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rubilykskoye mods ([personal profile] rubimods) wrote in [community profile] rubimemes2024-02-07 11:31 pm
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TEST DRIVE MEME 005

⚰︎ ⍢ ⌲ ⍚ TEST DRIVE MEME:
Welcome to RUBILYKSKOYE — a dark, horror-smut game where player choices will drive a mod-run storyline about the world and its NPCs. This test drive meme provides a medley of prompts evoking the game's general tone.

THESE THREADS CAN BE GAME CANON if both players are accepted into the game and agree to it. However, if players who'd prefer to start fresh are welcome to reuse these prompts in their own personal logs upon acceptance into the communities. Note: the universal test drive arrival prompt will not be repeated on the any event log, but players are welcome to reuse the prompt.

CONTENT WARNINGS for this game include: monsters, body horror, dub-con, non-con, religion, blood/violence, and marking/branding, loss of autonomy/self, and mental influences. This log additionally has warnings for: spiders, aphrodisiac and truth serum effects, public nudity, exhibitionism/voyeurism, bdsm, kink negotiation, social pressure, and animal sacrifice.

If you have QUESTIONS about the test drive prompts, please ask HERE. Questions about the game itself or the general setting should be directed to the FAQ.

FAQSETTINGCALENDARRESERVESAPPLICATIONS

IN THE WOODS SOMEWHERE

The chirping of partridges in the treetops rouses you. Light barely filters through the canopy, just enough to suggest daylight. By the time it reaches the forest floor, the light has taken on a sickly green. You lie amongst the frost-covered mosses and ferns, the frozen soil cold and just a little damp on your bare skin.

Wherever you were before this moment, whatever you were doing or wearing, when you awaken in this forest, you find yourself naked and helpless as the day you were born. As you sit up and get your bearings, aside from a brief wave of disoriented nausea, you seem to be no worse for wear than you last remember.

You seem to be alone. The gnarled oaks and moss suggest no sign of civilization or sentient life. Just flickers of movement from curious squirrels or brave lizards reemerging after a long winter. With your feet under you, and you'll find the wood is filled with berry bushes and nut trees, though much of the fruit has been picked clean. The freshwater stream that runs north-south, populated by both poisonous toads and delicious crawdads, will lead people towards the first signs of civilisation, the cabins of those who choose to live beyond Rubilyskoye's formidable walls.

In the forest, you may run into others with stories just like yours. Some may have already formed clumsy nudist groups, others may still be processing their confusion, with no memory of how they got here. Now is a good time to overcome any hang-ups you have about modesty; it's going to be a long hike.

Turn your back to the darker, shadowy parts of the forest and eventually the glow of manmade lights and the curve of a dirt road may come into view. At the edge of the wood, you'll find a town surrounded by a fifty-foot wall of beige stone. The only entrance is an iron gate positioned on the southern edge. When you arrive, the gate is already open, welcoming people inside.

This quaint, historic town of five-thousand has cobbled street and signs lit by gas lamp. Wooden shutters protect otherwise open-air windows on the buildings, which are all under three stories with gabled roofs. A number of businesses hug the main street — a clockmaker, a cobbler, a grocer — while residential homes sprawl outwards towards the wall. At the far end of the main street, visible about a mile to the north now that the trees and the enormous wall is out of the way, sits a castle with three towers.

When you enter, the streets are full of people, but despite any efforts on your part to hide or make excuses, they don't seem offended by your nakedness. Even families with children don't gawk or look twice. Those determined to find proper clothing regardless will find that modern clothing stores aren't available — the closest this town has is a tailor's shop and a stand in the central marketplace selling scarves and blankets.

breaking and entering
If you intend to have your character break into someone's house or yard to steal some of their clean laundry, please review the info about game laws on the FAQ and give the mods a heads up HERE.



Fortunately, the people of the town are very generous! Anyone who ask the locals will be directed to the boarding house for both clothes and a place to stay. Accessible through an embellished iron garden gate and obscured by hanging plants, trees, and vines, beyond an overgrown yard in the residential sprawl of the town is a bright-red door, which opens to a spacious cottage of several stories. It's already full of people who appeared in the village just as you did today.

finding roommates
Don't spend too much time asking questions in the common areas. You'll want to claim a bedroom quickly because each one only has two full-size beds, and there aren't enough spaces for everyone. Maybe you'll get lucky and run into someone who has decided to move out? (Roommates will not be mod-assigned; players should coordinate directly with one another to determine their living arrangements; at this point, many characters have used activity rewards to move to accomodation outside the boarding house.)


