rubimods: (Default)
rubilykskoye mods ([personal profile] rubimods) wrote in [community profile] rubimemes2023-05-18 06:35 pm
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TEST DRIVE MEME 001

⚰︎ ⍢ ⌲ ⍚ TEST DRIVE MEME:
CONTENT WARNINGS for this game include: monsters, body horror, dub-con, non-con, religion, blood/violence, and marking/branding, loss of autonomy/self, and mental influences.

This log additionally has warnings for: nudity, spiders, waxplay, character death, and references to children in proximity to sexual situations.


✧ ✧ ✧


Welcome to RUBILYKSKOYE — a dark, horror-smut game where player choices will drive a mod-run storyline about the world and its NPCs. For the first round, this test drive serves as characters' arrival into game.

THESE THREADS CAN BE GAME CANON if both players are accepted into the game and agree to it. However, if players who'd prefer to start fresh are welcome to reuse these prompts in their own personal logs upon acceptance into the communities.

If you have QUESTIONS about the test drive prompts, please ask HERE. Questions about the game itself or the general setting should be directed to the FAQ.

FAQSETTINGCALENDARRESERVESAPPLICATIONS

AWAKENING IN PAJAK WOOD

The chirping of partridges in the treetops rouses you. Light barely filters through the canopy, just enough to suggest warmth of the sun. By the time it reaches the forest floor, the daylight has taken on a sickly green tinge. You lie amongst the mosses and ferns, the soil cold and just a little damp on your bare skin. Wherever you were before this moment, whatever you were doing or wearing, when you awaken in this forest, you find yourself naked and helpless as the day you were born.

Fortunately, you seem to be alone. The birdsong continues as you sit up and get your bearings — aside from a brief wave of disoriented nausea, you seem to be no worse for wear than you last remember. Amongst gnarled oaks and moss, you see nothing around. No sign of civilization or sentient life. Movement flickers at the corner of your eye, but it's just a curious animal — brave squirrels or lizards who have come to see what stirs in their home.

Then, like the rippling of the horizon at noontime, the ash-gray soil around you undulates. Sea, not earth. Something else has come to greet you — their grey bodies blended in so easily with the floor, but as you stagger to your feet, you see them. Thousands of spiders roll like waves underfoot. They crawl towards you from the darker edge of the forest.


attack
Individuals who attack the spiders will find the small spiders are easy to kill, but the pheromones released by their corpses draw larger spiders in their place. Huge, blood-red spiders the size of hunting dogs drop from the treetops. In addition to their venomous bite, which contains a fast-acting paralytic, these creatures are clever: they will attempt to use their webbing to handicap any trespassers, binding limbs together or to trees. If you're unfortunate to become fully cocooned, you don't have long before this forest will be the last thing you see.


hunt
Any aspiring monster-hunters enterprising enough to try to follow the spiders to their nest will move eastward. This way, the forest grows darker and darker — though the sun never grows warm red-gold with sunset.

In the void, the birdsong is replaced by the click of mandibles and the skitter of many legs, but soon it is impossible to see. Even with the brightest magical light does not reach further than a few inches. The air grows heavy and thick, as if it were not air at all but some more solid mass. Almost like liquid-smoke, it presses down upon you. Slowing your movements. Soon, you cannot move at all.

Turn back while you still can — collapsing out here is dangerous. The void can play tricks on your senses. You may find yourself reliving unhappy memories or hallucinating your worst nightmares.




But flee the spiders westward and you will discover that the wood is well-populated with the survival resources that someone might seek — berries bushes and trees bearing stone fruits; sticks and dry leaves to aid in the building of a fire; rocks big enough to fashion into crude weapons; small animals that can be hunted or caught; hike long enough, and you might just find the freshwater stream that runs north-to-south, populated by both poisonous toads and delicious crawdads.

