, if players who'd prefer to start fresh are welcome to reuse these prompts in their own personal logs upon acceptance into the communities. Note: characters arriving in September's application round will arrive in the midst of a two-part event that will continue through October. Players may date their character's arrival any time from September 8th onward.
CONTENT WARNINGS for this game include: monsters, body horror, dub-con, non-con, religion, blood/violence, and marking/branding, loss of autonomy/self, and mental influences. This log additionally has warnings for: disorientation, loss of direction, hallucinations, time distortion/lost time, aphrodisiacs, group sex, dubious consent, cannibalism and cannibalistic urges, spiders, bondage/restraint, loss of autonomy, body horror, sadism, torture, cult behavior, assault, arson, caging, free use, and public sex.
If you have QUESTIONS about the test drive prompts, please ask HERE. Questions about the game itself or the general setting should be directed to the FAQ.
FAQ ✧ SETTING ✧ CALENDAR ✧ RESERVES ✧ APPLICATIONS
THESE THREADS CAN BE GAME CANON if both players are accepted into the game and agree to it. However, if players who'd prefer to start fresh are welcome to reuse these prompts in their own personal logs upon acceptance into the communities. Note: characters arriving in September's application round will arrive in the midst of a two-part event that will continue through October. Players may date their character's arrival any time from September 8th onward.
CONTENT WARNINGS for this game include: monsters, body horror, dub-con, non-con, religion, blood/violence, and marking/branding, loss of autonomy/self, and mental influences. This log additionally has warnings for: disorientation, loss of direction, hallucinations, time distortion/lost time, aphrodisiacs, group sex, dubious consent, cannibalism and cannibalistic urges, spiders, bondage/restraint, loss of autonomy, body horror, sadism, torture, cult behavior, assault, arson, caging, free use, and public sex.
If you have QUESTIONS about the test drive prompts, please ask HERE. Questions about the game itself or the general setting should be directed to the FAQ.
IN THE WOODS SOMEWHERE
The chirping of partridges in the treetops rouses you. Light barely filters through the canopy, just enough to suggest daylight. By the time it reaches the forest floor, the light has taken on a sickly green. You lie amongst the frost-covered mosses and ferns, the frozen soil cold and just a little damp on your bare skin. Wherever you were before this moment, whatever you were doing or wearing, when you awaken in this forest, you find yourself naked and helpless as the day you were born. As you sit up and get your bearings, aside from a brief wave of disoriented nausea, you seem to be no worse for wear than you last remember.
The gnarled oaks and moss suggest no sign of civilization or sentient life. Just flickers of movement from curious squirrels or brave lizards emerging from a temporary retreat from the wintry weather. With your feet under you, and you'll find the wood is filled with berry bushes and nut trees, though much of the fruit has been picked clean. The freshwater stream that runs north-south, populated by both poisonous toads and delicious crawdads, is running actively again as the weather warms back up from the recent snowstorm.
You may start out alone, or among others sharing stories just like yours, or you may run into others who are fully clothed and ready for a strange expedition ...
LOST WOODS:
The expedition party made their way into the woods on September 14th expecting a direct route to the Void. Instead, they've found themselves lost and disoriented.
Their navigational tools seem useless, leading them around in circles as ancient trees, caves, water sources, and other reliable landmarks do not align with the maps. Trees seem to move — didn't you see that exact deer drinking from the brook a quarter mile ago? The ever-changing and impenetrable maze of the woods may separate characters from one another, or get them so lost that they wind up back at the edge of the wood, staring at castle walls or farmlands.
With no easy measure of their progress, and the treetops obscuring the light, time feels dilated. Characters may feel they've been in the woods for hours when it has been days, or for weeks when it has been hours. The amount of time that passes in the woods will be individualized for each character, and will not match the full month that passes for characters back in town.
Their navigational tools seem useless, leading them around in circles as ancient trees, caves, water sources, and other reliable landmarks do not align with the maps. Trees seem to move — didn't you see that exact deer drinking from the brook a quarter mile ago? The ever-changing and impenetrable maze of the woods may separate characters from one another, or get them so lost that they wind up back at the edge of the wood, staring at castle walls or farmlands.