Get a good night's rest. By the light of day, locals will help get the new arrivals set up on the coal stove with a breakfast of thick grain porridge and caramelised bananas from the new peaks; these NPCs can also answer any questions about the situation. You may notice they're dressed in a way you would almost call normal — at least, in a manner befitting 19th century Eastern Europe. Gossip about new arrivals spreads quickly, and Rubeans who run businesses or train trades are eager to help you find a place to apply your skills so you can contribute to your new home.


writer's block?
If you're struggling to pick a way to engage the prompts, try: naked hiking, acquiring clothing, being offered work, asking questions over breakfast, or staking your claim on a bedroom!



HEARTS FESTIVAL

New arrivals to Rubilykskoye will find themselves strongly encouraged to participate in the current zadza purging festival, and will be assigned either a collar in leather or iron based on their Niez or Wilk mark, or a wrist-strap or manacle that suits the attachment of a leash for those with a Diabel or Skala mark.

Characters are encouraged to embrace this temporary designation as a sign that they will be good citizens; those who object or ignore their designation may find the NPCs try to helpfully guide them, express displeasure at "Void-Touched" who won't assimilate, or in rare cases exert social pressure, coercion, violence or shunning to ensure compliance.

Throughout town various NPCs have set up tents and booths to host myriad performances, workshops, demonstrations, and food stands for their celebration. The foods were made using some of the new flora that have brought back from the peaks. Characters can get their hands on the following heart-themed foods from the second day of the festival onwards:

  • HEART-SHAPED COOKIES: eating these intensifies body heat, making characters a great cuddle buddy for the cold weather and likely to strip down, feeling overheated even in a snowdrift

  • BEEF HEART STEW WITH DUXELLES: eating these fills those who consume it with confidence, making them more solicitous and dominant

  • LIME-GLAZED GOAT HEART SATAY: eating these intensifies sensation, making characters more sensitive to both pain and pleasure

  • CINNAMON GLUWEIN: drinking a cup of this hot beverage will make characters especially honest

The nature of the booths set up for performances, workshops, and other goods focuses around the festival's dominance and submission themes. These persist throughout the day regardless of the hour or the audience, so very few people can be found consistently at their places of work during the day this week. In addition:
  • Skala and diabel NPCs may offer to share their partner(s) with the Void-touched, or ask to share theirs.

  • PIOTR, a farmer, brings tools over from the farm including bridles and saddles, which can be found at a booth near some hunters who've made anal plugs that end with real animal tails, as well as muzzles.

  • The cages from the Moot Hall have been moved into the streets, and people are allowed to move freely in and out of them. One of them has been covered in curtains to function as a glory hole booth.

  • Some niez and wilk NPCs line up near the main event stage and kneel to offer themselves as human furniture.

However, characters may also come across some carnival games operated by NPCs who are eager to help the Duchess find her heart! Some involve slaughtering livestock by removing their hearts—rest assured, these livestock were already on the menu, but their ritual sacrifice will now involve the cutting out of their hearts. Cut out an animal's heart yourself, or just attend the show! Many of the townspeople will get into it, painting their faces with animal blood or drinking from it.

writer's block?
If you're struggling to pick a way to engage the prompts, try reacting to being assigned a dominant or submissive role, scenes where your character is starting to feel the effects of the food, watching (or participating in) a performance, or joining in on a gory animal sacrifice. NPCs that are usually welcoming may strongly pressure even new arrivals to participate in their cultural festivities.


the fathomless dark

At the outer edges of the forest, shadows grow long and the air grows thick. Though the sun never grows warm red-gold with sunset, the wood darkens. Birdsong is replaced by the click of mandibles and the skitter of many legs. Anyone who ventures out this way will soon find it difficult to see before them, even in the middle of the day — eventually, even the brightest magical light source or darkvision cannot stretch further than a few inches.

In the void, the air feels heavy, as if it were not air at all but some more solid mass. Almost like liquid-smoke, it presses down upon you. Slowing your movements. Characters who push too far into the void may stop being able to move at all, and find themselves given over to insanity if they collapse, unable to draw themselves out. This is just one of many dangers.

Monsters thrive this far out. Huge, blood-red spiders the size of hunting dogs drop from the treetops. In addition to their venomous bite, which contains a fast-acting paralytic, these creatures are clever: they attempt to use their webbing to entangle any trespassers, binding limbs together or to trees. If you're unfortunate to become fully cocooned, you don't have long before this forest will be the last thing you see.


