Entry tags:
TEST DRIVE MEME 001
⚰︎ ⍢ ⌲ ⍚ TEST DRIVE MEME:
CONTENT WARNINGS for this game include: monsters, body horror, dub-con, non-con, religion, blood/violence, and marking/branding, loss of autonomy/self, and mental influences.
This log additionally has warnings for: nudity, spiders, waxplay, character death, and references to children in proximity to sexual situations.
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Welcome to RUBILYKSKOYE — a dark, horror-smut game where player choices will drive a mod-run storyline about the world and its NPCs. For the first round, this test drive serves as characters' arrival into game.
THESE THREADS CAN BE GAME CANON if both players are accepted into the game and agree to it. However, if players who'd prefer to start fresh are welcome to reuse these prompts in their own personal logs upon acceptance into the communities.
If you have QUESTIONS about the test drive prompts, please ask HERE. Questions about the game itself or the general setting should be directed to the FAQ.
FAQ ✧ SETTING ✧ CALENDAR ✧ RESERVES ✧ APPLICATIONS
This log additionally has warnings for: nudity, spiders, waxplay, character death, and references to children in proximity to sexual situations.
Welcome to RUBILYKSKOYE — a dark, horror-smut game where player choices will drive a mod-run storyline about the world and its NPCs. For the first round, this test drive serves as characters' arrival into game.
THESE THREADS CAN BE GAME CANON if both players are accepted into the game and agree to it. However, if players who'd prefer to start fresh are welcome to reuse these prompts in their own personal logs upon acceptance into the communities.
If you have QUESTIONS about the test drive prompts, please ask HERE. Questions about the game itself or the general setting should be directed to the FAQ.
AWAKENING IN PAJAK WOOD
The chirping of partridges in the treetops rouses you. Light barely filters through the canopy, just enough to suggest warmth of the sun. By the time it reaches the forest floor, the daylight has taken on a sickly green tinge. You lie amongst the mosses and ferns, the soil cold and just a little damp on your bare skin. Wherever you were before this moment, whatever you were doing or wearing, when you awaken in this forest, you find yourself naked and helpless as the day you were born.Fortunately, you seem to be alone. The birdsong continues as you sit up and get your bearings — aside from a brief wave of disoriented nausea, you seem to be no worse for wear than you last remember. Amongst gnarled oaks and moss, you see nothing around. No sign of civilization or sentient life. Movement flickers at the corner of your eye, but it's just a curious animal — brave squirrels or lizards who have come to see what stirs in their home.
Then, like the rippling of the horizon at noontime, the ash-gray soil around you undulates. Sea, not earth. Something else has come to greet you — their grey bodies blended in so easily with the floor, but as you stagger to your feet, you see them. Thousands of spiders roll like waves underfoot. They crawl towards you from the darker edge of the forest.
attack
Individuals who attack the spiders will find the small spiders are easy to kill, but the pheromones released by their corpses draw larger spiders in their place. Huge, blood-red spiders the size of hunting dogs drop from the treetops. In addition to their venomous bite, which contains a fast-acting paralytic, these creatures are clever: they will attempt to use their webbing to handicap any trespassers, binding limbs together or to trees. If you're unfortunate to become fully cocooned, you don't have long before this forest will be the last thing you see.
hunt
Any aspiring monster-hunters enterprising enough to try to follow the spiders to their nest will move eastward. This way, the forest grows darker and darker — though the sun never grows warm red-gold with sunset.
In the void, the birdsong is replaced by the click of mandibles and the skitter of many legs, but soon it is impossible to see. Even with the brightest magical light does not reach further than a few inches. The air grows heavy and thick, as if it were not air at all but some more solid mass. Almost like liquid-smoke, it presses down upon you. Slowing your movements. Soon, you cannot move at all.
Turn back while you still can — collapsing out here is dangerous. The void can play tricks on your senses. You may find yourself reliving unhappy memories or hallucinating your worst nightmares.