With no easy measure of their progress, and the treetops obscuring the light, time feels dilated. Characters may feel they've been in the woods for hours when it has been days, or for weeks when it has been hours. The amount of time that passes in the woods will be individualized for each character, and will not match the full month that passes for characters back in town.
While some folx are being turned around and sent back to start, those that make it deeper are in perhaps worse shape. The dilated time and the circuitous nature of their efforts may stretch their week's worth of rations too thin, driving them to rely upon foraged mosses and fruits for sustenance.
The woods are full of fungi and edible flora with aphrodisiac side effects like increased bloodflow, heightened arousal, and increased tactile sensitivity.
Much like the animals afflicted by the Void, the plant-life here grows strange. The deeper they go, the more troubling the side effects of their foraged sustenance becomes.
Deep in the forest they may find:
The woods are full of fungi and edible flora with aphrodisiac side effects like increased bloodflow, heightened arousal, and increased tactile sensitivity. Much like the animals afflicted by the Void, the plant-life here grows strange. The deeper they go, the more troubling the side effects of their foraged sustenance becomes.
Deep in the forest they may find:
- A moss that makes them hallucinate an idealized sexual experience from deep in their repressed subconscious, which they will determinedly act out.
- The pulsing fruits that grow amongst this moss will render them desperate to orgasm as if they have been edged for hours, but they will find themselves physically incapable of doing so — unless they succumb to its secondary effect, the hunger for still-warm human flesh.
- A nut that grows in bushes leaves those who eat it unable to feel satisfied by just a single partner, seeking out threesomes and moresomes with a lost hiker or another pair.
REVENGE OF THE SPIDERS:
Monsters thrive this far out. Huge, blood-red spiders the size of hunting dogs drop from the treetops. In addition to their venomous bite, which contains a fast-acting paralytic, these creatures are clever: they attempt to use their webbing to entangle any trespassers, binding limbs together or to trees. If you're unfortunate to become fully cocooned, you don't have long before this forest will be the last thing you see.
However, some of the clothed expeditioners will be able to tell you that the Duchess of the nearby town has a special relationship to these spiders, and players should expect their treatment of the spiders to influence future events
However, some of the clothed expeditioners will be able to tell you that the Duchess of the nearby town has a special relationship to these spiders, and players should expect their treatment of the spiders to influence future events
BORDER CROSSING:
The void can play tricks on your senses. As madness sets in and you lose all sense of direction, you may also lose control of your body — what is that steers your hands to turn against your friends? Why does it sound like your own voice whispering?
In the fog, you may also hear the voices of those familiar to you — people you know from the town, or people whom you know with almost perfect certainty aren't here. these figments may recreate unhappy memories or force trespassers to hallucinate their worst nightmares. Nothing is as it seems in the void, and when you swing at these figments, desperate to silence them, it might not be a figment at all, but a friend in the flesh trying to help you. By the time you see their true face, it could be too late to stop yourself.
There are risks associated with Void proximity: increased aggression, paranoia, emotional instability, accelerated monster transformations, and hallucinations.
As the time dilation worsens, characters' monstrous transformations may happen in uneven stages. For instance, a character may manifest a physical aspect or supernatural ability or urge that suits their fully transformed state even if the other aspects of them remain human. These changes can happen totally unprompted, or as a result of their generalized Void proximity symptoms.
Even untransformed, the closer they get to the Void, the more intensely those on the expedition feel intrusive violent and sadistic urges — not just to lash out at others suddenly, but also a fascination with inflicting pain (emotional or physical) that may or may not be erotic in nature. This sadism seems especially potent in anyone with a Niez mark. Those who notice the pattern may be inclined to urge some of their friends to turn back now, before they reach the Void ...
In the fog, you may also hear the voices of those familiar to you — people you know from the town, or people whom you know with almost perfect certainty aren't here. these figments may recreate unhappy memories or force trespassers to hallucinate their worst nightmares. Nothing is as it seems in the void, and when you swing at these figments, desperate to silence them, it might not be a figment at all, but a friend in the flesh trying to help you. By the time you see their true face, it could be too late to stop yourself.
