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rubilykskoye mods ([personal profile] rubimods) wrote in [community profile] rubimemes2024-06-18 01:02 pm
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SUMMER TEST DRIVE MEME

⚰︎ ⍢ ⌲ ⍚ TEST DRIVE MEME:
Welcome to RUBILYKSKOYE — a dark, horror-smut game where player choices will drive a mod-run storyline about the world and its NPCs. This test drive meme provides a medley of prompts evoking the game's general tone.

THESE THREADS CAN BE GAME CANON if both players are accepted into the game and agree to it. However, if players who'd prefer to start fresh are welcome to reuse these prompts in their own personal logs upon acceptance into the communities. Note: the universal test drive arrival prompt will not be repeated on the coming event log, but players are welcome to reuse the prompt.

CONTENT WARNINGS for this game include: monsters, body horror, dub-con, non-con, religion, blood/violence, and marking/branding, loss of autonomy/self, and mental influences. This log additionally has warnings for: nudity, D/S mechanics, public sex, aphro, death, missing persons.

If you have QUESTIONS about the test drive prompts, please ask HERE. Questions about the game itself or the general setting should be directed to the FAQ.

FAQSETTINGCALENDARRESERVESAPPLICATIONS



IN THE WOODS SOMEWHERE

The chirping of partridges in the treetops rouses you. Light barely filters through the canopy, just enough to suggest daylight. By the time it reaches the forest floor, the light has taken on a sickly green. You lie amongst the frost-covered mosses and ferns, the frozen soil cold and just a little damp on your bare skin.

Wherever you were before this moment, whatever you were doing or wearing, when you awaken in this forest, you find yourself naked and helpless as the day you were born. As you sit up and get your bearings, aside from a brief wave of disoriented nausea, you seem to be no worse for wear than you last remember.

You seem to be alone. The gnarled oaks and moss suggest no sign of civilization or sentient life. Just flickers of movement from curious squirrels or brave lizards emerging from a temporary retreat from the wintry weather. With your feet under you, and you'll find the wood is filled with berry bushes and nut trees, though much of the fruit has been picked clean. The freshwater stream that runs north-south, populated by both poisonous toads and delicious crawdads, is running actively again as the weather warms back up from the recent snowstorm.

As you explore, you may run into others with stories just like yours. Some may have already formed clumsy nudist groups, others may still be processing their confusion, with no memory of how they got here. Now is a good time to overcome any hang-ups you have about modesty; it's going to be a long hike, and the weather isn't quite amenable to your lack of.

Turn your back to the darker, shadowy parts of the forest and eventually the glow of manmade lights and the curve of a dirt road may come into view. At the edge of the wood, you'll find a town surrounded by a fifty-foot wall of beige stone. The only entrance is an iron gate positioned on the southern edge. When you arrive, the gate is already open, welcoming people inside.

This quaint, historic town of five-thousand has cobbled street and signs lit by gas lamp. Wooden shutters protect otherwise open-air windows on the buildings, which are all under three stories with gabled roofs. A number of businesses hug the main street — a clockmaker, a cobbler, a grocer — while residential homes sprawl outwards towards the wall. At the far end of the main street, visible about a mile to the north now that the trees and the enormous wall is out of the way, sits a castle with three towers.

When you enter, the streets are full of people, but despite any efforts on your part to hide or make excuses, they don't seem offended by your nakedness. Even families with children don't gawk or look twice. Those determined to find proper clothing regardless will find that modern clothing stores aren't available — the closest this town has is a tailor's shop and a stand in the central marketplace selling scarves and blankets.

breaking and entering
If you intend to have your character break into someone's house or yard to steal some of their clean laundry, please review the info about game laws on the FAQ and give the mods a heads up HERE.



Fortunately, the people of the town are very generous! Anyone who ask the locals will be directed to the boarding house for both clothes and a place to stay. Accessible through an embellished iron garden gate and obscured by hanging plants, trees, and vines, beyond an overgrown yard in the residential sprawl of the town is a bright-red door, which opens to a spacious cottage of several stories. Parts of the house still bear the dust of disuse, gathered on various furnishings — bedding, sofas, curtains, wooden tables. However, it's already full of people! Anyone who's already appeared in the village just as you did today lives here. Once inside, you may notice patchwork repairs have been made, and some scorch marks still linger from a recent fire, and some furniture is still lying around in splinters.