In the void, the birdsong is replaced by the click of mandibles and the skitter of many legs, but soon it is impossible to see. Even with the brightest magical light does not reach further than a few inches. The air grows heavy and thick, as if it were not air at all but some more solid mass. Almost like liquid-smoke, it presses down upon you. Slowing your movements. Soon, you cannot move at all.
Turn back while you still can — collapsing out here is dangerous. The void can play tricks on your senses. You may find yourself reliving unhappy memories or hallucinating your worst nightmares.
But flee the spiders westward and you will discover that the wood is well-populated with the survival resources that someone might seek — berries bushes and trees bearing stone fruits; sticks and dry leaves to aid in the building of a fire; rocks big enough to fashion into crude weapons; small animals that can be hunted or caught; hike long enough, and you might just find the freshwater stream that runs north-to-south, populated by both poisonous toads and delicious crawdads.
What's more, you may run into others with stories just like yours. Some may have already formed clumsy nudist hiking parties, others may still be naked and confused and processing how they have no memory of how they got here. They all stagger vaguely, as you do, with only the sun for a waymarker — and even that won't last long.
Now is a good time to overcome any hang-ups you have about modesty, as it's going to be a long hike. If you sneak a good look at your new companions, you may four varietals of marks on their bodies. Maybe someone will even point out that you have one, too.
EVERY DAY LIKE THE ONE BEFORE
Hike far enough — or long enough that the sun does go down — and signs of life come into view. The glow of fires and lights, the smooth curve of a stone wall. A town sits at the edge of this wood, a reward to the survivors.The fifty-foot wall of beige stone protecting the town's perimeter has only a single entrance — an iron gate positioned on the southern edge. When you arrive, the gate is already open, welcoming people into town from the winding dirt road. Attentive eyes may note that the road itself bears the mark of many wagon wheels and horse hoofs, but not cars.
guards
The guards grant entry to anyone who attempts a conversation with them. However, if your character is more likely to attempt to sneak in, overcome the guards, or attack them, please reach out HERE.
Inside the wall lies a quaint, historic town with a population around five thousand. The streets are cobbled, and their signs are lit by gas lamp. Wooden shutters protect otherwise open-air windows on the buildings, which are all under three stories with gabled roofs. A number of businesses hug the main street — a clockmaker, a cobbler, a bank — while residential homes sprawl outwards towards the wall. At the far end of the main street, visible about a mile to the north now that the trees and the enormous wall is out of the way, sits a castle with three towers.
No matter what time you pass through the gate, the streets are full of people. The climate of the bustle befits a night market or a busy friday downtown — plenty of people to ogle at your exposed body. But despite any efforts on your part to hide or make excuses, the locals don't seem offended by your nakedness. Even families with children don't gawk or look twice. In fact, the further into town you go, the more you may notice that they all wear revealing clothing that, to your sensibilities, may seem sexually suggestive. Some individuals openly expose their breasts and nipples, while some others may incidentally reveal when they turn around to tend to their errands that their dress is backless — entirely! If anything, they seem to be under the impression that you're naked to participate in the evening's events with the rest of them.
Those still determined to find proper clothing will find that modern clothing stores aren't a thing here. The closest this town has is a tailor's shop, which is closed for religious observance, and a stand in the central marketplace selling scarves and blankets.
Fortunately, the people of the town are very generous! The locals will gladly share what they have with those who ask politely — but those items are as revealing as what they're wearing. You might get a mesh bodysuit or drape outfit. Remember not to be ungracious! it's only appropriate for the occasion.
steal clothing
Anyone unwilling to ask nicely for help could break into someone's house or yard to steal some of their clean laundry. Notably, inside their homes, the people of the town also appear to own some more modest apparel. Be sure to alert us HERE if your character pursues this option.
And what is the occasion? The locals are excited and flattered by any interest in their ordinary weekly prayer: the folks dancing and selling their wares are all offering their energies to give thanks and ask for their god's patronage! The abstractions are all familiar — fertility, harvest, peace. Smalltalk makes them eager to chat and draw you into those festivities — including some ceremonial wax-dripping on the exposed parts of your body!