There are risks associated with Void proximity: increased aggression, paranoia, emotional instability, accelerated monster transformations, and hallucinations.
As the time dilation worsens, characters' monstrous transformations may happen in uneven stages. For instance, a character may manifest a physical aspect or supernatural ability or urge that suits their fully transformed state even if the other aspects of them remain human. These changes can happen totally unprompted, or as a result of their generalized Void proximity symptoms.
Even untransformed, the closer they get to the Void, the more intensely those on the expedition feel intrusive violent and sadistic urges — not just to lash out at others suddenly, but also a fascination with inflicting pain (emotional or physical) that may or may not be erotic in nature. This sadism seems especially potent in anyone with a Niez mark. Those who notice the pattern may be inclined to urge some of their friends to turn back now, before they reach the Void ...
writer's block?
If you're struggling to pick a way to engage the prompts, try: naked hiking, fighting or getting webbed up by spiders, acting out a hallucination, or grappling with aphrodisiac flower symptoms!
TOWNIE TROUBLES
Turn your back to the darker, shadowy parts of the forest and eventually the glow of manmade lights and the curve of a dirt road may come into view. At the edge of the wood, you'll find a town surrounded by a fifty-foot wall of beige stone. The only entrance is an iron gate positioned on the southern edge. When you arrive, the gate is already open, welcoming people inside.This quaint, historic town of five-thousand has cobbled street and signs lit by gas lamp. Wooden shutters protect otherwise open-air windows on the buildings, which are all under three stories with gabled roofs. A number of businesses hug the main street — a clockmaker, a cobbler, a grocer — while residential homes sprawl outwards towards the wall. At the far end of the main street, visible about a mile to the north now that the trees and the enormous wall is out of the way, sits a castle with three towers.
When you enter, the streets are full of people, but despite any efforts on your part to hide or make excuses, they don't seem offended by your nakedness. Even families with children don't gawk or look twice. Those determined to find proper clothing regardless will find that modern clothing stores aren't available — the closest this town has is a tailor's shop and a stand in the central marketplace selling scarves and blankets.
BUNKING UP:
The locals may still direct newcomers to the boarding house for both clothes and a place to stay. Accessible through an embellished iron garden gate and obscured by hanging plants, trees, and vines, beyond an overgrown yard in the residential sprawl of the town is a bright-red door, which opens to a spacious cottage of several stories. Parts of the house still bear the dust of disuse, gathered on various furnishings — bedding, sofas, curtains, wooden tables. However, it's already full of people! Anyone who's already appeared in the village just as you did today lives here.
Don't spend too much time exploring, though. You'll want to claim a bedroom quickly because each one only has two full-size beds, and there aren't enough spaces for everyone. The last people upstairs will need to double up to squeeze in. Roommates will not be mod-assigned; players should coordinate directly with one another to determine their living arrangements.
Don't spend too much time exploring, though. You'll want to claim a bedroom quickly because each one only has two full-size beds, and there aren't enough spaces for everyone. The last people upstairs will need to double up to squeeze in. Roommates will not be mod-assigned; players should coordinate directly with one another to determine their living arrangements.
ON THURSDAY WE HAVE ORGIES:
On Thursdays, religious ceremony spills into the streets as soon as the sun and the children are safely abed. Dancing locals paint their faces painted red and purple and black and yellow. They all wear revealing clothing that, to your sensibilities, may seem sexually suggestive. Some individuals openly expose their breasts and nipples, while some others may incidentally reveal when they turn around to tend to their errands that their dress is backless — entirely! Notably, the locals' choice of clothes reveal a mark on their bodies. An astute person will notice that there are four varieties — and a very astute (thirsty) person might notice that their fellow woodsfolk also have one of these somewhere on their body.