Tonight, a few of the townspeople will help out with the new arrivals. They stock the kitchen and prepare a communal dinner of parsnips, pheasant, and squash. During dinner, they (and those outsiders who've already begun to settle) sit down at the enormous wooden dining room table and help orient the newcomers and answer their questions.

finding roommates
Don't spend too much time in the dining room going for seconds, though. You'll want to claim a bedroom quickly because each one only has two full-size beds, and there aren't enough spaces for everyone. The last people upstairs will need to double up to squeeze in. Roommates will not be mod-assigned; players should coordinate directly with one another to determine their living arrangements.


Get a good night's rest. By the light of day, locals will help get the new arrivals set up on the coal stove with breakfast. You may notice they're dressed in a way you would almost call normal — at least, in a manner befitting 19th century Eastern Europe. As you find your way around town to get your bearings, folks are eager to help you find a place to apply your skills so you can contribute to your new home.


writer's block?
If you're struggling to pick a way to engage the prompts, try: naked hiking, acquiring clothing or other inventory items, asking questions at dinner/orientation, or staking your claim on a bedroom!



THE FESTIVAL OF SUMMERTIDE

Summer is in full swing, which means it's time to take advantage of the warm weather! Around the town, various games are being played, some sport-based and some more concerned with creativity, problem-solving, sex, or 'fun'. Each round begins with a prayer to the Duchess. Not bowing your head in prayer may get you a few stares from locals, or worse-- opponents may be extra motivated to defeat someone so disrespectful to her Grace.

Each Thursday, buildings are festooned with wreathes of wildflowers, tables are laden with food and drink, and everyone is given colored sashes to wear over their clothes. Festival goers are not allowed to enter the main events unless they wear a sash, and to get a sash they must reveal their curse marks. Those marked with the curse of Wilk receive blue sashes, Diabel get red, Skala receive green and Niez are as ever adorned with grey.



Summertide, the locals are eager to explain, is a festival about adapting to the needs of others, and accepting things as they are. What perhaps isn't explained nearly so well is the expectations placed upon festival goers. Each event has a goal to be achieved, balanced on the point of competition or participation.

Tables overflow with refreshments, especially drinks and chilled fruit to cool the summer heat. Rubeans traditionally spice their foods with aphrodisiacs, something that is so culturally normal to them that they don't feel the need to mention it.

  • An outdoor feast starts the festivities, with commanders, who are expected to give orders, and followers, who must follow the whims of commanders, whatever they decree. Who commands and who follows is decided by the curse-marked sash participants wear. But there's a twist-- every three hours, a horn blows, and the roles switch at random; commanders become followers and vice versa. Many festival-goers, now in a position of command, are eager to get petty revenge on the followers now at their mercy.


  • Fencing! For health reasons, any cut must be properly cleaned, and kept free of contaminants; for this reason, fencers are expected to compete fully naked. Otherwise, you might get some cloth in your cuts!


  • Wrestling! Wrestlers are well-oiled for the matches, making it hard to keep your grip on a slippery opponent. The winner of the match is declared when they have their opponent pinned... and at that point, the winner can do anything they like to the loser until they can get away, if they even want to.


  • A game going on throughout the town, regardless of whether someone consents to participation, is something the locals call Lock and Key. The rules are explained after you are grabbed and tied by your wrist (or ankle, whatever was available) to someone else: the locked binding tying you two together is blessed to be unbreakable until you each draw one another's blood... or find the key, stashed somewhere in the town. Good luck!


  • Anyone who refuses to play along will be ejected from the festivities, and made to run through the crowd while being whipped with thin wooden sticks.


  • Throughout all of this, some of the implementation of these games may occasionally come across as either overly cruel or overly kind. The common people of Rubilykskoye are of two minds when it comes to the treatment of newcomers: some think you are beneficent, sent to fix their problems and free them of your woes. These people, called Blackguards, will do their best to make sure your participation in the games is not marred by cheating, excessive violence, or pain. But others, called the Zlatniki, think little of the outsiders coming into their lands, and will do their best to twist their native traditions toward cruelty and vindictive unfairness when it comes to the Void-touched.

    writer's block?
    If you're struggling to pick a way to engage the prompts, try participating in events, having your characters go against opponents, be drafted into the games against their will, or watching others perform!


    NIGHT OF THE HUNTSMEN

    Rumor moves through town quickly: two nights ago, a hunting party went out into the wood, and no one has seen them since. Anyone who wants to prove their worth to the community is encouraged to join the search parties going out to look for them; in Rubilykskoye, those who provide food for the community are highly prized, especially when they brave the woods to do so.