Anyone who chats at length with the townspeople will gather that the locals feel it's better for the newcomers to dive into the deep-end because, since you'll be settling in here, they expect you'll want to participate down the line. They seem to be under the impression that the new arrivals are a boon from their god.
In addition, many of the locals' choice of clothes reveal the same four types of marks on their bodies as the folx who were wandering out in the wood!
ROOM AND BOARD
Once you're tired out, the locals will help you find a place to stay. The boarding house is several stories tall and spacious, accessible through an embellished iron garden gate and obscured by hanging plants, trees, and vines.
Beyond the overgrown yard is a bright red door, which opens into a spacious cottage.
The house has clearly been empty for some time — dust has gathered on various furnishings — bedding, sofas, curtains, wooden tables. According to the locals, it has remained empty since its last occupant passed away, and that's all they'll say about that!
Each floor of the house has a shared sitting room, but only the first floor has a kitchen — large enough to support feeding the entire household. Here, a few of the townspeople will help out — they stock the kitchen and help make dinner for the new arrivals.
Get a good night's rest. By the light of day, locals will help get the new arrivals set up on the coal stove with breakfast. You may notice they're dressed in a way you would almost call normal — at least, in a manner befitting 19th century Eastern Europe. As you find your way around town to get your bearings, folks are eager to help you find a place to apply your skills so you can contribute to your new home.
Beyond the overgrown yard is a bright red door, which opens into a spacious cottage. The house has clearly been empty for some time — dust has gathered on various furnishings — bedding, sofas, curtains, wooden tables. According to the locals, it has remained empty since its last occupant passed away, and that's all they'll say about that!
Each floor of the house has a shared sitting room, but only the first floor has a kitchen — large enough to support feeding the entire household. Here, a few of the townspeople will help out — they stock the kitchen and help make dinner for the new arrivals.
finding roommates
Don't spend too much time in the dining room going for seconds, though. You'll want to claim a bedroom quickly because each one only has two full-size beds, and there aren't enough spaces for everyone. The last people upstairs will need to double up to squeeze in. Roommates will not be mod-assigned; players should coordinate directly with one another to determine their living arrangements.
Get a good night's rest. By the light of day, locals will help get the new arrivals set up on the coal stove with breakfast. You may notice they're dressed in a way you would almost call normal — at least, in a manner befitting 19th century Eastern Europe. As you find your way around town to get your bearings, folks are eager to help you find a place to apply your skills so you can contribute to your new home.

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More than the average necromancer can draw. Needs a boost - a conversion. Pull from storage or generate from fresh death. Heh. Considered taboo.
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[ Yennefer nips, with teeth, against the soft skin of inner thigh, perhaps not hard enough to leave a visible mark but certainly enough that it'll be felt, and the advantage of doing it this way is that she can continue to talk — continue to build up Ianthe's need all over again while maintaining the conversation from her end, at least until it becomes a bit more difficult to speak when her mouth will be otherwise occupied. ]
Or can it be any death? [ An event that occurs all the time, often without warning, would be a convenient source, she imagines, even if her own magic doesn't draw on the same energies. ]
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[ It might be just as telling that Yennefer is as interested in what's spread out before her as she is in the conversation itself and what they're willing to divulge to one another, but it's also not something that can go on in perpetuity, unless she decides to wield her fingers instead of her mouth.
Those fingers in question, though, are already idly stroking between Ianthe's legs, the fact that they're already naked lending itself to continued exploration, up and down between folds and then circling over the sensitive bud of her clit. ]
I could open one for you. A portal. If you'd like to experience it for yourself. [ As long as she's visualizing the end destination, that is — doing so blindly could have a poor outcome for everyone involved. ]
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[Blue eyes closed, lips parted, Ianthe's words trailed off in a soft moan and following pants. Her flesh hand ran up her own chest, pinching a nipple and rolling it between her fingers.]
Fuck yes. [Let her see Yennefer's portals, experience them, unpack the theorem and cost. Fresh arousal coated the fingers teasing her with how much it all appealed. Fucking hot as hell.]
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[ Truth be told, it's not as though she expects her capacity for portaling to disappear in between the time it takes for her to devour Ianthe's cunt again.
