Entry tags:
TEST DRIVE MEME 001
⚰︎ ⍢ ⌲ ⍚ TEST DRIVE MEME:
CONTENT WARNINGS for this game include: monsters, body horror, dub-con, non-con, religion, blood/violence, and marking/branding, loss of autonomy/self, and mental influences.
This log additionally has warnings for: nudity, spiders, waxplay, character death, and references to children in proximity to sexual situations.
✧ ✧ ✧
Welcome to RUBILYKSKOYE — a dark, horror-smut game where player choices will drive a mod-run storyline about the world and its NPCs. For the first round, this test drive serves as characters' arrival into game.
THESE THREADS CAN BE GAME CANON if both players are accepted into the game and agree to it. However, if players who'd prefer to start fresh are welcome to reuse these prompts in their own personal logs upon acceptance into the communities.
If you have QUESTIONS about the test drive prompts, please ask HERE. Questions about the game itself or the general setting should be directed to the FAQ.
FAQ ✧ SETTING ✧ CALENDAR ✧ RESERVES ✧ APPLICATIONS
This log additionally has warnings for: nudity, spiders, waxplay, character death, and references to children in proximity to sexual situations.
Welcome to RUBILYKSKOYE — a dark, horror-smut game where player choices will drive a mod-run storyline about the world and its NPCs. For the first round, this test drive serves as characters' arrival into game.
THESE THREADS CAN BE GAME CANON if both players are accepted into the game and agree to it. However, if players who'd prefer to start fresh are welcome to reuse these prompts in their own personal logs upon acceptance into the communities.
If you have QUESTIONS about the test drive prompts, please ask HERE. Questions about the game itself or the general setting should be directed to the FAQ.
AWAKENING IN PAJAK WOOD
The chirping of partridges in the treetops rouses you. Light barely filters through the canopy, just enough to suggest warmth of the sun. By the time it reaches the forest floor, the daylight has taken on a sickly green tinge. You lie amongst the mosses and ferns, the soil cold and just a little damp on your bare skin. Wherever you were before this moment, whatever you were doing or wearing, when you awaken in this forest, you find yourself naked and helpless as the day you were born.Fortunately, you seem to be alone. The birdsong continues as you sit up and get your bearings — aside from a brief wave of disoriented nausea, you seem to be no worse for wear than you last remember. Amongst gnarled oaks and moss, you see nothing around. No sign of civilization or sentient life. Movement flickers at the corner of your eye, but it's just a curious animal — brave squirrels or lizards who have come to see what stirs in their home.
Then, like the rippling of the horizon at noontime, the ash-gray soil around you undulates. Sea, not earth. Something else has come to greet you — their grey bodies blended in so easily with the floor, but as you stagger to your feet, you see them. Thousands of spiders roll like waves underfoot. They crawl towards you from the darker edge of the forest.
attack
Individuals who attack the spiders will find the small spiders are easy to kill, but the pheromones released by their corpses draw larger spiders in their place. Huge, blood-red spiders the size of hunting dogs drop from the treetops. In addition to their venomous bite, which contains a fast-acting paralytic, these creatures are clever: they will attempt to use their webbing to handicap any trespassers, binding limbs together or to trees. If you're unfortunate to become fully cocooned, you don't have long before this forest will be the last thing you see.
hunt
Any aspiring monster-hunters enterprising enough to try to follow the spiders to their nest will move eastward. This way, the forest grows darker and darker — though the sun never grows warm red-gold with sunset.
In the void, the birdsong is replaced by the click of mandibles and the skitter of many legs, but soon it is impossible to see. Even with the brightest magical light does not reach further than a few inches. The air grows heavy and thick, as if it were not air at all but some more solid mass. Almost like liquid-smoke, it presses down upon you. Slowing your movements. Soon, you cannot move at all.
Turn back while you still can — collapsing out here is dangerous. The void can play tricks on your senses. You may find yourself reliving unhappy memories or hallucinating your worst nightmares.
In the void, the birdsong is replaced by the click of mandibles and the skitter of many legs, but soon it is impossible to see. Even with the brightest magical light does not reach further than a few inches. The air grows heavy and thick, as if it were not air at all but some more solid mass. Almost like liquid-smoke, it presses down upon you. Slowing your movements. Soon, you cannot move at all.
Turn back while you still can — collapsing out here is dangerous. The void can play tricks on your senses. You may find yourself reliving unhappy memories or hallucinating your worst nightmares.
But flee the spiders westward and you will discover that the wood is well-populated with the survival resources that someone might seek — berries bushes and trees bearing stone fruits; sticks and dry leaves to aid in the building of a fire; rocks big enough to fashion into crude weapons; small animals that can be hunted or caught; hike long enough, and you might just find the freshwater stream that runs north-to-south, populated by both poisonous toads and delicious crawdads.
What's more, you may run into others with stories just like yours. Some may have already formed clumsy nudist hiking parties, others may still be naked and confused and processing how they have no memory of how they got here. They all stagger vaguely, as you do, with only the sun for a waymarker — and even that won't last long.
