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rubilykskoye mods ([personal profile] rubimods) wrote in [community profile] rubimemes2023-05-18 06:35 pm
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TEST DRIVE MEME 001

⚰︎ ⍢ ⌲ ⍚ TEST DRIVE MEME:
CONTENT WARNINGS for this game include: monsters, body horror, dub-con, non-con, religion, blood/violence, and marking/branding, loss of autonomy/self, and mental influences.

This log additionally has warnings for: nudity, spiders, waxplay, character death, and references to children in proximity to sexual situations.


✧ ✧ ✧


Welcome to RUBILYKSKOYE — a dark, horror-smut game where player choices will drive a mod-run storyline about the world and its NPCs. For the first round, this test drive serves as characters' arrival into game.

THESE THREADS CAN BE GAME CANON if both players are accepted into the game and agree to it. However, if players who'd prefer to start fresh are welcome to reuse these prompts in their own personal logs upon acceptance into the communities.

If you have QUESTIONS about the test drive prompts, please ask HERE. Questions about the game itself or the general setting should be directed to the FAQ.

FAQSETTINGCALENDARRESERVESAPPLICATIONS

AWAKENING IN PAJAK WOOD

The chirping of partridges in the treetops rouses you. Light barely filters through the canopy, just enough to suggest warmth of the sun. By the time it reaches the forest floor, the daylight has taken on a sickly green tinge. You lie amongst the mosses and ferns, the soil cold and just a little damp on your bare skin. Wherever you were before this moment, whatever you were doing or wearing, when you awaken in this forest, you find yourself naked and helpless as the day you were born.

Fortunately, you seem to be alone. The birdsong continues as you sit up and get your bearings — aside from a brief wave of disoriented nausea, you seem to be no worse for wear than you last remember. Amongst gnarled oaks and moss, you see nothing around. No sign of civilization or sentient life. Movement flickers at the corner of your eye, but it's just a curious animal — brave squirrels or lizards who have come to see what stirs in their home.

Then, like the rippling of the horizon at noontime, the ash-gray soil around you undulates. Sea, not earth. Something else has come to greet you — their grey bodies blended in so easily with the floor, but as you stagger to your feet, you see them. Thousands of spiders roll like waves underfoot. They crawl towards you from the darker edge of the forest.


attack
Individuals who attack the spiders will find the small spiders are easy to kill, but the pheromones released by their corpses draw larger spiders in their place. Huge, blood-red spiders the size of hunting dogs drop from the treetops. In addition to their venomous bite, which contains a fast-acting paralytic, these creatures are clever: they will attempt to use their webbing to handicap any trespassers, binding limbs together or to trees. If you're unfortunate to become fully cocooned, you don't have long before this forest will be the last thing you see.


hunt
Any aspiring monster-hunters enterprising enough to try to follow the spiders to their nest will move eastward. This way, the forest grows darker and darker — though the sun never grows warm red-gold with sunset.

In the void, the birdsong is replaced by the click of mandibles and the skitter of many legs, but soon it is impossible to see. Even with the brightest magical light does not reach further than a few inches. The air grows heavy and thick, as if it were not air at all but some more solid mass. Almost like liquid-smoke, it presses down upon you. Slowing your movements. Soon, you cannot move at all.

Turn back while you still can — collapsing out here is dangerous. The void can play tricks on your senses. You may find yourself reliving unhappy memories or hallucinating your worst nightmares.




But flee the spiders westward and you will discover that the wood is well-populated with the survival resources that someone might seek — berries bushes and trees bearing stone fruits; sticks and dry leaves to aid in the building of a fire; rocks big enough to fashion into crude weapons; small animals that can be hunted or caught; hike long enough, and you might just find the freshwater stream that runs north-to-south, populated by both poisonous toads and delicious crawdads.

What's more, you may run into others with stories just like yours. Some may have already formed clumsy nudist hiking parties, others may still be naked and confused and processing how they have no memory of how they got here. They all stagger vaguely, as you do, with only the sun for a waymarker — and even that won't last long.

Now is a good time to overcome any hang-ups you have about modesty, as it's going to be a long hike. If you sneak a good look at your new companions, you may four varietals of marks on their bodies. Maybe someone will even point out that you have one, too.



EVERY DAY LIKE THE ONE BEFORE

Hike far enough — or long enough that the sun does go down — and signs of life come into view. The glow of fires and lights, the smooth curve of a stone wall. A town sits at the edge of this wood, a reward to the survivors.

