rubimods: (Default)
rubilykskoye mods ([personal profile] rubimods) wrote in [community profile] rubimemes2023-05-18 06:35 pm
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TEST DRIVE MEME 001

⚰︎ ⍢ ⌲ ⍚ TEST DRIVE MEME:
CONTENT WARNINGS for this game include: monsters, body horror, dub-con, non-con, religion, blood/violence, and marking/branding, loss of autonomy/self, and mental influences.

This log additionally has warnings for: nudity, spiders, waxplay, character death, and references to children in proximity to sexual situations.


✧ ✧ ✧


Welcome to RUBILYKSKOYE — a dark, horror-smut game where player choices will drive a mod-run storyline about the world and its NPCs. For the first round, this test drive serves as characters' arrival into game.

THESE THREADS CAN BE GAME CANON if both players are accepted into the game and agree to it. However, if players who'd prefer to start fresh are welcome to reuse these prompts in their own personal logs upon acceptance into the communities.

If you have QUESTIONS about the test drive prompts, please ask HERE. Questions about the game itself or the general setting should be directed to the FAQ.

FAQSETTINGCALENDARRESERVESAPPLICATIONS

AWAKENING IN PAJAK WOOD

The chirping of partridges in the treetops rouses you. Light barely filters through the canopy, just enough to suggest warmth of the sun. By the time it reaches the forest floor, the daylight has taken on a sickly green tinge. You lie amongst the mosses and ferns, the soil cold and just a little damp on your bare skin. Wherever you were before this moment, whatever you were doing or wearing, when you awaken in this forest, you find yourself naked and helpless as the day you were born.

Fortunately, you seem to be alone. The birdsong continues as you sit up and get your bearings — aside from a brief wave of disoriented nausea, you seem to be no worse for wear than you last remember. Amongst gnarled oaks and moss, you see nothing around. No sign of civilization or sentient life. Movement flickers at the corner of your eye, but it's just a curious animal — brave squirrels or lizards who have come to see what stirs in their home.

Then, like the rippling of the horizon at noontime, the ash-gray soil around you undulates. Sea, not earth. Something else has come to greet you — their grey bodies blended in so easily with the floor, but as you stagger to your feet, you see them. Thousands of spiders roll like waves underfoot. They crawl towards you from the darker edge of the forest.


attack
Individuals who attack the spiders will find the small spiders are easy to kill, but the pheromones released by their corpses draw larger spiders in their place. Huge, blood-red spiders the size of hunting dogs drop from the treetops. In addition to their venomous bite, which contains a fast-acting paralytic, these creatures are clever: they will attempt to use their webbing to handicap any trespassers, binding limbs together or to trees. If you're unfortunate to become fully cocooned, you don't have long before this forest will be the last thing you see.


hunt
Any aspiring monster-hunters enterprising enough to try to follow the spiders to their nest will move eastward. This way, the forest grows darker and darker — though the sun never grows warm red-gold with sunset.

In the void, the birdsong is replaced by the click of mandibles and the skitter of many legs, but soon it is impossible to see. Even with the brightest magical light does not reach further than a few inches. The air grows heavy and thick, as if it were not air at all but some more solid mass. Almost like liquid-smoke, it presses down upon you. Slowing your movements. Soon, you cannot move at all.

Turn back while you still can — collapsing out here is dangerous. The void can play tricks on your senses. You may find yourself reliving unhappy memories or hallucinating your worst nightmares.




But flee the spiders westward and you will discover that the wood is well-populated with the survival resources that someone might seek — berries bushes and trees bearing stone fruits; sticks and dry leaves to aid in the building of a fire; rocks big enough to fashion into crude weapons; small animals that can be hunted or caught; hike long enough, and you might just find the freshwater stream that runs north-to-south, populated by both poisonous toads and delicious crawdads.

