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rubilykskoye mods ([personal profile] rubimods) wrote in [community profile] rubimemes2024-06-18 01:02 pm
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SUMMER TEST DRIVE MEME

⚰︎ ⍢ ⌲ ⍚ TEST DRIVE MEME:
Welcome to RUBILYKSKOYE — a dark, horror-smut game where player choices will drive a mod-run storyline about the world and its NPCs. This test drive meme provides a medley of prompts evoking the game's general tone.

THESE THREADS CAN BE GAME CANON if both players are accepted into the game and agree to it. However, if players who'd prefer to start fresh are welcome to reuse these prompts in their own personal logs upon acceptance into the communities. Note: the universal test drive arrival prompt will not be repeated on the coming event log, but players are welcome to reuse the prompt.

CONTENT WARNINGS for this game include: monsters, body horror, dub-con, non-con, religion, blood/violence, and marking/branding, loss of autonomy/self, and mental influences. This log additionally has warnings for: nudity, D/S mechanics, public sex, aphro, death, missing persons.

If you have QUESTIONS about the test drive prompts, please ask HERE. Questions about the game itself or the general setting should be directed to the FAQ.

FAQSETTINGCALENDARRESERVESAPPLICATIONS



IN THE WOODS SOMEWHERE

The chirping of partridges in the treetops rouses you. Light barely filters through the canopy, just enough to suggest daylight. By the time it reaches the forest floor, the light has taken on a sickly green. You lie amongst the frost-covered mosses and ferns, the frozen soil cold and just a little damp on your bare skin.

Wherever you were before this moment, whatever you were doing or wearing, when you awaken in this forest, you find yourself naked and helpless as the day you were born. As you sit up and get your bearings, aside from a brief wave of disoriented nausea, you seem to be no worse for wear than you last remember.

You seem to be alone. The gnarled oaks and moss suggest no sign of civilization or sentient life. Just flickers of movement from curious squirrels or brave lizards emerging from a temporary retreat from the wintry weather. With your feet under you, and you'll find the wood is filled with berry bushes and nut trees, though much of the fruit has been picked clean. The freshwater stream that runs north-south, populated by both poisonous toads and delicious crawdads, is running actively again as the weather warms back up from the recent snowstorm.

As you explore, you may run into others with stories just like yours. Some may have already formed clumsy nudist groups, others may still be processing their confusion, with no memory of how they got here. Now is a good time to overcome any hang-ups you have about modesty; it's going to be a long hike, and the weather isn't quite amenable to your lack of.

Turn your back to the darker, shadowy parts of the forest and eventually the glow of manmade lights and the curve of a dirt road may come into view. At the edge of the wood, you'll find a town surrounded by a fifty-foot wall of beige stone. The only entrance is an iron gate positioned on the southern edge. When you arrive, the gate is already open, welcoming people inside.

This quaint, historic town of five-thousand has cobbled street and signs lit by gas lamp. Wooden shutters protect otherwise open-air windows on the buildings, which are all under three stories with gabled roofs. A number of businesses hug the main street — a clockmaker, a cobbler, a grocer — while residential homes sprawl outwards towards the wall. At the far end of the main street, visible about a mile to the north now that the trees and the enormous wall is out of the way, sits a castle with three towers.

When you enter, the streets are full of people, but despite any efforts on your part to hide or make excuses, they don't seem offended by your nakedness. Even families with children don't gawk or look twice. Those determined to find proper clothing regardless will find that modern clothing stores aren't available — the closest this town has is a tailor's shop and a stand in the central marketplace selling scarves and blankets.

breaking and entering
If you intend to have your character break into someone's house or yard to steal some of their clean laundry, please review the info about game laws on the FAQ and give the mods a heads up HERE.



Fortunately, the people of the town are very generous! Anyone who ask the locals will be directed to the boarding house for both clothes and a place to stay. Accessible through an embellished iron garden gate and obscured by hanging plants, trees, and vines, beyond an overgrown yard in the residential sprawl of the town is a bright-red door, which opens to a spacious cottage of several stories. Parts of the house still bear the dust of disuse, gathered on various furnishings — bedding, sofas, curtains, wooden tables. However, it's already full of people! Anyone who's already appeared in the village just as you did today lives here. Once inside, you may notice patchwork repairs have been made, and some scorch marks still linger from a recent fire, and some furniture is still lying around in splinters.