Those who seem lucky enough not to run afoul of the monsters here are in for a worse fate. The void can play tricks on your senses. As madness sets in and you lose all sense of direction, you may also lose control of your body — what is that steers your hands to turn against your friends? Why does it sound like your own voice whispering?

In the fog, you may also hear the voices of those familiar to you — people you know from the town, or people whom you know with almost perfect certainty aren't here. these figments may recreate unhappy memories or force trespassers to hallucinate their worst nightmares. Nothing is as it seems in the void, and when you swing at these figments, desperate to silence them, it might not be a figment at all, but a friend in the flesh trying to help you. By the time you see their true face, it could be too late to stop yourself.

writer's block?
If you're struggling to pick a way to engage the prompts, try fighting a monster, hallucinating your worst nightmares, and/or attacking a friend or stranger!


HIDING INSIDE EACH OF US

Uh oh spaghetti-os.

The marks worn by all residents of Rubilykskoye aren't just cool body art, as it turns out. The town is full of rumors, whispered in shadows and over candles of a starving creature hiding in the dark corners of your chest. Feed your inner beast, they say, before it finds a way to feed itself.


Alas, its emergence is inevitable — sooner or later, the horrible things that happen here pile up and make someone repulsed by the idea of human contact. Someone holds themselves back, bites their tongue, or simply does not believe the stories. Today, for one reason or another, that creature is coming out. Someone hasn't been keeping it sated.

Symptoms escalate over weeks, from monstrous irritability to full-blown body horror transformation, where people physically shed their human forms and evolve into the monsters this place made them. Once a person becomes something more (or less) than human there's only one way to go back — sate the beast.

someone else transforms
Poor Merta Chesnokov, the usually stalwart older woman who mans the Apothecary, has been beset by unusual requests in addition to her regular demands, not to mention sweating blood. The festival, a rash of skala blood flu, and a little extra town chaos in January, has brought a high demand to her little shop. Now there's also a local fashion springing up for teas and herbal remedies sourced from the recently revealed tropical mountains.

After another failed tisane test drive, and the third customer asking for a new kind of aphrodisiac to add to their festival food, she was seen tossing down her work knife with uncharacteristic frustration, and taking an "early lunch" that she didn't return from that night. Though her children, friends and employees reach out to her, there's no sign of her until you stumble upon her in the woods.

Merta overboils with her suppressed fury as her body distorts and her flesh blackens and crusts. Her attempts to hold off her transformation have failed, and Merta turns into a Smoldering Skink, a large repillian creature whose thick scales hold back her magmatic insides. The noise she makes is an unhearthly hissing scream like a boiling kettle, and she attempts to vent her pent-up stress by wildly attacking everything in sight. Immediately, the surroundings catch aflame! There will be a small fire eating at the dead wood of a long winter if it's not put out, but your first priority might have to be fielding a stampeding lizard with massive teeth and burning hot scales...

(There are other monsters lurking in every townsperson — feel free to invent your own npc monsters and scenarios!)


you waited too long
At first, as you hide yourself from your darker impulses, a subtle itch develops under your skin. An irritability that makes you snap at the person who bumps into you on the stairs because all those fleeting emotions that you've been repressing bubble to the surface. Every dark thought you've had about being here, all the fears of never getting home, of being surrounded by ticking time bombs, the anxiety of wondering who you might hurt or what relationships you might betray by doing what you have to do. The anger. Oh, the anger.

Maybe you shut yourself in your room or run into the woods to hide away, but there's only so much you can do to deny the itch that grows into hunger like a spark catching and growing to wildfire. Someone comes to check on you. That knock on the door or crunch of leaves in the wood that fills you with dread at what you might do and hope that you will be sated.

As claws and fangs and scales and spines and fur grow and your body transforms with a sickening crunch of bones and peeling of skin, so do your appetites. If you won't sate them, you'll lose yourself to your beastly impulses sooner or later, mauling friends and taking your fill. Is it better or worse if only your claws get inside of them?
princess_of_ida: (64)

[personal profile] princess_of_ida 2024-02-07 03:08 pm (UTC)(link)
"You can ask me anything. I might even answer," Ianthe replied. She placed one more log in the stack and sent the skeleton off back to her house. The construct walked away, leaving the two of them alone.