Now is a good time to overcome any hang-ups you have about modesty, as it's going to be a long hike. If you sneak a good look at your new companions, you may four varietals of marks on their bodies. Maybe someone will even point out that you have one, too.
EVERY DAY LIKE THE ONE BEFORE
Hike far enough — or long enough that the sun does go down — and signs of life come into view. The glow of fires and lights, the smooth curve of a stone wall. A town sits at the edge of this wood, a reward to the survivors.The fifty-foot wall of beige stone protecting the town's perimeter has only a single entrance — an iron gate positioned on the southern edge. When you arrive, the gate is already open, welcoming people into town from the winding dirt road. Attentive eyes may note that the road itself bears the mark of many wagon wheels and horse hoofs, but not cars.
guards
The guards grant entry to anyone who attempts a conversation with them. However, if your character is more likely to attempt to sneak in, overcome the guards, or attack them, please reach out HERE.
Inside the wall lies a quaint, historic town with a population around five thousand. The streets are cobbled, and their signs are lit by gas lamp. Wooden shutters protect otherwise open-air windows on the buildings, which are all under three stories with gabled roofs. A number of businesses hug the main street — a clockmaker, a cobbler, a bank — while residential homes sprawl outwards towards the wall. At the far end of the main street, visible about a mile to the north now that the trees and the enormous wall is out of the way, sits a castle with three towers.
No matter what time you pass through the gate, the streets are full of people. The climate of the bustle befits a night market or a busy friday downtown — plenty of people to ogle at your exposed body. But despite any efforts on your part to hide or make excuses, the locals don't seem offended by your nakedness. Even families with children don't gawk or look twice. In fact, the further into town you go, the more you may notice that they all wear revealing clothing that, to your sensibilities, may seem sexually suggestive. Some individuals openly expose their breasts and nipples, while some others may incidentally reveal when they turn around to tend to their errands that their dress is backless — entirely! If anything, they seem to be under the impression that you're naked to participate in the evening's events with the rest of them.
Those still determined to find proper clothing will find that modern clothing stores aren't a thing here. The closest this town has is a tailor's shop, which is closed for religious observance, and a stand in the central marketplace selling scarves and blankets.
Fortunately, the people of the town are very generous! The locals will gladly share what they have with those who ask politely — but those items are as revealing as what they're wearing. You might get a mesh bodysuit or drape outfit. Remember not to be ungracious! it's only appropriate for the occasion.
steal clothing
Anyone unwilling to ask nicely for help could break into someone's house or yard to steal some of their clean laundry. Notably, inside their homes, the people of the town also appear to own some more modest apparel. Be sure to alert us HERE if your character pursues this option.
And what is the occasion? The locals are excited and flattered by any interest in their ordinary weekly prayer: the folks dancing and selling their wares are all offering their energies to give thanks and ask for their god's patronage! The abstractions are all familiar — fertility, harvest, peace. Smalltalk makes them eager to chat and draw you into those festivities — including some ceremonial wax-dripping on the exposed parts of your body!
Anyone who chats at length with the townspeople will gather that the locals feel it's better for the newcomers to dive into the deep-end because, since you'll be settling in here, they expect you'll want to participate down the line. They seem to be under the impression that the new arrivals are a boon from their god.
In addition, many of the locals' choice of clothes reveal the same four types of marks on their bodies as the folx who were wandering out in the wood!
ROOM AND BOARD
Once you're tired out, the locals will help you find a place to stay. The boarding house is several stories tall and spacious, accessible through an embellished iron garden gate and obscured by hanging plants, trees, and vines.
Beyond the overgrown yard is a bright red door, which opens into a spacious cottage.
The house has clearly been empty for some time — dust has gathered on various furnishings — bedding, sofas, curtains, wooden tables. According to the locals, it has remained empty since its last occupant passed away, and that's all they'll say about that!
Each floor of the house has a shared sitting room, but only the first floor has a kitchen — large enough to support feeding the entire household. Here, a few of the townspeople will help out — they stock the kitchen and help make dinner for the new arrivals.
Get a good night's rest. By the light of day, locals will help get the new arrivals set up on the coal stove with breakfast. You may notice they're dressed in a way you would almost call normal — at least, in a manner befitting 19th century Eastern Europe. As you find your way around town to get your bearings, folks are eager to help you find a place to apply your skills so you can contribute to your new home.
Beyond the overgrown yard is a bright red door, which opens into a spacious cottage. The house has clearly been empty for some time — dust has gathered on various furnishings — bedding, sofas, curtains, wooden tables. According to the locals, it has remained empty since its last occupant passed away, and that's all they'll say about that!
Each floor of the house has a shared sitting room, but only the first floor has a kitchen — large enough to support feeding the entire household. Here, a few of the townspeople will help out — they stock the kitchen and help make dinner for the new arrivals.
finding roommates
Don't spend too much time in the dining room going for seconds, though. You'll want to claim a bedroom quickly because each one only has two full-size beds, and there aren't enough spaces for everyone. The last people upstairs will need to double up to squeeze in. Roommates will not be mod-assigned; players should coordinate directly with one another to determine their living arrangements.