Tonight, a few of the townspeople will help out with the new arrivals. They stock the kitchen and prepare a communal dinner of parsnips, pheasant, and squash. During dinner, they (and those outsiders who've already begun to settle) sit down at the enormous wooden dining room table and help orient the newcomers and answer their questions.

finding roommates
Don't spend too much time in the dining room going for seconds, though. You'll want to claim a bedroom quickly because each one only has two full-size beds, and there aren't enough spaces for everyone. The last people upstairs will need to double up to squeeze in. Roommates will not be mod-assigned; players should coordinate directly with one another to determine their living arrangements.


Get a good night's rest. By the light of day, locals will help get the new arrivals set up on the coal stove with breakfast. You may notice they're dressed in a way you would almost call normal — at least, in a manner befitting 19th century Eastern Europe. As you find your way around town to get your bearings, folks are eager to help you find a place to apply your skills so you can contribute to your new home.


writer's block?
If you're struggling to pick a way to engage the prompts, try: naked hiking, acquiring clothing or other inventory items, asking questions at dinner/orientation, or staking your claim on a bedroom!



THE FESTIVAL OF SUMMERTIDE

Summer is in full swing, which means it's time to take advantage of the warm weather! Around the town, various games are being played, some sport-based and some more concerned with creativity, problem-solving, sex, or 'fun'. Each round begins with a prayer to the Duchess. Not bowing your head in prayer may get you a few stares from locals, or worse-- opponents may be extra motivated to defeat someone so disrespectful to her Grace.

Each Thursday, buildings are festooned with wreathes of wildflowers, tables are laden with food and drink, and everyone is given colored sashes to wear over their clothes. Festival goers are not allowed to enter the main events unless they wear a sash, and to get a sash they must reveal their curse marks. Those marked with the curse of Wilk receive blue sashes, Diabel get red, Skala receive green and Niez are as ever adorned with grey.



Summertide, the locals are eager to explain, is a festival about adapting to the needs of others, and accepting things as they are. What perhaps isn't explained nearly so well is the expectations placed upon festival goers. Each event has a goal to be achieved, balanced on the point of competition or participation.

Tables overflow with refreshments, especially drinks and chilled fruit to cool the summer heat. Rubeans traditionally spice their foods with aphrodisiacs, something that is so culturally normal to them that they don't feel the need to mention it.

  • An outdoor feast starts the festivities, with commanders, who are expected to give orders, and followers, who must follow the whims of commanders, whatever they decree. Who commands and who follows is decided by the curse-marked sash participants wear. But there's a twist-- every three hours, a horn blows, and the roles switch at random; commanders become followers and vice versa. Many festival-goers, now in a position of command, are eager to get petty revenge on the followers now at their mercy.


  • Fencing! For health reasons, any cut must be properly cleaned, and kept free of contaminants; for this reason, fencers are expected to compete fully naked. Otherwise, you might get some cloth in your cuts!


  • Wrestling! Wrestlers are well-oiled for the matches, making it hard to keep your grip on a slippery opponent. The winner of the match is declared when they have their opponent pinned... and at that point, the winner can do anything they like to the loser until they can get away, if they even want to.


  • A game going on throughout the town, regardless of whether someone consents to participation, is something the locals call Lock and Key. The rules are explained after you are grabbed and tied by your wrist (or ankle, whatever was available) to someone else: the locked binding tying you two together is blessed to be unbreakable until you each draw one another's blood... or find the key, stashed somewhere in the town. Good luck!


  • Anyone who refuses to play along will be ejected from the festivities, and made to run through the crowd while being whipped with thin wooden sticks.


  • Throughout all of this, some of the implementation of these games may occasionally come across as either overly cruel or overly kind. The common people of Rubilykskoye are of two minds when it comes to the treatment of newcomers: some think you are beneficent, sent to fix their problems and free them of your woes. These people, called Blackguards, will do their best to make sure your participation in the games is not marred by cheating, excessive violence, or pain. But others, called the Zlatniki, think little of the outsiders coming into their lands, and will do their best to twist their native traditions toward cruelty and vindictive unfairness when it comes to the Void-touched.

    writer's block?
    If you're struggling to pick a way to engage the prompts, try participating in events, having your characters go against opponents, be drafted into the games against their will, or watching others perform!


