rubimods: (Default)
rubilykskoye mods ([personal profile] rubimods) wrote in [community profile] rubimemes2023-05-18 06:35 pm
Entry tags:

TEST DRIVE MEME 001

⚰︎ ⍢ ⌲ ⍚ TEST DRIVE MEME:
CONTENT WARNINGS for this game include: monsters, body horror, dub-con, non-con, religion, blood/violence, and marking/branding, loss of autonomy/self, and mental influences.

This log additionally has warnings for: nudity, spiders, waxplay, character death, and references to children in proximity to sexual situations.


✧ ✧ ✧


Welcome to RUBILYKSKOYE — a dark, horror-smut game where player choices will drive a mod-run storyline about the world and its NPCs. For the first round, this test drive serves as characters' arrival into game.

THESE THREADS CAN BE GAME CANON if both players are accepted into the game and agree to it. However, if players who'd prefer to start fresh are welcome to reuse these prompts in their own personal logs upon acceptance into the communities.

If you have QUESTIONS about the test drive prompts, please ask HERE. Questions about the game itself or the general setting should be directed to the FAQ.

FAQSETTINGCALENDARRESERVESAPPLICATIONS

AWAKENING IN PAJAK WOOD

The chirping of partridges in the treetops rouses you. Light barely filters through the canopy, just enough to suggest warmth of the sun. By the time it reaches the forest floor, the daylight has taken on a sickly green tinge. You lie amongst the mosses and ferns, the soil cold and just a little damp on your bare skin. Wherever you were before this moment, whatever you were doing or wearing, when you awaken in this forest, you find yourself naked and helpless as the day you were born.

Fortunately, you seem to be alone. The birdsong continues as you sit up and get your bearings — aside from a brief wave of disoriented nausea, you seem to be no worse for wear than you last remember. Amongst gnarled oaks and moss, you see nothing around. No sign of civilization or sentient life. Movement flickers at the corner of your eye, but it's just a curious animal — brave squirrels or lizards who have come to see what stirs in their home.

Then, like the rippling of the horizon at noontime, the ash-gray soil around you undulates. Sea, not earth. Something else has come to greet you — their grey bodies blended in so easily with the floor, but as you stagger to your feet, you see them. Thousands of spiders roll like waves underfoot. They crawl towards you from the darker edge of the forest.


attack
Individuals who attack the spiders will find the small spiders are easy to kill, but the pheromones released by their corpses draw larger spiders in their place. Huge, blood-red spiders the size of hunting dogs drop from the treetops. In addition to their venomous bite, which contains a fast-acting paralytic, these creatures are clever: they will attempt to use their webbing to handicap any trespassers, binding limbs together or to trees. If you're unfortunate to become fully cocooned, you don't have long before this forest will be the last thing you see.


hunt
Any aspiring monster-hunters enterprising enough to try to follow the spiders to their nest will move eastward. This way, the forest grows darker and darker — though the sun never grows warm red-gold with sunset.

In the void, the birdsong is replaced by the click of mandibles and the skitter of many legs, but soon it is impossible to see. Even with the brightest magical light does not reach further than a few inches. The air grows heavy and thick, as if it were not air at all but some more solid mass. Almost like liquid-smoke, it presses down upon you. Slowing your movements. Soon, you cannot move at all.

Turn back while you still can — collapsing out here is dangerous. The void can play tricks on your senses. You may find yourself reliving unhappy memories or hallucinating your worst nightmares.




But flee the spiders westward and you will discover that the wood is well-populated with the survival resources that someone might seek — berries bushes and trees bearing stone fruits; sticks and dry leaves to aid in the building of a fire; rocks big enough to fashion into crude weapons; small animals that can be hunted or caught; hike long enough, and you might just find the freshwater stream that runs north-to-south, populated by both poisonous toads and delicious crawdads.

What's more, you may run into others with stories just like yours. Some may have already formed clumsy nudist hiking parties, others may still be naked and confused and processing how they have no memory of how they got here. They all stagger vaguely, as you do, with only the sun for a waymarker — and even that won't last long.