    You see, the woods aren't entirely safe. Near the town, it's nothing to be alarmed by, and of course the search parties find nothing there. They must delve deeper, and that's where you end up. At the outer edges of the forest, shadows grow long and the air grows thick. Though the sun never grows warm red-gold with sunset, the wood darkens. Birdsong is replaced by the click of mandibles and the skitter of many legs. Anyone who ventures out this way will soon find it difficult to see before them, even in the middle of the day — eventually, even the brightest magical light source or darkvision cannot stretch further than a few inches.


    Many peel off, going back to the town proper. The searchers become fewer and fewer. Maybe some of them are going back home, but maybe they're getting lost. Eventually, you walk around a large tree, and you're alone. It's just you and the Void.

    The air feels heavy, as if it were not air at all but some more solid mass. Almost like liquid-smoke, it presses down upon you. Slowing your movements. Characters who push too far into the void may stop being able to move at all, and find themselves given over to insanity if they collapse, unable to draw themselves out. This is just one of many dangers.

    Monsters thrive this far out. Huge, blood-red spiders the size of hunting dogs drop from the treetops. In addition to their venomous bite, which contains a fast-acting paralytic, these creatures are clever: they attempt to use their webbing to entangle any trespassers, binding limbs together or to trees. If you're unfortunate to become fully cocooned, you don't have long before this forest will be the last thing you see.



    Those who seem lucky enough not to run afoul of the monsters here are in for a worse fate. The void can play tricks on your senses. As madness sets in and you lose all sense of direction, you may also lose control of your body — what is that steers your hands to turn against your friends? Why does it sound like your own voice whispering?

    Yet the further you go, the more convinced you become that the missing hunters are near by. You're sure you can hear them on the wind, their voices calling out between the trees. Did you just see something out of the corner of your eye? You have to find them. You have to make all this darkness worth it.

    writer's block?
    If you're struggling to pick a way to engage the prompts, try fighting a monster, hallucinating your worst nightmares, and/or attacking a friend or stranger! Feel free to find the bodies of the missing hunting party-- or hallucinate that you did.


    RELEASE YOUR INNER BEAST

    Something's wrong here.

    The marks worn by all residents of Rubilykskoye aren't just cool body art, as it turns out. The town is full of rumors, whispered in shadows and over candles of a starving creature hiding in the dark corners of your chest. Feed your inner beast, they say, before it finds a way to feed itself.


    Alas, its emergence is inevitable — sooner or later, the horrible things that happen here pile up and make someone repulsed by the idea of human contact. Someone holds themselves back, bites their tongue, or simply does not believe the stories. Today, for one reason or another, that creature is coming out. Someone hasn't been keeping it sated.

    Symptoms escalate over weeks, from monstrous irritability to full-blown body horror transformation, where people physically shed their human forms and evolve into the monsters this place made them. Once a person becomes something more (or less) than human there's only one way to go back — sate the beast.

    someone else transforms
    Early one morning, alarm bells are rung. The people of Rubilykskoye are quick to explain while boarding up their windows and locking their doors: The Szymanskiy brothers have all transformed! Their inner beasts - duchozweirz, the natives call it - take the form of creeping, skeletal horrors. The beasts hunt and to kill, ripping their prey apart, but that's not all they can do.

    Those who are lucky enough to escape one of the Szymanskiy triplets will leave feeling... changed. The psychic residue these monsters give off cause the afflicted to seek out danger with reckless abandon; they will run toward the monster, into fights, and refuse safety when offered. They must be restrained in a secure location to wait for the pheromones to wear off.

    (There are other monsters lurking in every townsperson — feel free to invent your own npc monsters and scenarios!)


    you waited too long
    At first, as you hide yourself from your darker impulses, a subtle itch develops under your skin. An irritability that makes you snap at the person who bumps into you on the stairs because all those fleeting emotions that you've been repressing bubble to the surface. Every dark thought you've had about being here, all the fears of never getting home, of being surrounded by ticking time bombs, the anxiety of wondering who you might hurt or what relationships you might betray by doing what you have to do. The anger. Oh, the anger.

    Maybe you shut yourself in your room or run into the woods to hide away, but there's only so much you can do to deny the itch that grows into hunger like a spark catching and growing to wildfire. Someone comes to check on you. That knock on the door or crunch of leaves in the wood that fills you with dread at what you might do and hope that you will be sated.