    NIGHT OF THE HUNTSMEN

    Rumor moves through town quickly: two nights ago, a hunting party went out into the wood, and no one has seen them since. Anyone who wants to prove their worth to the community is encouraged to join the search parties going out to look for them; in Rubilykskoye, those who provide food for the community are highly prized, especially when they brave the woods to do so.

    You see, the woods aren't entirely safe. Near the town, it's nothing to be alarmed by, and of course the search parties find nothing there. They must delve deeper, and that's where you end up. At the outer edges of the forest, shadows grow long and the air grows thick. Though the sun never grows warm red-gold with sunset, the wood darkens. Birdsong is replaced by the click of mandibles and the skitter of many legs. Anyone who ventures out this way will soon find it difficult to see before them, even in the middle of the day — eventually, even the brightest magical light source or darkvision cannot stretch further than a few inches.


    Many peel off, going back to the town proper. The searchers become fewer and fewer. Maybe some of them are going back home, but maybe they're getting lost. Eventually, you walk around a large tree, and you're alone. It's just you and the Void.

    The air feels heavy, as if it were not air at all but some more solid mass. Almost like liquid-smoke, it presses down upon you. Slowing your movements. Characters who push too far into the void may stop being able to move at all, and find themselves given over to insanity if they collapse, unable to draw themselves out. This is just one of many dangers.

    Monsters thrive this far out. Huge, blood-red spiders the size of hunting dogs drop from the treetops. In addition to their venomous bite, which contains a fast-acting paralytic, these creatures are clever: they attempt to use their webbing to entangle any trespassers, binding limbs together or to trees. If you're unfortunate to become fully cocooned, you don't have long before this forest will be the last thing you see.



    Those who seem lucky enough not to run afoul of the monsters here are in for a worse fate. The void can play tricks on your senses. As madness sets in and you lose all sense of direction, you may also lose control of your body — what is that steers your hands to turn against your friends? Why does it sound like your own voice whispering?

    Yet the further you go, the more convinced you become that the missing hunters are near by. You're sure you can hear them on the wind, their voices calling out between the trees. Did you just see something out of the corner of your eye? You have to find them. You have to make all this darkness worth it.

    writer's block?
    If you're struggling to pick a way to engage the prompts, try fighting a monster, hallucinating your worst nightmares, and/or attacking a friend or stranger! Feel free to find the bodies of the missing hunting party-- or hallucinate that you did.


    RELEASE YOUR INNER BEAST

    Something's wrong here.

    The marks worn by all residents of Rubilykskoye aren't just cool body art, as it turns out. The town is full of rumors, whispered in shadows and over candles of a starving creature hiding in the dark corners of your chest. Feed your inner beast, they say, before it finds a way to feed itself.


    Alas, its emergence is inevitable — sooner or later, the horrible things that happen here pile up and make someone repulsed by the idea of human contact. Someone holds themselves back, bites their tongue, or simply does not believe the stories. Today, for one reason or another, that creature is coming out. Someone hasn't been keeping it sated.

    Symptoms escalate over weeks, from monstrous irritability to full-blown body horror transformation, where people physically shed their human forms and evolve into the monsters this place made them. Once a person becomes something more (or less) than human there's only one way to go back — sate the beast.

    someone else transforms
    Early one morning, alarm bells are rung. The people of Rubilykskoye are quick to explain while boarding up their windows and locking their doors: The Szymanskiy brothers have all transformed! Their inner beasts - duchozweirz, the natives call it - take the form of creeping, skeletal horrors. The beasts hunt and to kill, ripping their prey apart, but that's not all they can do.

    Those who are lucky enough to escape one of the Szymanskiy triplets will leave feeling... changed. The psychic residue these monsters give off cause the afflicted to seek out danger with reckless abandon; they will run toward the monster, into fights, and refuse safety when offered. They must be restrained in a secure location to wait for the pheromones to wear off.

    (There are other monsters lurking in every townsperson — feel free to invent your own npc monsters and scenarios!)


    you waited too long
    At first, as you hide yourself from your darker impulses, a subtle itch develops under your skin. An irritability that makes you snap at the person who bumps into you on the stairs because all those fleeting emotions that you've been repressing bubble to the surface. Every dark thought you've had about being here, all the fears of never getting home, of being surrounded by ticking time bombs, the anxiety of wondering who you might hurt or what relationships you might betray by doing what you have to do. The anger. Oh, the anger.

    Maybe you shut yourself in your room or run into the woods to hide away, but there's only so much you can do to deny the itch that grows into hunger like a spark catching and growing to wildfire. Someone comes to check on you. That knock on the door or crunch of leaves in the wood that fills you with dread at what you might do and hope that you will be sated.