Now is a good time to overcome any hang-ups you have about modesty, as it's going to be a long hike. If you sneak a good look at your new companions, you may four varietals of marks on their bodies. Maybe someone will even point out that you have one, too.



EVERY DAY LIKE THE ONE BEFORE

Hike far enough — or long enough that the sun does go down — and signs of life come into view. The glow of fires and lights, the smooth curve of a stone wall. A town sits at the edge of this wood, a reward to the survivors.

The fifty-foot wall of beige stone protecting the town's perimeter has only a single entrance — an iron gate positioned on the southern edge. When you arrive, the gate is already open, welcoming people into town from the winding dirt road. Attentive eyes may note that the road itself bears the mark of many wagon wheels and horse hoofs, but not cars.

guards
The guards grant entry to anyone who attempts a conversation with them. However, if your character is more likely to attempt to sneak in, overcome the guards, or attack them, please reach out HERE.


Inside the wall lies a quaint, historic town with a population around five thousand. The streets are cobbled, and their signs are lit by gas lamp. Wooden shutters protect otherwise open-air windows on the buildings, which are all under three stories with gabled roofs. A number of businesses hug the main street — a clockmaker, a cobbler, a bank — while residential homes sprawl outwards towards the wall. At the far end of the main street, visible about a mile to the north now that the trees and the enormous wall is out of the way, sits a castle with three towers.

No matter what time you pass through the gate, the streets are full of people. The climate of the bustle befits a night market or a busy friday downtown — plenty of people to ogle at your exposed body. But despite any efforts on your part to hide or make excuses, the locals don't seem offended by your nakedness. Even families with children don't gawk or look twice. In fact, the further into town you go, the more you may notice that they all wear revealing clothing that, to your sensibilities, may seem sexually suggestive. Some individuals openly expose their breasts and nipples, while some others may incidentally reveal when they turn around to tend to their errands that their dress is backless — entirely! If anything, they seem to be under the impression that you're naked to participate in the evening's events with the rest of them.

Those still determined to find proper clothing will find that modern clothing stores aren't a thing here. The closest this town has is a tailor's shop, which is closed for religious observance, and a stand in the central marketplace selling scarves and blankets.

Fortunately, the people of the town are very generous! The locals will gladly share what they have with those who ask politely — but those items are as revealing as what they're wearing. You might get a mesh bodysuit or drape outfit. Remember not to be ungracious! it's only appropriate for the occasion.

steal clothing
Anyone unwilling to ask nicely for help could break into someone's house or yard to steal some of their clean laundry. Notably, inside their homes, the people of the town also appear to own some more modest apparel. Be sure to alert us HERE if your character pursues this option.



And what is the occasion? The locals are excited and flattered by any interest in their ordinary weekly prayer: the folks dancing and selling their wares are all offering their energies to give thanks and ask for their god's patronage! The abstractions are all familiar — fertility, harvest, peace. Smalltalk makes them eager to chat and draw you into those festivities — including some ceremonial wax-dripping on the exposed parts of your body!

Anyone who chats at length with the townspeople will gather that the locals feel it's better for the newcomers to dive into the deep-end because, since you'll be settling in here, they expect you'll want to participate down the line. They seem to be under the impression that the new arrivals are a boon from their god.

In addition, many of the locals' choice of clothes reveal the same four types of marks on their bodies as the folx who were wandering out in the wood!


ROOM AND BOARD

Once you're tired out, the locals will help you find a place to stay. The boarding house is several stories tall and spacious, accessible through an embellished iron garden gate and obscured by hanging plants, trees, and vines. Beyond the overgrown yard is a bright red door, which opens into a spacious cottage.

The house has clearly been empty for some time — dust has gathered on various furnishings — bedding, sofas, curtains, wooden tables. According to the locals, it has remained empty since its last occupant passed away, and that's all they'll say about that!

Each floor of the house has a shared sitting room, but only the first floor has a kitchen — large enough to support feeding the entire household. Here, a few of the townspeople will help out — they stock the kitchen and help make dinner for the new arrivals.

finding roommates
Don't spend too much time in the dining room going for seconds, though. You'll want to claim a bedroom quickly because each one only has two full-size beds, and there aren't enough spaces for everyone. The last people upstairs will need to double up to squeeze in. Roommates will not be mod-assigned; players should coordinate directly with one another to determine their living arrangements.