What's more, you may run into others with stories just like yours. Some may have already formed clumsy nudist hiking parties, others may still be naked and confused and processing how they have no memory of how they got here. They all stagger vaguely, as you do, with only the sun for a waymarker — and even that won't last long.

Now is a good time to overcome any hang-ups you have about modesty, as it's going to be a long hike. If you sneak a good look at your new companions, you may four varietals of marks on their bodies. Maybe someone will even point out that you have one, too.



EVERY DAY LIKE THE ONE BEFORE

Hike far enough — or long enough that the sun does go down — and signs of life come into view. The glow of fires and lights, the smooth curve of a stone wall. A town sits at the edge of this wood, a reward to the survivors.

The fifty-foot wall of beige stone protecting the town's perimeter has only a single entrance — an iron gate positioned on the southern edge. When you arrive, the gate is already open, welcoming people into town from the winding dirt road. Attentive eyes may note that the road itself bears the mark of many wagon wheels and horse hoofs, but not cars.

guards
The guards grant entry to anyone who attempts a conversation with them. However, if your character is more likely to attempt to sneak in, overcome the guards, or attack them, please reach out HERE.


Inside the wall lies a quaint, historic town with a population around five thousand. The streets are cobbled, and their signs are lit by gas lamp. Wooden shutters protect otherwise open-air windows on the buildings, which are all under three stories with gabled roofs. A number of businesses hug the main street — a clockmaker, a cobbler, a bank — while residential homes sprawl outwards towards the wall. At the far end of the main street, visible about a mile to the north now that the trees and the enormous wall is out of the way, sits a castle with three towers.

No matter what time you pass through the gate, the streets are full of people. The climate of the bustle befits a night market or a busy friday downtown — plenty of people to ogle at your exposed body. But despite any efforts on your part to hide or make excuses, the locals don't seem offended by your nakedness. Even families with children don't gawk or look twice. In fact, the further into town you go, the more you may notice that they all wear revealing clothing that, to your sensibilities, may seem sexually suggestive. Some individuals openly expose their breasts and nipples, while some others may incidentally reveal when they turn around to tend to their errands that their dress is backless — entirely! If anything, they seem to be under the impression that you're naked to participate in the evening's events with the rest of them.

Those still determined to find proper clothing will find that modern clothing stores aren't a thing here. The closest this town has is a tailor's shop, which is closed for religious observance, and a stand in the central marketplace selling scarves and blankets.

Fortunately, the people of the town are very generous! The locals will gladly share what they have with those who ask politely — but those items are as revealing as what they're wearing. You might get a mesh bodysuit or drape outfit. Remember not to be ungracious! it's only appropriate for the occasion.

steal clothing
Anyone unwilling to ask nicely for help could break into someone's house or yard to steal some of their clean laundry. Notably, inside their homes, the people of the town also appear to own some more modest apparel. Be sure to alert us HERE if your character pursues this option.



And what is the occasion? The locals are excited and flattered by any interest in their ordinary weekly prayer: the folks dancing and selling their wares are all offering their energies to give thanks and ask for their god's patronage! The abstractions are all familiar — fertility, harvest, peace. Smalltalk makes them eager to chat and draw you into those festivities — including some ceremonial wax-dripping on the exposed parts of your body!

Anyone who chats at length with the townspeople will gather that the locals feel it's better for the newcomers to dive into the deep-end because, since you'll be settling in here, they expect you'll want to participate down the line. They seem to be under the impression that the new arrivals are a boon from their god.

In addition, many of the locals' choice of clothes reveal the same four types of marks on their bodies as the folx who were wandering out in the wood!


ROOM AND BOARD

Once you're tired out, the locals will help you find a place to stay. The boarding house is several stories tall and spacious, accessible through an embellished iron garden gate and obscured by hanging plants, trees, and vines. Beyond the overgrown yard is a bright red door, which opens into a spacious cottage.

The house has clearly been empty for some time — dust has gathered on various furnishings — bedding, sofas, curtains, wooden tables. According to the locals, it has remained empty since its last occupant passed away, and that's all they'll say about that!