    As claws and fangs and scales and spines and fur grow and your body transforms with a sickening crunch of bones and peeling of skin, so do your appetites. If you won't sate them, you'll lose yourself to your beastly impulses sooner or later, mauling friends and taking your fill. Is it better or worse if only your claws get inside of them?
    moondregs: (sometimes you scare me)

    [personal profile] moondregs 2024-08-01 01:37 am (UTC)(link)
    [ Oh. It’s been awhile since he’s been called that. It feels good right now, while his brain is fluffy and his mood is light. A pleasant tingle runs down his spine.

    This feels good. This attention. Exactly what he craved when he got himself into this state. It’s a huge bonus that this is a stranger. No worrying that he has to reflect his occupation. ]


    Mmm. Yeah … don’t think I’ve seen you before, though …
    decorative: (pic#16209501)

    [personal profile] decorative 2024-08-01 01:41 am (UTC)(link)
    I am new. [He announces it deliberately, holding his fingers under his chin as he poses.] This town is so very small that you know everyone here? You must tell me who is whom. Who is worthy of attention and who is not. [Ultimately, Junpei can say whatever he likes. The Chevalier will be the ultimate judge. But nonetheless, it's nice to receive some insight.]
    moondregs: (inventing lovers on the phone)

    [personal profile] moondregs 2024-08-01 01:47 am (UTC)(link)
    I don’t know everyone intimately …

    [ A scrunch of his nose as he realizes he wants to word that differently. ]

    … er, all the details of their lives. But I work at the hospital and attend gatherings. I see a lot of the same faces frequently.

    [ As for the rest of what he’s saying: ]

    That’s subjective, isn’t it?
    decorative: (pic#16209501)

    [personal profile] decorative 2024-08-02 10:46 pm (UTC)(link)
    [The Chevalier leans in a little, presses their legs together like he is trying to spur an exceedingly shy horse. It is encouragement. A reward for good behavior. This can be interesting.]

    Of all the people in this town, who are the ones that continue to find themselves in harm's way? [So that the Chevalier can avoid them, or at least not associate himself with them publicly too much.]
    Edited 2024-08-02 22:46 (UTC)
    moondregs: (and the nights they last forever)

    [personal profile] moondregs 2024-08-02 11:22 pm (UTC)(link)
    Felipe.

    [ Delivered absolutely deadpan as his eyes drift down to the pressing legs. Getting close was part of the expected outcome of fraternizing in this headspace, but he’s never had someone go about it quite like this before. He’s intrigued. ]

    Mm, Quentin too. But it’s because he’s so soft hearted. Felipe is just an ass.

    [ Yeah, no filter, he’s been drinking. ]
    decorative: (pic#16209501)

    [personal profile] decorative 2024-08-25 02:02 pm (UTC)(link)
    [The Chevalier hums thoughtfully and nods as though he follows, as though he knows exactly who Felipe and Quentin are and he agrees entirely. Junpei, you are doing so very well.]

    And who hurts them?
    moondregs: (your privacy)

    [personal profile] moondregs 2024-08-25 02:29 pm (UTC)(link)
    With Quentin … usually those he loves.

    [ Eyes flick away. Guilty. Junpei knows he’s in that bucket. That he’s hurt his friend with selfish and foolish choices.

    He’s able to squelch the gnawing guilt by switching back to the other named party. ]


    And Felipe hurts himself with poor decision making … uhm, what’s your name? I don’t think I got it …
    decorative: (pic#16209505)

    [personal profile] decorative 2024-08-25 02:48 pm (UTC)(link)
    I am the Chevalier de Lorraine. [Aware that he is talking to a plebeian, he quickly translates:] Where I am from, if you are well bred and well liked, you find yourself with titles. The Chevalier is mine. [He flashes a smug little smile.]
    moondregs: (who likes the things you do)

    [personal profile] moondregs 2024-08-25 03:01 pm (UTC)(link)
    … I’m just Junpei.

    [ It’s not unusual for nobility from other worlds to end up here, and modern city boy is never quite sure how to match their pomp and flowery language. ]

    That sounds French.
    decorative: (pic#16209505)

    [personal profile] decorative 2024-08-25 11:49 pm (UTC)(link)
    I am French. [He smiles, amused. Good job!]