Get a good night's rest. By the light of day, locals will help get the new arrivals set up on the coal stove with breakfast. You may notice they're dressed in a way you would almost call normal — at least, in a manner befitting 19th century Eastern Europe. As you find your way around town to get your bearings, folks are eager to help you find a place to apply your skills so you can contribute to your new home.

jang hanseok | vincenzo | diabel
I. LIVING WITH IDENTITIES THAT DO NOT BELONG TO ME
EVERY DAY LIKE THE ONE BEFORE | OPEN
[ Awoken having been apparently teleported to what seems to be a fucking medieval European nudist colony (or damn close to one), and Vincenzo-fucking-Cassano's here. This really has been the year from hell.
After a fraught, aggravating limp through the woods with the single person he despises the most, Hanseok at last breaks from the target of most of his recent ire and heads toward the village square. He carries himself with confidence, despite the fact that he's naked against his will—so are all these other people, and he can just think of it like a jjimjilbang, in theory. A co-ed one.
Either way, he's got nothing to be ashamed of. As far as he's concerned his body is damn near perfect; he certainly puts the work in. If they want to admire, they can. Probably should. He's a work of art.
He quickly decides that it will be most beneficial to him to play his cards close to the chest, though, and to be someone other than Jang Hanseok. He assumes the role of Henry Jang, the man he'd been in law school at Stanford and undergrad before that; Henry, while a flirt, isn't the type to stare at people's naked bodies, so he keeps his eyes strictly abovedeck despite no real interest in whether or not doing otherwise might make any of the other new arrivals feel violated. Best to act as though he does care, to pretend.
There clearly aren't laundromats here, considering the number of clotheslines. He gets the general sense it's some sort of holy day—good. Fewer people home. Considering that he doesn't have any money, he's going to need to grab something; he waits until he finds a seemingly empty home with a small yard more or less obscured by hedges and picks a generic off-white tunic, changing fast.
Fast enough that when the gate opens and someone else strides in as naked as he was a minute prior, he's already clothed, with no signs of having taken his attire from the clothesline. ]
Do you live here? [ He knows they don't. ] It looks like your clothesline is about to come undone and dump all of your laundry. [ Hanseok points to the worn-down segment of hemp line where it's sawed against the corner of the home over and over again; it does look about ready to snap. ]
II. IN MY GOOD GIRL ERA (BUT I STILL FEEL BAD)
ROOM AND BOARD | OPEN
[ The first thing Hanseok does upon realizing that the room he's helped himself to has two beds—and that some people are already doubling up—is to pull the sheets from the second twin bed, stash them under the first, and look for something with which he can make the now-bare mattress utterly unappealing.
He wishes he had a fucking knife. Then he could just slash it up, problem solved. But to do that, he'd have to leave the room momentarily unattended with relatively little to indicate that it's taken... Hanseok pauses in thought, then decides it's worth it. He'll be quick, to the dining room and back. He returns to the thankfully still-empty room with a butterknife in hand and makes quick work of the second mattress, shamelessly destroying it with some effort (it's a butterknife, not one meant to actually cut, but its opponent is a nineteenth-century mattress probably stuffed with straw, so...). By the time someone barges in without knocking, he's already ripped a sizeable hole in it. His face betrays none of his perhaps disproportionate aggravation at the unwelcome interruption—instead he schools his features into something apologetic, a masterful, practiced imitation of the real thing. ]
Sorry, only one bed here. A rat got into the other.
III. WILDCARD
[ idea that's not on here! hmu on this journal or shoot a pp to
Room and board
6' by European standards wasn't exceptionally tall, but Shades still didn't relish the idea of spending his night on a couch where his legs might hang over the edge, so the single room with the slashed bed it was. And he could definitely tell the difference between something gnawed on and scratched up by rats as opposed to cut up and mangled with a dull utensil, so that gave him plenty of warning regarding what type of roommate this was going to be.
Which was why he smiled disarmingly wide as he stood by the doorway. His sunglasses completely hid his eyes and that stick he found in the forest held in front of him like a makeshift blindman's pole. ]
That's alright. I won't see any rats anyway.
[ He shuffled in in sandals, wearing an easy tank top and trousers with a belt. Taking his time, he moved towards the other bed in clear indication he was claiming it before sinking down on its mattress edge with a long sigh. Moving barefoot through the woods the whole day made it for a tiring day, and he could think of a hundred worse places to sleep than in a fucked up bed with a possibly fucked up roommate. ]
room and board
because she does not smell a rat. she just smells a dog. and the very fact that he tries to fool her— it's so endearing. it's cute, when they try to outsmart her. the smile she presents in turn is empty from within, but outwardly, it's just as, if not better, fabricated to meet the needs of one very clever boy. her golden spiral eyes do not blink, and it might seem like ages until she finally does so. ]
It's a good thing I'm fond of mice.
[ there is no pestilence without mice.
and thus, she walks to her torn bed with a stride to confident to be true— but it is. ]