Each floor of the house has a shared sitting room, but only the first floor has a kitchen — large enough to support feeding the entire household. Here, a few of the townspeople will help out — they stock the kitchen and help make dinner for the new arrivals.

finding roommates
Don't spend too much time in the dining room going for seconds, though. You'll want to claim a bedroom quickly because each one only has two full-size beds, and there aren't enough spaces for everyone. The last people upstairs will need to double up to squeeze in. Roommates will not be mod-assigned; players should coordinate directly with one another to determine their living arrangements.


Get a good night's rest. By the light of day, locals will help get the new arrivals set up on the coal stove with breakfast. You may notice they're dressed in a way you would almost call normal — at least, in a manner befitting 19th century Eastern Europe. As you find your way around town to get your bearings, folks are eager to help you find a place to apply your skills so you can contribute to your new home.
ohhshrine: (131)

[personal profile] ohhshrine 2023-05-19 03:31 pm (UTC)(link)
Link is already on alert after waking up and running from spiders pretty much immediately. So he's a little guarded when Junpei comes up to him, but...Junpei is also naked. Did he wake up here, too? Link isn't used to other people being in these situations. But at least they've got the fire for the moment.

He sort of stares back for a moment. They're both naked, after all. He lets that just...sink in. Surely Junpei will notice...?

"It's okay," is all he says in answer. He figures once he eats something and gets his bearings, then he'll find clothes. (He really has done this before, after all.) Nothing else out here seems immediately dangerous, at least.

He holds out an apple.
moondregs: (but I've got an angry heart)

[personal profile] moondregs 2023-05-19 04:27 pm (UTC)(link)
The point he notices is marked by a noticeable widening of his eyes and quickly averting them, a flush coming over his cheeks.

"... ah, I ... I didn't mean to suggest ... I didn't realize ..."

Everything is so disorienting. But not in the way a dream might be. Still, he doesn't notice any spiders approaching, so he lets out a shuddering breath and tells himself that awkward nakedness is the preferable situation.

The apple is finally noticed, and there's another awkward pause as he gingerly takes it, "Oh. Uh, thanks ... "

He rolls it around in his palm, looking it over carefully. As far as he can tell, it's a totally normal apple.

"... so... did you just wake up in this place too?"
ohhshrine: (060)

[personal profile] ohhshrine 2023-05-19 05:20 pm (UTC)(link)
Link is polite enough — barely — to look away when Junpei blushes. Just because Link isn't really modest and doesn't care too much about the nudity thing doesn't mean other people aren't. He's not the best at social mores, maybe, but he tries.

Junpei takes the apple, at least. There's a pile of them nearby that Link gathered. Apples, berries, some wood, twigs. It didn't take him that long, all things considered. They can't stay here, but first things first, right?

"Yeah, in the woods. There were spiders." He says it matter of fact, but makes a face. He's not afraid, but he's not a fan of spiders either. "I don't remember how I got here."
moondregs: ('cause baby you're a haunted house now)

[personal profile] moondregs 2023-05-19 10:38 pm (UTC)(link)
A small, cautionary bite is taken from the apple, and he inspects the flesh as he chews just in case . There’s some decrease in tension as his tongue tells him this is by all appearances safe to eat, and he realizes he does have a bit of an appetite.

He swallows that first bite, and at the mention of the spiders he also visibly blanches, “… yeah … that’s what I was running from.”

His eyes glance over to the fire, and the gathered items, “… you … seem to have the skills for this situation, though.”

City boy wouldn’t know how to make a campfire if his life depended on it.
ohhshrine: (038)

[personal profile] ohhshrine 2023-05-20 05:40 pm (UTC)(link)
Link is too used to the wilderness to even consider that the apple could be unsafe. It didn't have any obvious worm holes, so it's fine as far as he's concerned. Luckily, that seems to be the case. He wouldn't have wanted to give someone else something bad, after all.

