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rubilykskoye mods ([personal profile] rubimods) wrote in [community profile] rubimemes2024-06-18 01:02 pm
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SUMMER TEST DRIVE MEME

⚰︎ ⍢ ⌲ ⍚ TEST DRIVE MEME:
Welcome to RUBILYKSKOYE — a dark, horror-smut game where player choices will drive a mod-run storyline about the world and its NPCs. This test drive meme provides a medley of prompts evoking the game's general tone.

THESE THREADS CAN BE GAME CANON if both players are accepted into the game and agree to it. However, if players who'd prefer to start fresh are welcome to reuse these prompts in their own personal logs upon acceptance into the communities. Note: the universal test drive arrival prompt will not be repeated on the coming event log, but players are welcome to reuse the prompt.

CONTENT WARNINGS for this game include: monsters, body horror, dub-con, non-con, religion, blood/violence, and marking/branding, loss of autonomy/self, and mental influences. This log additionally has warnings for: nudity, D/S mechanics, public sex, aphro, death, missing persons.

If you have QUESTIONS about the test drive prompts, please ask HERE. Questions about the game itself or the general setting should be directed to the FAQ.

FAQSETTINGCALENDARRESERVESAPPLICATIONS



IN THE WOODS SOMEWHERE

The chirping of partridges in the treetops rouses you. Light barely filters through the canopy, just enough to suggest daylight. By the time it reaches the forest floor, the light has taken on a sickly green. You lie amongst the frost-covered mosses and ferns, the frozen soil cold and just a little damp on your bare skin.

Wherever you were before this moment, whatever you were doing or wearing, when you awaken in this forest, you find yourself naked and helpless as the day you were born. As you sit up and get your bearings, aside from a brief wave of disoriented nausea, you seem to be no worse for wear than you last remember.

You seem to be alone. The gnarled oaks and moss suggest no sign of civilization or sentient life. Just flickers of movement from curious squirrels or brave lizards emerging from a temporary retreat from the wintry weather. With your feet under you, and you'll find the wood is filled with berry bushes and nut trees, though much of the fruit has been picked clean. The freshwater stream that runs north-south, populated by both poisonous toads and delicious crawdads, is running actively again as the weather warms back up from the recent snowstorm.

As you explore, you may run into others with stories just like yours. Some may have already formed clumsy nudist groups, others may still be processing their confusion, with no memory of how they got here. Now is a good time to overcome any hang-ups you have about modesty; it's going to be a long hike, and the weather isn't quite amenable to your lack of.

Turn your back to the darker, shadowy parts of the forest and eventually the glow of manmade lights and the curve of a dirt road may come into view. At the edge of the wood, you'll find a town surrounded by a fifty-foot wall of beige stone. The only entrance is an iron gate positioned on the southern edge. When you arrive, the gate is already open, welcoming people inside.

This quaint, historic town of five-thousand has cobbled street and signs lit by gas lamp. Wooden shutters protect otherwise open-air windows on the buildings, which are all under three stories with gabled roofs. A number of businesses hug the main street — a clockmaker, a cobbler, a grocer — while residential homes sprawl outwards towards the wall. At the far end of the main street, visible about a mile to the north now that the trees and the enormous wall is out of the way, sits a castle with three towers.

When you enter, the streets are full of people, but despite any efforts on your part to hide or make excuses, they don't seem offended by your nakedness. Even families with children don't gawk or look twice. Those determined to find proper clothing regardless will find that modern clothing stores aren't available — the closest this town has is a tailor's shop and a stand in the central marketplace selling scarves and blankets.

breaking and entering
If you intend to have your character break into someone's house or yard to steal some of their clean laundry, please review the info about game laws on the FAQ and give the mods a heads up HERE.



Fortunately, the people of the town are very generous! Anyone who ask the locals will be directed to the boarding house for both clothes and a place to stay. Accessible through an embellished iron garden gate and obscured by hanging plants, trees, and vines, beyond an overgrown yard in the residential sprawl of the town is a bright-red door, which opens to a spacious cottage of several stories. Parts of the house still bear the dust of disuse, gathered on various furnishings — bedding, sofas, curtains, wooden tables. However, it's already full of people! Anyone who's already appeared in the village just as you did today lives here. Once inside, you may notice patchwork repairs have been made, and some scorch marks still linger from a recent fire, and some furniture is still lying around in splinters.