The fifty-foot wall of beige stone protecting the town's perimeter has only a single entrance — an iron gate positioned on the southern edge. When you arrive, the gate is already open, welcoming people into town from the winding dirt road. Attentive eyes may note that the road itself bears the mark of many wagon wheels and horse hoofs, but not cars.

guards
The guards grant entry to anyone who attempts a conversation with them. However, if your character is more likely to attempt to sneak in, overcome the guards, or attack them, please reach out HERE.


Inside the wall lies a quaint, historic town with a population around five thousand. The streets are cobbled, and their signs are lit by gas lamp. Wooden shutters protect otherwise open-air windows on the buildings, which are all under three stories with gabled roofs. A number of businesses hug the main street — a clockmaker, a cobbler, a bank — while residential homes sprawl outwards towards the wall. At the far end of the main street, visible about a mile to the north now that the trees and the enormous wall is out of the way, sits a castle with three towers.

No matter what time you pass through the gate, the streets are full of people. The climate of the bustle befits a night market or a busy friday downtown — plenty of people to ogle at your exposed body. But despite any efforts on your part to hide or make excuses, the locals don't seem offended by your nakedness. Even families with children don't gawk or look twice. In fact, the further into town you go, the more you may notice that they all wear revealing clothing that, to your sensibilities, may seem sexually suggestive. Some individuals openly expose their breasts and nipples, while some others may incidentally reveal when they turn around to tend to their errands that their dress is backless — entirely! If anything, they seem to be under the impression that you're naked to participate in the evening's events with the rest of them.

Those still determined to find proper clothing will find that modern clothing stores aren't a thing here. The closest this town has is a tailor's shop, which is closed for religious observance, and a stand in the central marketplace selling scarves and blankets.

Fortunately, the people of the town are very generous! The locals will gladly share what they have with those who ask politely — but those items are as revealing as what they're wearing. You might get a mesh bodysuit or drape outfit. Remember not to be ungracious! it's only appropriate for the occasion.

steal clothing
Anyone unwilling to ask nicely for help could break into someone's house or yard to steal some of their clean laundry. Notably, inside their homes, the people of the town also appear to own some more modest apparel. Be sure to alert us HERE if your character pursues this option.



And what is the occasion? The locals are excited and flattered by any interest in their ordinary weekly prayer: the folks dancing and selling their wares are all offering their energies to give thanks and ask for their god's patronage! The abstractions are all familiar — fertility, harvest, peace. Smalltalk makes them eager to chat and draw you into those festivities — including some ceremonial wax-dripping on the exposed parts of your body!

Anyone who chats at length with the townspeople will gather that the locals feel it's better for the newcomers to dive into the deep-end because, since you'll be settling in here, they expect you'll want to participate down the line. They seem to be under the impression that the new arrivals are a boon from their god.

In addition, many of the locals' choice of clothes reveal the same four types of marks on their bodies as the folx who were wandering out in the wood!


ROOM AND BOARD

Once you're tired out, the locals will help you find a place to stay. The boarding house is several stories tall and spacious, accessible through an embellished iron garden gate and obscured by hanging plants, trees, and vines. Beyond the overgrown yard is a bright red door, which opens into a spacious cottage.

The house has clearly been empty for some time — dust has gathered on various furnishings — bedding, sofas, curtains, wooden tables. According to the locals, it has remained empty since its last occupant passed away, and that's all they'll say about that!

Each floor of the house has a shared sitting room, but only the first floor has a kitchen — large enough to support feeding the entire household. Here, a few of the townspeople will help out — they stock the kitchen and help make dinner for the new arrivals.

finding roommates
Don't spend too much time in the dining room going for seconds, though. You'll want to claim a bedroom quickly because each one only has two full-size beds, and there aren't enough spaces for everyone. The last people upstairs will need to double up to squeeze in. Roommates will not be mod-assigned; players should coordinate directly with one another to determine their living arrangements.


Get a good night's rest. By the light of day, locals will help get the new arrivals set up on the coal stove with breakfast. You may notice they're dressed in a way you would almost call normal — at least, in a manner befitting 19th century Eastern Europe. As you find your way around town to get your bearings, folks are eager to help you find a place to apply your skills so you can contribute to your new home.
devilspirit: (wind shakes the palm trees)

wwwwildcard

[personal profile] devilspirit 2023-05-20 05:12 pm (UTC)(link)
[ Day three since he first arrived here, and it's become abundantly clear that this isn't some bad dream. He misses having a good mattress, and his pajamas, and sheets that don't feel like they're made of burlap.

Lawyers don't seem to be well-regarded here, and he needs to blend in, so for the time being Hanseok falls back on his other skillset: hunting. After he shows the houndkeeper that he's a decent enough aim to justify tiring out a few dogs, he's lent three; when he asks, he's given a pair of primitive boots with decent enough soles (though certainly not proper hunting boots), some pants to keep the undergrowth from scratching the legs his tunic leaves bare.