"I'll probably answer," she clarified, walking over to where he was. Her eyes immediately went to his injured hand. "Give me your hand."
nospecialhurry: (dark profile)

[personal profile] nospecialhurry 2024-02-07 03:12 pm (UTC)(link)
His first instinct is to pull back and keep his injury to himself. If he were feeling more like himself he already would've done that, pulled out the shard of wood, wrapped it, and gotten back to work.

"Those in the woods, were they all once villagers?" He approaches her, cautious as a feral cat, and holds out the injury. As the blood rolls over his palm, there's a strong and sudden scent of smoke and smelting iron. "Or is it half and half? Lost people and local fauna?"
princess_of_ida: (27)

[personal profile] princess_of_ida 2024-02-07 03:25 pm (UTC)(link)
"You'll need to be more specific," Ianthe replied, taking his hand in hers. Golden phalanges gripped the end of the splinter and necromancy allowed it to be pulled out smoothly, without pain or pieces breaking off. Blood welled up, the scent of industry growing thicker, but then stopped as Ianthe had it clot and stop.

"The large spiders, giant snakes, large insects, and yeti are local fauna. The monsters are very noticeable. Unique and aggressive. Powerful." She rubbed his blood between her fingers. "It's possible with the recent tropical area discovered there are more dangerous fauna, but they haven't come down into the woods."
nospecialhurry: (headache)

[personal profile] nospecialhurry 2024-02-07 03:44 pm (UTC)(link)
Magic. Why does it always have to be magic? Why can't it be snakes or something reasonable like that?

"If it's a curse, there has to be a source. A physical object. A trigger event. I...hmm." He flexes his hand. The drops of blood that had turned to smoke around his ankles continue to twine around his legs. "Forgive me, I'm not at my best right now. I should've introduced myself before ..."

"Percival Fredrickstein von Musel Klossowski de Rolo III. But most people just go with Percy."
princess_of_ida: (Default)

[personal profile] princess_of_ida 2024-02-07 04:50 pm (UTC)(link)
"According to legend, the source of the curse is the Void after a man lasen with jealousy and kust disappeared into it. When he emerged, he and all were cursed. It manifests on the locals at puberty, and it's through the satiation of zadza - violent or sexual urges - that soothes the monster back to sleep." At least that was the bare bones explanation.

Ianthe was not going to bother even attempting to remember that name. Percy was good enough. "Ianthe Naberius. I'm the Deathwarden of Rubilykskoye." She lifted her fingers as she watched the blood waft away. "Are you normally smokey?
nospecialhurry: (dark profile)

[personal profile] nospecialhurry 2024-02-07 05:05 pm (UTC)(link)
"Ah." He doesn't say something like 'oh, you can see it as well?' because it's quite clear that she can and that's troubling. Looking down at his feet, he can see the blood-smoke curl about him like an overly friendly pet.

"Generally speaking, no." He hasn't fully transformed, just a gentle surprise slip into a smidge of monster. The problem is less that he's a monster, but rather whether or not this is a new monster. He'd thought that the possession had ended, and it might've, but how can he know for sure? "It's happened before, but not in some time."
princess_of_ida: (Default)

[personal profile] princess_of_ida 2024-02-07 07:21 pm (UTC)(link)
"What triggered its appearance before?" It was time to sus out if this was a partial transformation or an unfortunately dormant ability resurfacing.

"I have a lot of experience with the curse."
nospecialhurry: (ah shit)

[personal profile] nospecialhurry 2024-02-07 07:43 pm (UTC)(link)
"Unless we truly are in Hell or the nearby realms, nothing here could cause it." His soul is still owned by another, and he feels that terrible emptiness where there was once heat in his belly, so it's unlikely to be Orthax manifesting. That said, he is not about to go into detail with a stranger and especially one that appears to be some flavour of necromancer.

"I had thought that the transformations took a little longer to happen; even if one was newly arrived."

princess_of_ida: (42)

[personal profile] princess_of_ida 2024-02-07 07:52 pm (UTC)(link)
"Under ideal circumstances, it does take several weeks, but there are other factors that can accelerate the process," Ianthe pointed out.

"The most poignant and common one is intense emotional stress. Drug withdrawal, high levels of physical pain, and exposure to the Void are some of the other known ways to trigger partial or full transformations. With new arrivals, the stress tends to get them."
nospecialhurry: (headache)

[personal profile] nospecialhurry 2024-02-07 08:33 pm (UTC)(link)
Percy doesn't look particularly stressed, but that doesn't mean much. (Or in other words, his face is just always like that.)