Tonight, a few of the townspeople will help out with the new arrivals. They stock the kitchen and prepare a communal dinner of parsnips, pheasant, and squash. During dinner, they (and those outsiders who've already begun to settle) sit down at the enormous wooden dining room table and help orient the newcomers and answer their questions.

finding roommates
Don't spend too much time in the dining room going for seconds, though. You'll want to claim a bedroom quickly because each one only has two full-size beds, and there aren't enough spaces for everyone. The last people upstairs will need to double up to squeeze in. Roommates will not be mod-assigned; players should coordinate directly with one another to determine their living arrangements.


Get a good night's rest. By the light of day, locals will help get the new arrivals set up on the coal stove with breakfast. You may notice they're dressed in a way you would almost call normal — at least, in a manner befitting 19th century Eastern Europe. As you find your way around town to get your bearings, folks are eager to help you find a place to apply your skills so you can contribute to your new home.


writer's block?
If you're struggling to pick a way to engage the prompts, try: naked hiking, acquiring clothing or other inventory items, asking questions at dinner/orientation, or staking your claim on a bedroom!



THE FESTIVAL OF SUMMERTIDE

Summer is in full swing, which means it's time to take advantage of the warm weather! Around the town, various games are being played, some sport-based and some more concerned with creativity, problem-solving, sex, or 'fun'. Each round begins with a prayer to the Duchess. Not bowing your head in prayer may get you a few stares from locals, or worse-- opponents may be extra motivated to defeat someone so disrespectful to her Grace.

Each Thursday, buildings are festooned with wreathes of wildflowers, tables are laden with food and drink, and everyone is given colored sashes to wear over their clothes. Festival goers are not allowed to enter the main events unless they wear a sash, and to get a sash they must reveal their curse marks. Those marked with the curse of Wilk receive blue sashes, Diabel get red, Skala receive green and Niez are as ever adorned with grey.



Summertide, the locals are eager to explain, is a festival about adapting to the needs of others, and accepting things as they are. What perhaps isn't explained nearly so well is the expectations placed upon festival goers. Each event has a goal to be achieved, balanced on the point of competition or participation.

Tables overflow with refreshments, especially drinks and chilled fruit to cool the summer heat. Rubeans traditionally spice their foods with aphrodisiacs, something that is so culturally normal to them that they don't feel the need to mention it.

  • An outdoor feast starts the festivities, with commanders, who are expected to give orders, and followers, who must follow the whims of commanders, whatever they decree. Who commands and who follows is decided by the curse-marked sash participants wear. But there's a twist-- every three hours, a horn blows, and the roles switch at random; commanders become followers and vice versa. Many festival-goers, now in a position of command, are eager to get petty revenge on the followers now at their mercy.


  • Fencing! For health reasons, any cut must be properly cleaned, and kept free of contaminants; for this reason, fencers are expected to compete fully naked. Otherwise, you might get some cloth in your cuts!


  • Wrestling! Wrestlers are well-oiled for the matches, making it hard to keep your grip on a slippery opponent. The winner of the match is declared when they have their opponent pinned... and at that point, the winner can do anything they like to the loser until they can get away, if they even want to.


  • A game going on throughout the town, regardless of whether someone consents to participation, is something the locals call Lock and Key. The rules are explained after you are grabbed and tied by your wrist (or ankle, whatever was available) to someone else: the locked binding tying you two together is blessed to be unbreakable until you each draw one another's blood... or find the key, stashed somewhere in the town. Good luck!


  • Anyone who refuses to play along will be ejected from the festivities, and made to run through the crowd while being whipped with thin wooden sticks.


  • Throughout all of this, some of the implementation of these games may occasionally come across as either overly cruel or overly kind. The common people of Rubilykskoye are of two minds when it comes to the treatment of newcomers: some think you are beneficent, sent to fix their problems and free them of your woes. These people, called Blackguards, will do their best to make sure your participation in the games is not marred by cheating, excessive violence, or pain. But others, called the Zlatniki, think little of the outsiders coming into their lands, and will do their best to twist their native traditions toward cruelty and vindictive unfairness when it comes to the Void-touched.

    writer's block?
    If you're struggling to pick a way to engage the prompts, try participating in events, having your characters go against opponents, be drafted into the games against their will, or watching others perform!