In the past, there might have been an instance in which Yennefer was tempted to abandon their bedplay in favor of displaying more magic — but the lines of her own plans have blurred, existing between acquiring information and genuine interest, and she can't pretend she doesn't feel some satisfaction from seeing Ianthe stretched out like this, pleasure written all over those features.
Those same fingers, freshly sticky with need, trail over the defined bone of a hip, smearing arousal into skin, and then Yennefer's mouth is on her, sucking, licking, not for the purpose of trying to wring more words out of the necromancer but purely for the pleasure of getting to be the one who makes her come again. ]
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[The word was repeated back to Yennefer, a confirmation of the promise Ianthe would hold her to fulfilling. She wanted - needed - to experience the portal the other woman's magic allowed her to create. The ambition and greed for more secrets, more pieces she could add to her own repertoire in her grand quest to take her place as the greatest necromancer in all the Nine Houses, drove her hard but she was still of the Third House, no matter what House she currently belonged to; carnal pleasures were powerful in their own right. Her body ached to have Yennefer's tongue buried inside her once more.
Back arching, Ianthe's heightened arousal from the mental stimulation of Yennefer's words translated excellently to her cunnilingus. Such a magical tongue the older woman possessed. Phalanges dove into Yen's hair, hooking and pulling as the lyctor widened the spread of her legs as though that would get Yen any closer. It wouldn't take long to get Ianthe panting loudly and her other hand abandoning her chest to join its skeletal mate in dark strands, teetering on the edge. It took only another graze of teeth against her clit to send her over.]
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But right now, in the moment itself, she's letting herself indulge in this instead — in Ianthe, splayed and aching beneath her, trembling and wet and wanting, and Yennefer soaks up every sound that her mouth conjures from those parted lips above her. The sensation of harder skeletal fingers in her hair doesn't deter her; instead, the firmer carding across her scalp spurs her further. It's open feasting now, the same way she'd been feasted on herself first, and she doesn't stop until she sends Ianthe dissolving into shudders, until that tension flees slender limbs and she can caress her hands over the open vee of the necromancer's legs.
The aftermath is more than enough time to allow Ianthe to catch her breath, and Yennefer gently tips her head to one side to pillow her cheek against the top of a pale thigh. ]
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You sure we're not... going to do... this all day? [She laughed, albeit a bit tired if content.] Cause I got... other tricks I can show you.
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[ Yennefer's mood is similarly amused, relaxed — almost as if Ianthe's orgasm has settled over her too, and although she's still aware of the earlier promise she's made to display her power, even in as minor a form as a small portal, that seems a more distant priority now in the wake of some extended offer. ]
Are they the sort of tricks intended to exhaust me as well? [ She idly runs her fingertips over the exposed softness of Ianthe's thigh, drawing invisible shapes and letters that amount to nothing at all for the moment. ]
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But I really should save some of those for another time. It won't do to show you my entire hand so soon. [And the call of magic was stronger than her own carnal desires.]
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[ She understands, perhaps more than most, about the importance of not revealing too much at the outset, even if she hasn't really divulged more about her capabilities than she would make mention of with any fellow sorcerer — and many of them she knows better than to trust even after these many years.
She bites back a smile, slowly pushing to sit up, and then tucks a mussed strand of hair behind her ear. ]
Then I'll wash up and look for the best place to demonstrate that portal.
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Don't be too long.
[Necromancy would take care of the sweat and other fluids clinging to Ianthe's body before she replaced her bone bikini about her body.]
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[ It's a reminder that Yennefer needs to stake a claim on her own room, and soon — although the thought of Ianthe laying in wait for her in a bed is a distinctly appealing one, and one she wouldn't have entertained for herself even mere hours ago.
There's just a draw within the notion of someone who wants her, even if Ianthe's interest might lie in more than one realm — in power as well as whatever can be chalked up to physical desire.
Either way, she lets herself indulge in that kiss, perhaps a bit longer than she should, before withdrawing and moving to collect her own ill-fitting dress. ]
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[She sauntered to the door, gave Yennefer one more loom over, then left the room.]