The folks dancing and selling their wares are all offering their energies to give thanks and ask for their god's patronage! The abstractions are all familiar — fertility, harvest, peace. Smalltalk makes them eager to chat and draw you into those festivities — including some ceremonial wax-dripping on the exposed parts of your body! In addition to dancing and the lighting of any number of candles, you may stumble upon fighting rings inspired by Terry Silver's basement club, where the locals brawl until they're bloody and unable to move.
The folks dancing and selling their wares are all offering their energies to give thanks and ask for their god's patronage! The abstractions are all familiar — fertility, harvest, peace. Smalltalk makes them eager to chat and draw you into those festivities — including some ceremonial wax-dripping on the exposed parts of your body! In addition to dancing and the lighting of any number of candles, you may stumble upon fighting rings inspired by Terry Silver's basement club, where the locals brawl until they're bloody and unable to move.
CULT CONSCIOUSNESS:
Usually, the people of the town are very generous, but the atmosphere of the town this month is a little ... darker.
Word has spread around town that some of the void-touched chose to remain behind, and perceptions turn critical rather quickly. Even those who thought they might offer support in alternative ways, or who weren't quite up for making the trek for various valid reasons, will be seen as refusing to help the Duchess. The townspeople increasingly consider those who stayed behind to be a threat to their beloved matriarch.
This unpopularity has consequences, as the townspeople of Rubilykskoye not only see no problem with acting upon their everyday violent urges, but feel that it's their civic duty! Newcomers who are just settling in won't be spared either, as they're found guilty by association for emerging from the wood instead of staying within it to join up with the expedition team.
As a result, the void-touched who stay behind will be targeted for everyday acts of violence and intimidation: they may be attacked on their way to work, or at the tavern. One reckless individual tries to set the boarding house aflame. Players are welcome to invent and resolve their own conflicts here,
but please make sure to reach out to a moderator if you feel it might be something that leads to meaningful consequences.
This behavior escalates over the course of the month, and by mid-month, the blacksmith has produced a number of stocks and human-sized cages to sit out in the town square. NPC townspeople will not hesitate to gang up on the void-touched, strip them, and throw them into these devices to 'learn a lesson' about being a part of this community. Similarly, the townspeople see no issue with sating their sexual urges with the folx who are caged, whether they're willing or not.
Word has spread around town that some of the void-touched chose to remain behind, and perceptions turn critical rather quickly. Even those who thought they might offer support in alternative ways, or who weren't quite up for making the trek for various valid reasons, will be seen as refusing to help the Duchess. The townspeople increasingly consider those who stayed behind to be a threat to their beloved matriarch.
This unpopularity has consequences, as the townspeople of Rubilykskoye not only see no problem with acting upon their everyday violent urges, but feel that it's their civic duty! Newcomers who are just settling in won't be spared either, as they're found guilty by association for emerging from the wood instead of staying within it to join up with the expedition team.
As a result, the void-touched who stay behind will be targeted for everyday acts of violence and intimidation: they may be attacked on their way to work, or at the tavern. One reckless individual tries to set the boarding house aflame. Players are welcome to invent and resolve their own conflicts here,
but please make sure to reach out to a moderator if you feel it might be something that leads to meaningful consequences. This behavior escalates over the course of the month, and by mid-month, the blacksmith has produced a number of stocks and human-sized cages to sit out in the town square. NPC townspeople will not hesitate to gang up on the void-touched, strip them, and throw them into these devices to 'learn a lesson' about being a part of this community. Similarly, the townspeople see no issue with sating their sexual urges with the folx who are caged, whether they're willing or not.
writer's block?
If you're struggling to pick a way to engage the prompts, try: acquiring clothing or other inventory items, staking your claim on a bedroom, or wrassling with a local who's trying to throw that character into a cage!