    NIGHT OF THE HUNTSMEN

    Rumor moves through town quickly: two nights ago, a hunting party went out into the wood, and no one has seen them since. Anyone who wants to prove their worth to the community is encouraged to join the search parties going out to look for them; in Rubilykskoye, those who provide food for the community are highly prized, especially when they brave the woods to do so.

    You see, the woods aren't entirely safe. Near the town, it's nothing to be alarmed by, and of course the search parties find nothing there. They must delve deeper, and that's where you end up. At the outer edges of the forest, shadows grow long and the air grows thick. Though the sun never grows warm red-gold with sunset, the wood darkens. Birdsong is replaced by the click of mandibles and the skitter of many legs. Anyone who ventures out this way will soon find it difficult to see before them, even in the middle of the day — eventually, even the brightest magical light source or darkvision cannot stretch further than a few inches.


    Many peel off, going back to the town proper. The searchers become fewer and fewer. Maybe some of them are going back home, but maybe they're getting lost. Eventually, you walk around a large tree, and you're alone. It's just you and the Void.

    The air feels heavy, as if it were not air at all but some more solid mass. Almost like liquid-smoke, it presses down upon you. Slowing your movements. Characters who push too far into the void may stop being able to move at all, and find themselves given over to insanity if they collapse, unable to draw themselves out. This is just one of many dangers.

    Monsters thrive this far out. Huge, blood-red spiders the size of hunting dogs drop from the treetops. In addition to their venomous bite, which contains a fast-acting paralytic, these creatures are clever: they attempt to use their webbing to entangle any trespassers, binding limbs together or to trees. If you're unfortunate to become fully cocooned, you don't have long before this forest will be the last thing you see.



    Those who seem lucky enough not to run afoul of the monsters here are in for a worse fate. The void can play tricks on your senses. As madness sets in and you lose all sense of direction, you may also lose control of your body — what is that steers your hands to turn against your friends? Why does it sound like your own voice whispering?

    Yet the further you go, the more convinced you become that the missing hunters are near by. You're sure you can hear them on the wind, their voices calling out between the trees. Did you just see something out of the corner of your eye? You have to find them. You have to make all this darkness worth it.

    writer's block?
    If you're struggling to pick a way to engage the prompts, try fighting a monster, hallucinating your worst nightmares, and/or attacking a friend or stranger! Feel free to find the bodies of the missing hunting party-- or hallucinate that you did.


    RELEASE YOUR INNER BEAST

    Something's wrong here.

    The marks worn by all residents of Rubilykskoye aren't just cool body art, as it turns out. The town is full of rumors, whispered in shadows and over candles of a starving creature hiding in the dark corners of your chest. Feed your inner beast, they say, before it finds a way to feed itself.


    Alas, its emergence is inevitable — sooner or later, the horrible things that happen here pile up and make someone repulsed by the idea of human contact. Someone holds themselves back, bites their tongue, or simply does not believe the stories. Today, for one reason or another, that creature is coming out. Someone hasn't been keeping it sated.

    Symptoms escalate over weeks, from monstrous irritability to full-blown body horror transformation, where people physically shed their human forms and evolve into the monsters this place made them. Once a person becomes something more (or less) than human there's only one way to go back — sate the beast.

    someone else transforms
    Early one morning, alarm bells are rung. The people of Rubilykskoye are quick to explain while boarding up their windows and locking their doors: The Szymanskiy brothers have all transformed! Their inner beasts - duchozweirz, the natives call it - take the form of creeping, skeletal horrors. The beasts hunt and to kill, ripping their prey apart, but that's not all they can do.

    Those who are lucky enough to escape one of the Szymanskiy triplets will leave feeling... changed. The psychic residue these monsters give off cause the afflicted to seek out danger with reckless abandon; they will run toward the monster, into fights, and refuse safety when offered. They must be restrained in a secure location to wait for the pheromones to wear off.

    (There are other monsters lurking in every townsperson — feel free to invent your own npc monsters and scenarios!)


    you waited too long
    At first, as you hide yourself from your darker impulses, a subtle itch develops under your skin. An irritability that makes you snap at the person who bumps into you on the stairs because all those fleeting emotions that you've been repressing bubble to the surface. Every dark thought you've had about being here, all the fears of never getting home, of being surrounded by ticking time bombs, the anxiety of wondering who you might hurt or what relationships you might betray by doing what you have to do. The anger. Oh, the anger.