"And the best remedy on offer is sex or violence? Once begun, can it fade on its own?"
princess_of_ida: (81)

[personal profile] princess_of_ida 2024-02-07 08:38 pm (UTC)(link)
"The only way to 'reset' yourself is to sate your zadza. It won't just go away, nor can those of us with control over bodily systems just remove it." Neither Ianthe nor her lord could just make it cease with necromancy; they've tried.

"Word of warning: if there's something specific you're intentionally repressing, it doesn't matter how much you fuck or fight, the curse will come for you."
nospecialhurry: (dark profile)

[personal profile] nospecialhurry 2024-02-07 08:59 pm (UTC)(link)
While Percy tends towards being able to hide his emotions, a measure of acrimony seeps around the edges. This, in turn, physically manifests as a lazy coil of smoke and the glow of a furnace when he opens his mouth to speak.

"Damn. Damn it all to some other Hell."
princess_of_ida: (68)

[personal profile] princess_of_ida 2024-02-07 09:05 pm (UTC)(link)
Ianthe was unimpressed by the minor temper tantrum. She was more concerned with the growing evidence of a partial transformation.

"Pick the axe up."
nospecialhurry: (Default)

[personal profile] nospecialhurry 2024-02-07 09:12 pm (UTC)(link)
Percy doesn't move at first. He closes his eyes, takes a couple of deep, steadying breaths, and does once last internal 'check' to see if he can feel any flavour of demonic presence. If they're going to do this -- whatever this might be -- he doesn't want to do it without reason.

Once he's satisfied, he nods his head and picks up the axe. "I don't want to hurt anyone."

Liar.

"...not without cause."

There we go.
princess_of_ida: (85)

[personal profile] princess_of_ida 2024-02-07 09:19 pm (UTC)(link)
"Cause is very easy to find," Ianthe pointed out. She widened her stance to set herself more solidly. "And if you turn into a monster, it's very bad for this village."

She gestured at her torso. "Bury the axe in my chest. Imagine me as whomever you need to do it. Sate your zadza. Don't worry... You won't kill me."
nospecialhurry: (Default)

cw: violence, gore, just don't play with axes, kids.

[personal profile] nospecialhurry 2024-02-07 09:26 pm (UTC)(link)
Another flutter of expression - fear, surprise, maybe need - and trusts that either she means what she says or she'll be dead. There's a chance it's some manner of set-up, but this is one way to find out.

"One moment." His voice is back to it's usual cool tone. Percy rests the axe on the stump and quickly undoes his shirt and puts it (and his overcoat) off to one side. If they're doing this, blood is always a pain to get out of clothing.

"Thank you, Ianthe. I ...well, I suppose we'll talk after." Taking up the axe, he seems used to the heft of it, and then when he turns to look at Ianthe, his expression shifts. Following her advice, he reaches down into that ugly wellspring of anger that's all his own creation. He breathes in and out, a little shudder, and that molten metal glow seems to radiate from his mouth and eyes.

Percy swings the axe with confidence and some measure of force. Not quite as much as he's capable of, but it ought to be a solid enough hit to her ribs.
Edited 2024-02-07 21:31 (UTC)
princess_of_ida: (25 blood)

cw: violence, gore, pain kink

[personal profile] princess_of_ida 2024-02-07 09:43 pm (UTC)(link)
Blood was the least of concerns for a necromancer. Ianthe did take the opportunity to look over Percy's torso once it was bared to her. There was wiry muscle underneath his clothes that added an interesting layer to him. He had the air of a privileged asshole - she could smell her own kind - but the past he alluded to had caught her attention.

Something glittered in Ianthe's eyes as Percy readied himself, something that spoke of anticipation. The pain that would come from this was worth it. She could turn her pain receptors off, but why would she?

The axe but into her chest, splitting skin and muscle with a spray of blood. Bone cracked and jagged edges pierced into her lungs. She gave a cry of pain and stumbled to the side so the axe head would rip clear off her on the follow through. She did not fall, even as her chest was ruined by the axe, her breathing that sucking sound that accompanied a collapsed lung. It hurt... it hurt so much. Fuck that was hot and she almost blacked out.