no subject
I can't— [ he says, panicked. And that's a shift. There's panic, coiled tightly with lust and need, but panic nonetheless. He's going to die here with his rock hard dick lodged in Eddie Munson, because his body won't come. It's pain and need that have him biting in. Then tearing in. Eddie might smell the blood sharply, but for Billy it's all bright taste, blooming in his mouth and making him groan. ] Oh. Oh fuck. Eddie—
[ Maybe he meant to issue an apology, but he's acting on feral instinct now, his mouth cruel and needy as his tongue drags over the wound, as his teeth worry it harder, pulling up little bits of flesh. God, god, god, god god, it does something to Billy. It finally does something to Billy. He's close, and he finally feels close. He sucks on the mark and rolls his hips hard, then again, again, rolling spasms until he comes, groaning into Eddie's neck and burying his cock in as far as he can get it. ]
no subject
it does hurt. it hurts as billy works the wound and pulls away pieces of eddie's flesh, but it doesn't make eddie want to run and scramble at the dirt from anything other than the sparks of animalistic need coursing through him. the smell of it is wild, each inhale like a strike of electricity heightened by the slam of billy's hips into him.
he arches back, trying to rock back as the friction gives and he feels billy come inside of him; it's hot, it's raw in a way that no fuck has been before. eddie's barely thinking, is so fucking hard he can't keep a thought straight. he tugs at billy's curls again, trying to pull him away as he twists his own neck toward him. )
I--- Kiss me. ( there's something new in his voice, sharp and sweet and syrupy as it rumbles through his chest like an animal clawing it's way out. it's both a request and a command; eddie wants that taste of blood and even his own will do but maybe if he can get close -- closer -- he can taste something sweeter. )
no subject
He goes willingly, body still echoing the pleasure that is Eddie's warm pressure around his cock. It'll get overstimulating soon. What about this hasn't been overstimulating? But Billy folds in closer, captures Eddie's mouth tilted toward him. Licks luxuriously into his mouth, tongue against tongue, and blood passing back into Eddie's mouth. ]
no subject
eddie’s lungs ache when he breaks the kiss, needing air but not nearly enough as he needs more. he twists, hissing as billy slips out of him and warm come drips down his thighs. it’s sticky and messy but eddie doesn’t pay it any mind as he moves.
he twists until he’s chest to chest with billy, shoves him down into the dirt this time and swings one leg over his hips until he’s straddling his thighs and propping himself up with hands on his pecs. eddie grins down at him, lips and chin blood stained and teeth red before he’s leaning in for billy’s neck. ) Let me, baby. I can make this better.
( he’s still hard, still rambling as he leans down to lick a stripe up billy’s neck and let his canines press in. billy hadn’t asked and eddie really doesn’t care what the other says but he waits to let the anticipation stretch before he digs his fangs in. )
no subject
He's loose and wrung dry, that's why Eddie's able to push him back, climb on top. Billy's brain even flickers in pleasure at the body on top of his. Why wouldn't it? This body got him off. This body fixed him. He looks good on top of Billy, Billy thinks through cottony aroused bliss.
But that doesn't mean Billy is suddenly a pleasant person. ] Don't call me baby. [ It's a rather impotent complaint when Billy's hand rises to curl in Eddie's hair, a firm little pull. But he doesn't pull him off when the fangs press against Billy's neck, and—
Oh. It hurts at first and his fist tightens harder in Eddie's hair, then his hands spasm, his breath catching hard in his throat. There's pain but also he feels heavy, all of him feels heavy. He sucks in a breath as his body jerks. When— when did Munson get fangs? ]
no subject
the way billy pulls at his hair and then jerks has eddie growling, biting down a little harder with a growl. the prey needs to be still, needs to be pliant. eddie’s not good at this but he instinctively knows what comes next, knows that after the first bite his fangs get a little wetter and then seep something into the wound that’ll make it better for the both of them. that’ll numb the pain and turn into into something addictive, something like that first bit of blow when you’re craving. it’ll let the blood flow freely on to his tongue so he can take enough. not too much. he’s not sure what too much is but he’s scared of himself, even if he’s lost to it.
and so he drinks, pulls billy’s blood into his throat and savors it with a low moan that mirrors the sounds he’d made when billy was fucking him. it’s good, it’s the most intimate thing of all. billy’s come and blood are inside of him, just like his own blood’s coating billy’s throat. a part of him purrs, feeling possessive at the thought as his cock twitches against billy’s abs. )
no subject
On top of the world-class edging and orgasming and light cannibalism, the shot of vampiric ecstasy might be too much. Billy's blue eyes are nearly black with pupil, he's semi-aware of Eddie's dick. It makes his dick kick weakly, even though it's thoroughly used.