At least the spiders seem to have stayed in the forest, though Link will fight any if they come out here. Easy enough to fight a few stragglers, even without any real weapons.

"I've spent a lot of time in the wild," he says with a shrug. At this point, he's spent enough time outdoors that it feels as much like home as the castle ever did. Not that he intends to stay out here forever or anything, but taking the break before travelling on seemed like a good idea.
moondregs: (and I will sing a lullaby)

[personal profile] moondregs 2023-05-20 06:02 pm (UTC)(link)
There’s some lull in the conversation as Junpei finds his appetite awakening as he eats. His socialization skills are dull from months of minimal use and his current circumstances aren’t exactly helping him ease into it.

Once only the middle core of the fruit remains he looks a little lost as he holds it. There’s never been a situation in his life where he had something to dispose of and was unsure if there was a bin anywhere even remotely close. Even once he realizes he should just chuck the remains of the apple off to one side there’s some nagging guilt about littering clear in his expression.

“Uh, would it be an annoyance if I stuck with you for awhile?” he finally manages to ask, “I really am not used to being in the woods.”
ohhshrine: (047)

[personal profile] ohhshrine 2023-05-20 07:19 pm (UTC)(link)
Link has probably never heard the word "littering" but also it's just an apple, right? He sees the uncertain look, though.

"Birds will eat it," he says. He saw some little birds fluttering around somewhere, and birds like to pick at fruit. Giving them cores means they aren't wasted and maybe the birds will leave the perfectly good whole ones alone. It has occurred to him they can't easily take many apples with them, with no pockets or anything, but...that's an issue for later him.

"It's ok. We'll find somewhere safer," he says. There has to be more than woods out here, after all. Even if it's miles away, the world can't be just a forest. What a horrifying world that would be. He's not sure this is even Hyrule anymore; it feels different, and those spiders weren't like the kind at home, not even the aggressive kind. Still, somewhere safe must exist!
moondregs: (and haven for the elderly)

[personal profile] moondregs 2023-05-20 08:25 pm (UTC)(link)
The reassurance does ease Junpei's unsureness. Of course. It's fruit. It will just decompose naturally and not harm anything. He's being silly.

There's a gentle wave of slight relief that washes over him when Link seems okay with sticking together. Junpei's bar is set so low that it's more than enough to trust the other that he's been polite and nonaggressive. His presence is actually comforting, much preferable to being on his own in this unfamiliar element.

"Thank you ... ah, my name is Junpei, by the way," he says quietly, if they would be traveling together for a bit exchanging names probably makes sense, "I'll try not to be a hindrance."
ohhshrine: (065)

[personal profile] ohhshrine 2023-05-22 01:52 am (UTC)(link)
Link is more used to travelling alone than with others, though at times he's had companionship. He's travelled with Zelda plenty, after all, and with the other Champions when they had to. But he can look after someone else for awhile; it's not like he'd abandon anyone to fend for themselves naked and alone in the spider-infested woods. That would be a terrible thing to do, he thinks.

"Link," he says. "There must be shelter somewhere, but we might have to walk a long way."

He thinks of how far apart places are in Hyrule. This may not be home, but if it's similar, the journey could be pretty annoying with no clothes. There's nothing for it, though. They'll just have to do it anyway.

"We should go before it's too dark."
moondregs: (child's play)

[personal profile] moondregs 2023-05-24 03:46 pm (UTC)(link)
Junpei nods in agreement at Link's assessment, looking out into the seemingly endless forest with clear trepidation in his expression. The lack of certainty is overwhelming and the anxiety spawned from it is already clawing at his gut. But he's determined not to be a burden to the seemingly kind person he's found, so he pushes it down and puts on a more confident mask.

"I'll follow your lead," he replies quietly, "I realize neither of us really know which direction to go, but ... with you more familiar with the wilderness, I think it's the best idea,"