What's more, you may run into others with stories just like yours. Some may have already formed clumsy nudist hiking parties, others may still be naked and confused and processing how they have no memory of how they got here. They all stagger vaguely, as you do, with only the sun for a waymarker — and even that won't last long.

Now is a good time to overcome any hang-ups you have about modesty, as it's going to be a long hike. If you sneak a good look at your new companions, you may four varietals of marks on their bodies. Maybe someone will even point out that you have one, too.



EVERY DAY LIKE THE ONE BEFORE

Hike far enough — or long enough that the sun does go down — and signs of life come into view. The glow of fires and lights, the smooth curve of a stone wall. A town sits at the edge of this wood, a reward to the survivors.

The fifty-foot wall of beige stone protecting the town's perimeter has only a single entrance — an iron gate positioned on the southern edge. When you arrive, the gate is already open, welcoming people into town from the winding dirt road. Attentive eyes may note that the road itself bears the mark of many wagon wheels and horse hoofs, but not cars.

guards
The guards grant entry to anyone who attempts a conversation with them. However, if your character is more likely to attempt to sneak in, overcome the guards, or attack them, please reach out HERE.


Inside the wall lies a quaint, historic town with a population around five thousand. The streets are cobbled, and their signs are lit by gas lamp. Wooden shutters protect otherwise open-air windows on the buildings, which are all under three stories with gabled roofs. A number of businesses hug the main street — a clockmaker, a cobbler, a bank — while residential homes sprawl outwards towards the wall. At the far end of the main street, visible about a mile to the north now that the trees and the enormous wall is out of the way, sits a castle with three towers.

No matter what time you pass through the gate, the streets are full of people. The climate of the bustle befits a night market or a busy friday downtown — plenty of people to ogle at your exposed body. But despite any efforts on your part to hide or make excuses, the locals don't seem offended by your nakedness. Even families with children don't gawk or look twice. In fact, the further into town you go, the more you may notice that they all wear revealing clothing that, to your sensibilities, may seem sexually suggestive. Some individuals openly expose their breasts and nipples, while some others may incidentally reveal when they turn around to tend to their errands that their dress is backless — entirely! If anything, they seem to be under the impression that you're naked to participate in the evening's events with the rest of them.

Those still determined to find proper clothing will find that modern clothing stores aren't a thing here. The closest this town has is a tailor's shop, which is closed for religious observance, and a stand in the central marketplace selling scarves and blankets.

Fortunately, the people of the town are very generous! The locals will gladly share what they have with those who ask politely — but those items are as revealing as what they're wearing. You might get a mesh bodysuit or drape outfit. Remember not to be ungracious! it's only appropriate for the occasion.

steal clothing
Anyone unwilling to ask nicely for help could break into someone's house or yard to steal some of their clean laundry. Notably, inside their homes, the people of the town also appear to own some more modest apparel. Be sure to alert us HERE if your character pursues this option.



And what is the occasion? The locals are excited and flattered by any interest in their ordinary weekly prayer: the folks dancing and selling their wares are all offering their energies to give thanks and ask for their god's patronage! The abstractions are all familiar — fertility, harvest, peace. Smalltalk makes them eager to chat and draw you into those festivities — including some ceremonial wax-dripping on the exposed parts of your body!

Anyone who chats at length with the townspeople will gather that the locals feel it's better for the newcomers to dive into the deep-end because, since you'll be settling in here, they expect you'll want to participate down the line. They seem to be under the impression that the new arrivals are a boon from their god.

In addition, many of the locals' choice of clothes reveal the same four types of marks on their bodies as the folx who were wandering out in the wood!


ROOM AND BOARD

Once you're tired out, the locals will help you find a place to stay. The boarding house is several stories tall and spacious, accessible through an embellished iron garden gate and obscured by hanging plants, trees, and vines. Beyond the overgrown yard is a bright red door, which opens into a spacious cottage.

The house has clearly been empty for some time — dust has gathered on various furnishings — bedding, sofas, curtains, wooden tables. According to the locals, it has remained empty since its last occupant passed away, and that's all they'll say about that!