    As claws and fangs and scales and spines and fur grow and your body transforms with a sickening crunch of bones and peeling of skin, so do your appetites. If you won't sate them, you'll lose yourself to your beastly impulses sooner or later, mauling friends and taking your fill. Is it better or worse if only your claws get inside of them?
    ligature: (angel got his wings alright)

    [personal profile] ligature 2024-06-29 03:38 am (UTC)(link)
    [months, in fact. he's been here since February, and the scents of the forest have intermingled with the fibres of his clothes, settled into his hair. a bit of wet dog, too; of course he would continue his habit of picking up strays.

    he drops the little metal spatula and container of calk the second he hears that voice--that voice--and stumbles upright, leggy as a yearling deer on ice. when he whips around to face Hannibal, it's impossible to separate the terror from the hope, the longing, in his eyes.]


    Hannibal.

    [his eyes dart to the closed door, then back to Hannibal's face. for a moment he struggles to find the words, continues coming up empty, and so can only say, stupidly,] I, uh. Didn't know this was your room.
    relished: (O8QUCzv_sways)

    [personal profile] relished 2024-06-29 04:35 am (UTC)(link)
    [a soft, even thrumming in his ears; his heart beat. he takes one more step toward him, slowly closing more distance between them. a careful dance. there's been time between them, that much he knows. he sees into Will as he always does, then a reflection back at himself.

    his movements are relaxed in contrast, all controlled. there is no hiding behind the veil any longer, yet he can't disguise how much he is searching into the very back of Will's head. he knows that look, yet it feels new to him in this moment.

    he offers reciprocity, an acceptance, in return.
    ]

    [accent thickened by emotion, he goes along with it,] Neither did I.

    [tension is wavering. he remains where he is because it is a dance. if Hannibal closes in too quickly, one of them may end up dead. he doesn't know if something has changed. Will's expression doesn't lie, but he needs to be sure, so he cuts straight to the point.]

    How long have you been here?
    ligature: (what a breakup scene)

    [personal profile] ligature 2024-06-29 05:02 am (UTC)(link)
    [Will doesn't move as he advances, pinned in place by both the force of Hannibal's regard and... yes, call it desperate curiosity, to see what he'll do. his hands remain loose at his sides, and in the forearm length sleeves of his kaftan shirt it's doubtful he is sporting any concealed weapons. the tools on his utility belt are simple and straight forward, and he could certainly kill with that hammer.

    he does not want to kill Hannibal with that hammer. he does not want to hurt Hannibal, not like that. he wants--he wants--]


    A little over four months. I think, [he admits, unsteady and artless. he stares at Hannibal's inscrutable face and, at last, cracks an agonized grimace of a smile, before it flickers and fades away like a guttering candle.] I looked for you.

    [at this closer distance, the scar on his forehead is visible through a forelock of dark curls; it's at least two years old at this point.]
    relished: (2UYExgd_sways)

    [personal profile] relished 2024-06-29 05:57 am (UTC)(link)
    [the lack of movement reassures him. it still leaves some control in his court. if he had been stepping away, that would have set off alarm bells. he doesn't sense any anger, doesn't see him restlessly reaching for tools on his belt. four months of this strange town and it's no wonder he smells different. he looks different, too.

    'i looked for you'.

    barely two steps more and Hannibal has encroached on most of Will's personal space, leaving a foot between them, and that's being generous. there is nothing sweet about this, no endearing reassurance when the gap closes and he cants his head to not only meet Will's eyes, but to really look at him. to note the age of his scar, the lines around his eyes. one hand is tucked in his pants pocket, the other waiting on a possible chain of events-
    ]

    I found you.

    [and by what chance of fate to have their paths entangle once more? he doesn't believe it's fate. his words hang in the air like pointed stones. if he'd been asking for permission, it was with every step forward and there had been no resistance. his left hand reaches up, trails up along Will's arm with a steady pressure until it reaches the point between neck and collarbone. thumb gently presses into his throat, fingers graze toward the nape of his neck. somehow love accompanies his every touch.

    there is no normal here, no peace of mind or lack of threat. it's what the two of them had gorged themselves on all this time; a need, a hunger, a longing. he draws the contact out, pressing their foreheads together briefly. added assurance, or a test.
    ]
    ligature: (sweet dreams)

    [personal profile] ligature 2024-06-29 04:13 pm (UTC)(link)
    [Hannibal touches him, and his breath catches at the staggering intimacy of it, just that hand charting a course up his arm, the angle of his shoulders, to find the place where is collarbone and neck meet. the press of his thumb into his throat, the secure, curling grip of the fingers settling against the nape of his neck; Hannibal could kill him now so easily. and Will would let him.]