Get a good night's rest. By the light of day, locals will help get the new arrivals set up on the coal stove with breakfast. You may notice they're dressed in a way you would almost call normal — at least, in a manner befitting 19th century Eastern Europe. As you find your way around town to get your bearings, folks are eager to help you find a place to apply your skills so you can contribute to your new home.
zmeyavtrave: (shoulder)

Elizabeth Jennings [The Americans] Wilk

[personal profile] zmeyavtrave 2023-05-25 09:25 pm (UTC)(link)
[Awakening In Pajak Wood]

It’s the unique smell of petrichor breathed into Elizabeth’s nostrils that wakes her up. Nothing around the Jennings house smells quite like this. It reminds her a little bit of home when she’d still been able to sneak out of the city and into the frozen wilds. Her mother would get so angry and she was always so sick… Elizabeth rarely disobeyed her mother. Maybe that was why she made such an excellent choice for a spy.

She wakes with a start and sits up in a panicked state as she realizes that she is naked. Something strange, potentially dangerous, is going on, and already the wheels in her mind have begun to turn at breakneck speed. This forest is unfamiliar to her, but she memorizes the area as best she can as she rises to her feet. There don’t appear to be any immediate threa—Oh. Spiders. Elizabeth becomes visibly uneasy. She knows how many of the poisons the KGB use that are derived from venom and these guys don’t look like your typical daddy long legs, small as they are.

Using her survival skills, she can tell that when she bolts like an Olympic track star from the spiders she is running west. Elizabeth pauses to even her breath, regulate her heartbeat, and watch some birds pecking at berries. Taking a cue from the birds, that appear alive and well, she picks some berries and snacks on them for a quick sugar boost. Elizabeth stands there, trying to beat the birds to the healthiest looking berries and not realizing that she has the mark of the Wilk between her shoulder blades.


[Everyday Like The One Before]

Elizabeth half-winces and smiles as a woman hands her a mesh bodysuit. “Thank you,” Her voice and face are strained, but she smiles. “Your fashions are very interesting.” She’s been training most of her life to be a wholesome American housewife. This is even more foreign to her than the United States was the day she came over from Russia.

Sex, though, is something that has always intrigued Elizabeth. It’s always been a tool or a way to release frustration after a particularly difficult mission. The idea that she could spend time in a place where people celebrate it and do it for personal enjoyment is a welcome one, even to someone as cold and by-the-book as Elizabeth.

“Sit back,” she commands an attractive stranger as she holds a lit candle in her own hand. The villagers make this form of combining pain with pleasure looks so easy and hot.


Room And Board

The cottage looks like something out of a folk tale. Elizabeth is not naïve. Some of the people who knew her growing up in Russia would probably say that she never was. Still, she looks around at this house with wide eyes. It’s like nothing she has ever seen before. Heading for one of the bedrooms she smirks sarcastically at the fact that she’ll be sharing a room. Maybe her roomie is a voyeur? Elizabeth has certainly had sex in less comfortable situations.

“Anyone need a place to stay?” Elizabeth calls as she pokes her head out of a window, her face mostly obscured by vines.
Edited 2023-05-26 00:46 (UTC)
immapoorblindman: (Hell Yeah)

Everyday...? Hope not.

[personal profile] immapoorblindman 2023-05-27 04:20 am (UTC)(link)
The best way to find out information about a new culture was to blend in, embrace it, learn from their very core. That was why Shades, wearing a pair of what his moniker came from, along with a tank top, a pair of mesh trousers cinched on by a belt, and sandals, was walking through this strange prayer ceremony instead of sitting off to one side. The sitting would have been easier and his poor forest-trekked feet would have thanked him, but that wouldn't help him figure out what was going on.

However, when he was planning on jumping in head first, he had intended to find a candle to hold himself, and not grabbed by... a fair looking lady who would look a lot friendlier if she didn't look so cold. Funny, given the what she held in her hands.

"If you're planning to give me a waxing, the least you can do is make me relax with a smile." As if in demonstration, Shades smiled back, relaxed and easy like he was getting ready for a spa day.