    Maybe you shut yourself in your room or run into the woods to hide away, but there's only so much you can do to deny the itch that grows into hunger like a spark catching and growing to wildfire. Someone comes to check on you. That knock on the door or crunch of leaves in the wood that fills you with dread at what you might do and hope that you will be sated.

    As claws and fangs and scales and spines and fur grow and your body transforms with a sickening crunch of bones and peeling of skin, so do your appetites. If you won't sate them, you'll lose yourself to your beastly impulses sooner or later, mauling friends and taking your fill. Is it better or worse if only your claws get inside of them?
    whatsinfrontofyou: (calamus)

    [personal profile] whatsinfrontofyou 2024-08-09 08:01 pm (UTC)(link)
    "My condolences."

    She's not exactly sure how convinced she is that she'll be used to everything, though she does suppose that nothing so far as been shockingly outside of the realm of her experience.

    Not exactly.

    The curse business isn't exactly old hat.

    "Enough, I suppose." Depending on how you count it, most of her life. "It depends to some degree what you mean by that. The friends part is still rather new. The situations... there's always some kind of situation, isn't there?"
    serpentigena: commission from berks @ dw » dnt (249)

    [personal profile] serpentigena 2024-08-09 08:21 pm (UTC)(link)
    She's so real for that response, honestly, 10/10 no notes.

    Curses, magic, monsters, and add in some political factions for good measure, and it all sounds like things in the realm of stuff adventurers would deal with on days ending in 'y'. “'That'; being the traveling, heroics, et cetera. But, yeah, situations sure do keep happening — nice as it would be if they didn't for five minutes. Gotta keep waking up naked in a forest exciting somehow I guess.”
    whatsinfrontofyou: (bristle)

    [personal profile] whatsinfrontofyou 2024-08-09 08:50 pm (UTC)(link)
    "Fuck me, the waking up naked doesn't happen more than once, does it?"

    This is an important point to clarify. Vex has done that once; she has no interest in a repeat showing.
    serpentigena: commission from berks @ dw » dnt (259)

    [personal profile] serpentigena 2024-08-09 08:59 pm (UTC)(link)
    “Yeah, every full moon, it's a whole Thing and gets really damn annoying, but at least those times there's a party and snacks after.” Straight face, even tone, longer pause. Before: “I'm joking. No. It does not.”
    whatsinfrontofyou: (tail)

    [personal profile] whatsinfrontofyou 2024-08-09 09:08 pm (UTC)(link)
    "Very funny. I'd throw something at you, but I don't want to lose it." And she might, on some level, appreciate the joke. "I'm also too relieved about not having to go through that again."

    The bug bites she has already are more than enough, thank you.
    serpentigena: lulamae @ ij (138)

    [personal profile] serpentigena 2024-08-09 09:23 pm (UTC)(link)
    That gets a laugh. “We can pretend like you threw something. I need a break from concussions as it is.” When he first showed up here, he was just fresh off one, and then quickly got another. It was a great time. (Not really.) “There are more unpleasant things to have to deal with here anyway than waking up naked, as I'm sure you've already found out.”
    whatsinfrontofyou: (quill)

    [personal profile] whatsinfrontofyou 2024-08-09 09:42 pm (UTC)(link)
    "So I've heard, at least. I've yet to see much of it for myself..." Followed by an irritated grumble, "And I won't see it if this darkness keeps up. But I trust the person who told me."

    She trusts her brother more than any other person in the world.

    "I suppose I'll learn more about it in time, though if you have any advice I'm all ears."
    serpentigena: lulamae @ ij (530)

    [personal profile] serpentigena 2024-08-09 10:37 pm (UTC)(link)
    “Nothing you probably haven't already learned in your line of work. Go to the moot halls, they're interesting. The whole thing about monster transformation and venting the zadza through violence and sex is actually something they take seriously here, in addition to the consequence of being your monster if you don't, so get ready for every major town-wide party or other event to focus around one or both of those things. Another good person to know is the Deathwarden here, Ianthe — she's like us, another Void-Touched, but her job here as Deathwarden is to prepare bodies for the resurrection the Duchess performs when we die. Ianthe also has been here well over a year and she's good to talk to, honestly in general but also about the workings of this place; just don't be weird about her necromancy. Not that I was weird about it, but just don't.” He just doesn't want to hear about people being weird about his friend's magic. Ianthe isn't the chipper and bright that Peony is, but most people aren't.
    whatsinfrontofyou: (wing)

    [personal profile] whatsinfrontofyou 2024-08-10 12:47 am (UTC)(link)
    The warning that there's a necromancer here is welcome. Perhaps it will make it easier not to be weird about it.