    Hannibal, [he says his name again on a shaky inhalation of breath, into this close space between them. with their foreheads touching, he wouldn't be surprised if Hannibal could feel the flicker of his eyelashes against his skin when he closes his eyes. Will raises his hands, one coming to rest against the bend of Hannibal's elbow, while the other settles over the space where he'd seen Francis Dolarhyde's bullet put a bleeding wound in Hannibal's stomach.

    a shuddering breath out--god, what is he doing--and the tip of his nose bumps against Hannibal's as he speaks.]
    You can't be here. [his hand follows the line of Hannibal's forearm up to his wrist near his own throat, curls his fingers around the elegant bones there. quieter, almost marvelling,] I can't believe you're here.
    relished: (pic#17130249)

    [personal profile] relished 2024-06-29 05:47 pm (UTC)(link)
    [he considers killing him and it would be so effortless. Will is easily folding under his touch and he can feel his heartbeat under his thumb, a flutter of adrenaline. he recalls their evenings together, of Will desperate to wrap his own hands around Hannibal's neck and never being able to bring himself to do it.

    soft lashes against skin. the two of them work as ying and yang, one exhaling while the other inhales, eyes fighting to stay open because he wants so badly to watch. more earth, sweat and hints of dog, then only Will; no overbearing scent of blood on their bodies.

    every touch acts as a gift, Will's hand a welcomed weight on his arm. he leans into each one, notes the way he chooses the placement of his hand over the new scar. they haven't ever been allowed this. here Will is, so open for him, yet the mixture of love and need is primal. he can feel the warmth radiating off of him. jaw clenches and he swallows the urge to bite.
    ]

    Yet I am.

    [nearly a whisper, but so confident, so sure. he almost almost responds to Will's hand around his by tightening his hold, instead deciding to loosen. all actions cause a reaction; his right hand that he'd held still in his pocket for so long finally palms itself against Will's waist, fingers twisting into fabric. close to the belt, if he needs it.]

    Do you want me to be here, Will?

    [noses brushing against each other again, he can feel Will's breath against his lips.]
    ligature: (lost)

    cw: cannibalism flashback

    [personal profile] ligature 2024-06-29 07:03 pm (UTC)(link)
    [they've already shared so many things between them that shouldn't be allowed, let alone shared: blood and death in abundance; the horror and the thrill of taking a life; the taste of Randall Tier's cooked flesh, honoured under Hannibal's knife, transformed into something exquisite and unparalleled in his atelier of a kitchen. Alana was right. their relationship has never known boundaries, and negotiating them has never been their strong suit, either. why should this be any different, just because they are in a new place where no one knows what they have done--to others, or to each other?

    Will drops his hand from Hannibal's stomach to find the fingers twisting in his shirt, and firmly, unflinchingly guides them to his belt. he nods once, tight and quick, breathes]
    yes, [into the warm, close space between them, and bends the rest of the way forward into Hannibal's space to kiss his mouth with barely restrained, transparent hunger.

    (did Hannibal lock the door? maybe he should have locked the door.)]
    relished: (Default)

    [personal profile] relished 2024-06-29 07:51 pm (UTC)(link)
    [this is what he always wanted. or, part of it. what Hannibal loves he loves into death's door, kneads it into place how he sees fit. between them, they played games with each other. hunting and scraping by with threats and attempts at lives until finally each of them were snagged by the fly's hook. he didn't want Will to have a family because he knew better, knew him better. they belonged together, dead or alive, and Hannibal wanted to orchestrate that himself. kill them all he'd told Dolarhyde.

    lines blurred between them back then. still blur. who's hand is really around who's throat?

    the toolbelt, which Hannibal was leaving as a last resort in case of a sudden change of heart, barely gets touched even as his hand is guided toward it. the plan was to remove it, to keep them in this charged state of purity. and it is pure, to want someone, to want to conquer someone in this way. lips crash together and he inhales again, relishing in the first taste of Will's mouth, eyes fluttering shut as they roll back into his head. this is a taste he will remember forever.

    grip fluctuates on his neck, moves up closer to his jaw, two fingers in the soft curls of hair around his ears. he handles Will in a delicate but firm way, focus back on the toolbelt to unbuckle it and let it drop, metal clanging against the floor. there's so much -- too much -- hunger. he kisses Will with a craving, a low groan in the back of his throat. he wants to consume him, wants to taste more of him than just the flesh of his lips.

    Hannibal is patient. he's able to maintain restraint, but not enough to resist the urge to sink his teeth into Will's bottom lip.
    ]