Off he goes, with vague directions as to where he's likely to have luck.

A half-hour of walking east and he sees the clearing the old man told him about; it does look like the sort of place grouse and pheasants would dwell in, what with the density of the tall grass and clumps of thorny bushes.

The bird dogs are well trained, and they listen to the command to wait the first time he gives it as he stops several meters away and pauses to load his gun.

He doesn't finish before he hears the distinct sound of flapping wings and birdcalls. Something else just flushed the entire fucking field. ]


Fuck! Son of a bitch!

[ He screams for the forest to hear, seeing as everything's been chased off anyway, stamps down on branches and relishes the way they snap under his feet. The dogs startle. And then a figure emerges from the tall grass, materializing as a new target for his anger. ]

You fucking idiot! Do you understand how long I was waiting?

[ And then she gets closer, and he realizes that really, she's not unattractive. In fact, she's very attractive. He schools his features into something less vicious, more just deeply annoyed. ]
choicely: (pic#15495615)

[personal profile] choicely 2023-05-20 06:05 pm (UTC)(link)
[ Day three since their initial arrival, and Yennefer is no closer to finding a way out of here than she was upon first waking here. She has managed to locate a more acceptable dress to wear, something that doesn't immediately draw any other gazes to her exposed chest, but when it comes to finding more answers about how they were brought here and how it might be possible to return, the locals have proven frustratingly tight-lipped.

By then, however, she's resigned herself to the fact that she may simply have to leave on her own power, packing as much food as will last her for several days' travel and picking a direction to start walking in.

For now, she hasn't acted rashly enough to put her plan into action immediately; if nothing else, she'll get a better sense of what's surrounding this village if she explores it herself, hoping to retrace her steps and return to the place where she first woke up. Scattering birds in her wake is hardly a concern, but based on the sudden exclamation that breaks the silence of the forest, someone is clearly perturbed enough to curse her for it.

By the time she's confronted by, presumably, the person who's been out here waiting for something to happen, Yennefer lifts her chin slightly to regard him, a note of challenge through the manner by which she quirks her brow, blinking expectantly as she awaits his continuing affront — and then moving to speak when he does not instantly launch into more epithets. ]


No, please, continue. You were just getting started with insulting my intelligence, I believe.
devilspirit: (and i grinned at you softly)

[personal profile] devilspirit 2023-05-20 06:44 pm (UTC)(link)
[ Hanseok lets out a short sigh as all three of the dogs rush to greet her, wagging their tails cautiously, sniffing her hands, her legs. She regards him with a look of defiance, the almost fiery glint to her eye reminding him of Hong Chayoung. It's a balm for his agitation, even if it doesn't put it out completely. ]

You look like you're doing more than just going on a walk.

[ There was a familiar sense of intent to her stride before she became aware of his presence. ]
choicely: (pic#15850563)

[personal profile] choicely 2023-05-20 07:02 pm (UTC)(link)
[ She knows better than to do anything other than stay exactly where she is, allowing the dogs to run up to her and sniff her around where her hands are resting at either side, but her eyes never leave his, even as she takes a step closer. It hardly matters to her one way or another if he just so happens to be standing in the path she was already going to be taking. ]

I’m not normally in the habit of explaining myself to someone who’s just referred to me… less than flatteringly.

[ And regardless of whether his assessment of her might be accurate or not, she’s hardly about to give him the satisfaction of knowing that. ]

Are the dogs yours?
devilspirit: (i got you)

[personal profile] devilspirit 2023-05-20 09:50 pm (UTC)(link)
Borrowed.

[ As is the gun, but he doesn't specify that. ]

I was frustrated. And surprised. I'd been waiting here for a while. Sorry.

[ It's not a genuine apology, obviously, though as a matter of skill it's indistinguishable from one—he's had a while to learn to mimic the general population, and it's imperative that he does so here, in his new and decidedly unfamiliar surroundings. ]
choicely: (pic#16329236)

[personal profile] choicely 2023-05-27 01:15 pm (UTC)(link)
We can do such things here?

[ This is more generosity than she's ever received from a people she's never met before, so naturally, her first instinct is to be skeptical — but then she looks around them, putting the pieces together on what she'd just interrupted, however inadvertently. ]

You were hunting?

[ The dogs, the birds, it all obviously points to one thing in her mind — but she's from a very specific sphere, and has been leaning more and more with every day that passes that not everyone else brought here also hails from the Continent, themselves. ]