Each floor of the house has a shared sitting room, but only the first floor has a kitchen — large enough to support feeding the entire household. Here, a few of the townspeople will help out — they stock the kitchen and help make dinner for the new arrivals.

finding roommates
Don't spend too much time in the dining room going for seconds, though. You'll want to claim a bedroom quickly because each one only has two full-size beds, and there aren't enough spaces for everyone. The last people upstairs will need to double up to squeeze in. Roommates will not be mod-assigned; players should coordinate directly with one another to determine their living arrangements.


Get a good night's rest. By the light of day, locals will help get the new arrivals set up on the coal stove with breakfast. You may notice they're dressed in a way you would almost call normal — at least, in a manner befitting 19th century Eastern Europe. As you find your way around town to get your bearings, folks are eager to help you find a place to apply your skills so you can contribute to your new home.
crownhouse: (Default)

awakening

[personal profile] crownhouse 2023-06-18 05:13 pm (UTC)(link)
This whole spider situation is awful. Coronabeth is not a fan. She's half trying to retreat but also half trying to fight them off, constantly backing away while stomping on some of the smaller spiders and whacking at the larger ones with a spider leg that she physically ripped off of one of them.

When a strange, gray-haired, very solidly built man comes through, fleeing the spiders, Corona steps forward and swings at a descending spider before it can land on his head, smacking it away like a prize batter.

"Oh hey!" Corona greets him, still trying to swiftly back away from the spider onslaught while fighting off all comers. She's a giant of a woman, just as tall as he is--taller, if you count her hair--and completely naked, golden skin and golden hair, spattered liberally with spider gore. "Uh, watch out?"
policier: 𝓭𝓷𝓽 (forty two)

[personal profile] policier 2023-06-19 05:36 pm (UTC)(link)
There's nothing about this place that makes any sense to him. The fact that he is naked, that he woke up in a forest and being chased by spiders — if he didn't know any better, he would think that he is being made a fool of. So when he finally comes across someone else — a large woman swinging a spider appendage around like a club — he's far less shocked than he ought to be. He doesn't so much as flinch when the stranger swings at him, knocking away one of the spiders and saving him from something terrible.

"I'm trying," he says, a little out of breath and eager to continue moving despite his body's protests. "We shouldn't linger here. There's far too many."

No matter how strong this woman may be, she can't defend them all herself, especially not like that.
crownhouse: (welp)

[personal profile] crownhouse 2023-06-19 05:45 pm (UTC)(link)
"Yeah, agree," Corona says, hating to admit that she's outmatched but absolutely outnumbered by a few hundred to one. She keeps backing up, stumbles, and takes that falling momentum as an opportunity to half turn and launch herself forward into a sprint. "Come on!"

Keeping hold of the spider leg, Corona glances over to make sure her companion is able to continue without difficulty, and to see if he needs any more defending. She's definitely not leaving anyone behind to a horrifying arachnid fate, but she's not at all sure that she'll be able to carry him if he falls.
policier: 𝓭𝓷𝓽 (twenty six)

[personal profile] policier 2023-06-21 03:15 pm (UTC)(link)
He follows behind her without so much as a word, moving through the forest as fast as his tired body will carry him. If he were to fall and be overtaken by the spiders, he won't fight it — it's not as if he has any reason to live. This woman can take care of herself, Javert doesn't have a reason to worry. She might be better off without him, if he's being truthful. At least without him, she wouldn't have to be looking over her shoulder.

He feels one of the spiders latch onto his leg, crawling up his body until Javert smacks it away with his hand, large and broad in size, letting a snarl as he does. "I've never seen creatures act like this."
crownhouse: (not into it)

[personal profile] crownhouse 2023-06-22 08:14 pm (UTC)(link)
As they get further, the pursuit seems to slow, and once they've splashed across a shallow stream Corona stops to look back, wondering if the spiders can cross the water. She needs to catch her breath anyway, though she keeps her spider-leg club at the ready in case any of them need to be smacked further. And she's pretty tempted to tear some more of them limb from limb, if they do make it across the stream. "Yeah, me neither, but I'm also not exactly used to ... forests. Or wild animals. In general."