Doubling over, she braced herself on her thighs as regeneration started knitting her body back together. Thanergy surged through her body as blood painted the ground. It took about a minute for her lung to repair itself.

nospecialhurry: (Default)

[personal profile] nospecialhurry 2024-02-07 11:26 pm (UTC)(link)
It's not until she's healed enough to stop bleeding that the glow dims in his eyes and the smoke fades on the breeze. He doesn't apologize for harming her, nor does he seem particularly upset by his own outburst. Really, the only thing that bothers him about it all is that he had to do it.

With care, he puts the axe back down on the stump and moves to be a bit closer to Ianthe. "Is there anything I can get for you?"
princess_of_ida: (5 blood)

[personal profile] princess_of_ida 2024-02-08 02:32 pm (UTC)(link)
Ianthe lifted her eyes to Percy, the look in them holding an intense hunger as though she would eat him alive and he'd love every moment of it, but it passed quickly as it was locked away. Straightening up, she fingered the tear in her top and decided it wasn't worth repairing.

"I'm good," she replied, voice a bit thick before she turned her head to cough up some clotted blood. Wiping her mouth, she then gestured with her hand and made all the blood - on herself, the ground, the axe, and Percy himself - decay rapidly to ask and dissipate on the wind.

"You're looking less smokey. Good."
nospecialhurry: (Default)

[personal profile] nospecialhurry 2024-02-08 02:45 pm (UTC)(link)
"Not what I usually do to clear my head, but it worked." He looks a bit younger now, his true age showing through and there's a softness around his eyes that wasn't there before. Percy may have a fountainhead of anger in him, but when he's not getting egged on by zadza, it's buried far below his affable self.

He runs a hand through his hair and quickly tugs on his own shirt. He moves oddly as he does so, but it's only to keep his back turned away from Ianthe. A spray of smaller scars over his front isn't much to look at, but his back is a different matter.

"Going forward, I should be able to better recognize the signs, and I do feel that I am in your debt. I could've really hurt someone." He did, with an axe, but he doesn't mean in that way. "Thank you, again."
princess_of_ida: (61)

[personal profile] princess_of_ida 2024-02-08 02:54 pm (UTC)(link)
With his back turned, Ianthe's gaze trailed down the knobby ridge of his spine and resisted the urge to draw phalanges down along it.

"One of the perks of being immortal," she commented, taking the torn ends of her shirt and tying them together so it wouldn't hang open and expose a tit. "What do you normally do to unwind?"
nospecialhurry: (have you considered)

[personal profile] nospecialhurry 2024-02-08 02:58 pm (UTC)(link)
As she ties her shirt, he realizes that he ought to do better, and he gestures that if she wants it, he'll give her his shirt while they walk back to the boarding house. If she's comfortable as is, they can stay there and he'll likely return to chopping wood.

"Work, mostly. I have a forge and I like to tinker, a little." More than a little. "Read or sketch if I'm waiting on something to cool."

"Failing that - " Chopping wood.

"And yourself?"
princess_of_ida: (Default)

[personal profile] princess_of_ida 2024-02-08 03:31 pm (UTC)(link)
Raising her hand to stave off the offer of Percy's shirt, Ianthe was fine with her shirt as it was. She'd head back home soon enough; it wasn't far away from their current location.

"Research. I'm a necromancer; there's always something to work on." Several things. It was difficult to focus on one for long. "But I also keep my swordskill sharp. Barring that, this place's favored past time." Sex. She was taking about sex.

"What sort of things do you like to make?"
nospecialhurry: (headache)

[personal profile] nospecialhurry 2024-02-08 03:47 pm (UTC)(link)
Confirmation. He'd truly hoped that he wouldn't have to interact or exist on the same plane as any necromancers, but life is never that easy.

"Mostly I make arrows, ammunition, and the like. I've no skill for armour or swords." Which is not much of an answer. "I work alongside a group of adventurers for hire and there's always something someone wants."

"I don't have a lot of 'down time'." He'd never really planned out what he would be doing after the death of the Briarwoods. It was enough that they died, and he was aware that his life after that would be as Orthax's tool.
princess_of_ida: (34)

[personal profile] princess_of_ida 2024-02-08 04:12 pm (UTC)(link)
"Ah. A mercenary." Group of adventurers for hire? Fucking stupid way to put it.

"Your skills will be of great use here in Rubilykskoye. The Hunters Lodge can use a fletcher and a handloader. Then again, they still use musket guns." Ianthe opted to not mention that Percy was going to find he'll have a lot of free time.

pew pew = happy percy.

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