    Junpei sounds like a pet name one would give to a cat.
    moondregs: (i could follow stylish trends)

    cw: abuse scars

    [personal profile] moondregs 2024-08-25 11:53 pm (UTC)(link)
    It’s Japanese.

    [ BUT he’ll still get that little flutter of good feelings in his tummy for being right about something.

    He tilts his head to one side, his hair fringe going just askew enough to reveal a couple of the cigarette burns on his forehead. ]


    You’re … probably from the past. The far past. You may not know about Japan.
    decorative: (Sultry nibble)

    cw: mention of xenophobia

    [personal profile] decorative 2024-08-26 12:04 am (UTC)(link)
    I know about Japan. [He reaches out and parts Junpei's bangs to run a thumb along the marks beneath. The Chevalier doesn't understand quite why the scars are there or how, but he touches them anyway as he speaks.]

    You are scared of us. But we are not all so bad...
    moondregs: (scary movie)

    [personal profile] moondregs 2024-08-26 12:12 am (UTC)(link)
    … oh. Those are old.

    [ Mumbled nonchalantly. He’s not as touchy about his scars as he used to be. Sometimes he’ll even forget they’re there. Everyone he loves knows about them and doesn’t make a big deal about them. ]

    In my time people from Japan love France. Well, Paris. It’s supposed to be a really romantic place I guess. And have good desserts?

    [ A nose wrinkle as he tries to think of what France is most known for. ]
    decorative: (pic#16209501)

    [personal profile] decorative 2024-08-26 12:19 am (UTC)(link)
    [The Chevalier hums and moves in closer, slipping his knees under Junpei's thighs.]

    And the best wine. Have you heard of Champagne? [He says it like the region, not the drink, to punctuate his point.]
    moondregs: (are you lost or treading water?)

    [personal profile] moondregs 2024-08-26 12:27 am (UTC)(link)
    Mm, I’ve heard of it. I don’t know much about it.

    [ Junpei doesn’t protest the repositioning of their bodies, actually wiggling in a bit closer.

    This guy has a really beautiful face. He finds himself captivated by him. ]


    I’d never had wine until I came here.
    decorative: (pic#16209505)

    [personal profile] decorative 2024-08-26 12:33 am (UTC)(link)
    [The Chevalier's eyebrows quirk up in surprise and he smiles. Cute]

    A virgin! What has this town done to you, poor thing? [Never mind that the Chevalier was getting drunk and debauched on a regular basis years and years before Junpei ever did.]
    moondregs: (a science fiction showcase)

    [personal profile] moondregs 2024-08-26 12:37 am (UTC)(link)
    M’not a virgin!

    [ He pouts before his syrupy brain catches up with the conversation. ]

    Oh. You mean drinking. But … not that anymore either. You gotta grow up fast here.
    decorative: (pic#16209505)

    [personal profile] decorative 2024-08-26 12:46 am (UTC)(link)
    What else must you do here, hmm? [The Chevalier purrs. Is this young man useful? Not particularly. But he is something to pass the time. In this strange town, the Chevalier is keen for a distraction. Junpei is easy and comfortable.]
    moondregs: (baby you're a haunted house)

    [personal profile] moondregs 2024-08-26 12:52 am (UTC)(link)
    I’m a doctor.

    [ Not something he’d normally just call himself, but he’s trying to impress The Chevalier now. Puffing up his chest a little. Trying to look confident. ]

    I work really hard! When they let me …

    [ He may still be a little bitter about his forced vacation for part of the summer. ]
    decorative: (pic#16209504)

    [personal profile] decorative 2024-08-26 12:53 am (UTC)(link)
    Whoever lets you? [It all sounds particularly strange to the Chevalier. However, he also actively avoids any formal profession or labor. That is far, far beneath him.]
    moondregs: (and if we make a little space)

    [personal profile] moondregs 2024-08-26 01:00 am (UTC)(link)
    Some people think I’ve been working too hard. So they made me take a break. But I like to keep busy. I like being useful.

    [ Another little pout as he wiggles himself into a comfortable position. ]

    Sensei believed in me. I can’t let him down. If I ever see him again I want him to be proud.
    decorative: (pic#16209503)

    [personal profile] decorative 2024-08-26 11:48 pm (UTC)(link)
    [He hums, nodding as if he understands as he strokes Junpei's hair.]

    If Scentsy believed in you then, he believes in you now. I have no doubt he is proud of you.