Even pets are relatively few and far between on the Third.
policier: 𝓭𝓷𝓽 (thirty)

[personal profile] policier 2023-06-27 03:42 pm (UTC)(link)
Javert splashes across the stream with as much determination as he can muster, more worried about the bloodthirsty beasts that are after them than of any anxiety he has about the water. He bends over a little to catch his breath, hands on his knees and looking up at the woman as she speaks.

"Never been in the country?" he asks, as if that is important. She handles herself well for someone so unused to it. Javert isn't certain he's ever come across a woman so confident as her, willing to fight and battle foes that would drive a weak-hearted man to terror.
crownhouse: (fed up)

[personal profile] crownhouse 2023-06-29 10:23 pm (UTC)(link)
"Nope. Terrestrial planets in general are pretty new to me." Corona shrugs. She's aware that this has to be some weird backwater planet, but since it's settled she assumes that the people here know about space travel in general. No one's ever found evidence for independently developed extraterrestrial life, after all.

The spiders seem to hesitate at the stream, which is a relief, so Corona drops her spider leg and squats to rinse some of the worst of the spider-gore off her arms. She keeps an eye on their enemies while she does so, not yet ready to trust that they're safe. The spiders can clearly climb trees, so she is a bit worried that there may be branches spreading out over the narrow creek.
policier: 𝓭𝓷𝓽 (thirty five)

[personal profile] policier 2023-07-07 02:08 pm (UTC)(link)
Javert looks at her with an odd expression, his brow furrowed a bit as he watches her clean herself. Terrestrial planets? What nonsense is that?

"I don't know what you mean." He knows other planets exist, though he's never heard of anyone visiting them. It's a little too much for his simple brain to handle, enough for him to forget the danger for a moment. Though he is still very much prepared to flee should he need to.
crownhouse: (read my lips babs)

[personal profile] crownhouse 2023-07-09 09:50 pm (UTC)(link)
"Which part?" Corona asked, confused by his confusion and then remembering that only the Nine Houses included gas giants. The settlers all had landed on terrestrial planets because they were so much easier to terraform. No one terraformed planets like Fifth House and Eighth house. "Oh! I'm from Third House. We really do live on giant floating platforms, that's not just legend."

Not that this mysterious pronouncement was going to help him at all, but Corona simply wasn't sure how to explain a gas giant to someone who wasn't already familiar with the concept. Floating platforms seemed like the easiest shorthand explanation.
policier: 𝓭𝓷𝓽 (twenty two)

[personal profile] policier 2023-07-11 04:23 pm (UTC)(link)
The Third House? Giant floating platforms? If Javert didn't know any better, he would have thought that he hit his head. Or maybe this woman has — he wouldn't put it past her for feeling a little hysterical. But she isn't, not as far as he can tell. He stands perplexed, raising himself to full height now that he's had a chance to catch his breath.

"Everything. It's as if you speak in riddles to me. I am Javert of France, mostly recently from the city of Paris. Have you heard of it?"
crownhouse: (welp)

[personal profile] crownhouse 2023-07-14 11:45 pm (UTC)(link)
Corona shakes her head with a little shrug, unfamiliar with the planet France or any of its cities. She can't be blamed, really, how was she supposed to know that ex-House geography would end up being important? Even if she had lived ex-House for more than a year now. There were just too many little planets to try and remember. "Well, okay. So I guess we can both agree that we're lost. Unless this looks France-y to you. I'm not sure if I crashed or was kidnapped. I just ... don't remember. Well, the last thing I do remember was some pretty weird transport through a river of the dead so I guess I shouldn't be too surprised that I've ended up somewhere ... unfamiliar."