He's thoroughly enraptured, an easy treat or return-meal should the vampire want to drain him. ]
no subject
he doesn’t want to drain billy is the thing. so even though he hasn’t really had his fill he pulls back. looks down at the blonde and admires the view, the blown eyes and the blood on his lips. eddie can’t help himself, leans in to lick the blood off his chin as he wraps a hand around his own cock. he won’t last long. ) You taste pretty good, sweetheart.
( not baby, not yet.
he’s tempted to paint billy’s face with white to add to the red but instead, it’s billy’s pecs that catch his attention. eddie is a tits guy, deep down. so that’s where he aims as he strokes himself, groans and spills aiming for billy’s tits like he’s laying claim. ) Fuck. Look good all marked up too.
( ‘all mine,’ a part of eddie thinks and even in the afterglow that has him panting and his mind spinning, he shoves that one way down. )
no subject
It's too sweet a sound to come out of Billy Hargrove, sharp jawed and broad shouldered... but still soft in places, pretty curls, placid eyes. Eddie has never, ever seen Billy look like this. The closest might have been a joint shared in Hawkins, but Billy didn't have a wet dick and blood in his mouth then. He had control. In Hawkins, during keg stands and shared joints, Billy always kept control. ]
Not— [ Sweetheart he means to say, but the energy to show defiance cuts off when Eddie's tongue flicks across his chin, and then his hand is moving fast before cum falls pretty on Billy's chest. Oh.
He's not in his right mind when his left hand rises, falls on his chest, finger dragging through the stream of cum. He blinks dumbly, like Eddie isn't there even though he just came on him... and slides the finger in his mouth. ]
no subject
it's a sweet sound that falls from billy's lips and eddie wants to drink it up, wants to hear it again and see that nearly cum-drunk look in his eyes when billy was the one that fucked him. billy would probably look great bent over, taking it, or riding his dick and coming all over himself. eddie will probably think about that later now that he's seen this.
eddie is so fucking fucked.
he's no where near prepared for the sight of billy hargrove actually cum-drunk, scooping up eddie's jizz off of his chest and sticking that finger in his mouth. eddie tilts his head, watching him because that's going into the spank bank. yeah. )
Like that? Tell me. ( because eddie's dick is twitching with interest even though he's just gotten off. he's got one hand braced on billy's flank and he slides it to his pec, rubbing what's left of his come into scarred and sun-kissed skin the pad of his thumb. )
no subject
Wanted to know, [ he mumbles, answering the direct order. Tell me. It sends a little shiver through him. ] What it tastes like.
[ Turns out, not unlike his own. Of course he's tasted his own cum, and if he's wondered about other dicks and their cum, well, that's something private. Was private. ]
cw: homophobic slur
he could hold it over billy's head, could laugh and tell him that he sounds like a faggot himself to rub his nose in the word. he could but he doesn't, thinks billy hargrove will probably do it himself when he's not fucked up from whatever made him want to bite eddie's shoulder and the warm and fuzzies floating in his veins. )
Good boy. ( he mumbles instead, a little treat for billy answering him.
he's about to say more but then the sound of leaves rustling and twigs snapping in the distance have him tearing his gaze away from billy as if he can see what it is. he leans over him though, covering billy with his shadow because this catch is all his.
at least for now. eddie swallows, frowns. ) We should get out of here. I know the way back to town.
( they need to clean up, get out of the forest while billy's high and they're both covered in cum and blood. eddie wants a few hours in the bathhouse and needs to deal with his shoulder too; wonders if that'll scar over and he'll have billy's mark on him. he scrambles up and off of billy, offers him a hand to help him up so they can get away from the danger that lurks behind the treeline. and if eddie hovers the whole way, stays close like a predator guarding the little rabbit he's leading astray then that's his business. )