    Though Vex doesn't know that it's weird to be put off by that sort of magic.

    "As long as she's not bringing back an army of the dead, we should be fine."
    serpentigena: empireants @ ij (082)

    [personal profile] serpentigena 2024-08-10 01:00 am (UTC)(link)
    Could she? Yes. Would she? Also yes. If she had reason to, not just for shits and giggles.

    “I think she's got other things to worry about — there's a lot of dying that happens here.” Some months more than others, yes, but still, point still stands that it happens enough to need a Deathwarden anyway. “Hopefully the missing people out here aren't dead and we won't have to have you meet her that way.”
    whatsinfrontofyou: (calamus)

    [personal profile] whatsinfrontofyou 2024-08-10 01:35 am (UTC)(link)
    "I'm not planning on picking fights with people who and bringing those of us here back from the dead," Vex assures him, though it doesn't seem entirely committal. "It's a service not everyone can provide where I come from, and I wouldn't expect that to be different here..."

    Though it does raise questions.

    "If she does find herself with time on her hands, though, I do hope that she's spend it trying to break this curse rather than some other necromantic options."
    serpentigena: commission from berks @ dw » dnt (279)

    [personal profile] serpentigena 2024-08-10 07:53 pm (UTC)(link)
    “Honestly, if anyone would figure it out, she'd probably be the first to.” There's some unknown irony in him saying this, considering he was used for one of her necromantic experiments — and is completely unaware of it. “Technically speaking, it's really only the Duchess who brings us back here. It's not a great experience, and I don't recommend trying it out.” That he does know from personal experience.
    whatsinfrontofyou: (plume)

    [personal profile] whatsinfrontofyou 2024-08-10 08:53 pm (UTC)(link)
    "It's an uncommon enough skill where I'm from." She sounds resigned as she says it. "Not particularly pleasant either."

    Which is as close as she'll come to admitting she's experienced revival herself.

    "Is the Duchess a cleric?"
    serpentigena: commission from berks @ dw » dnt (290)

    [personal profile] serpentigena 2024-08-10 09:16 pm (UTC)(link)
    “Here you're conscious of what's going on while you get revived.” Yeah. Don't ask how that works, because It Just Does. “And she's more likely a bit of everything, but from what little I know about what clerics do, yeah you'd probably say she has some clerical abilities. She's also got an affinity for spiders and might just flat out be one, so there's that too; actually, we'll probably wind up meeting some of the big ass spiders out here.”
    whatsinfrontofyou: (primary)

    [personal profile] whatsinfrontofyou 2024-08-10 09:36 pm (UTC)(link)
    "Lovely." The word curls off her tongue in a way that's anything but. "Before we wander into a spider's nest, do you expect she'll take it personally if we kill her pets?"
    serpentigena: serpentigena @ dw (494)

    [personal profile] serpentigena 2024-08-10 09:59 pm (UTC)(link)
    His first interaction with Ianthe shortly after he arrived was a crash-course in spiders here. Guess it's his turn to give that info to Vex. “Yeah likely, but we would absolutely have bigger — no pun intended — concerns than her feelings on it. If you see the smaller, non-venomous ones, definitely don't kill them especially if you don't see bigger ones around because the big ones sense their deaths by a pheromone. The spiders in general sense zadza, too. The spiders, when I first met them, were in town, which they never are — all around the castle walls, shortly after a Void-Touched tried to poison the Duchess, so they were .. further guarding her, I suppose, as she recovered.”
    whatsinfrontofyou: (calamus)

    [personal profile] whatsinfrontofyou 2024-08-10 10:25 pm (UTC)(link)
    "It can never be easy, can it?"

    Vex starts walking, careful as she tries to pick a trail through the trees despite the heavy darkness pressing in on them. She keeps a sharp eye open for any signs of things with too many eyes and legs.

    "What happened after the assassination attempt?" That seems worth asking. "Extra security aside, was there retaliation?"
    serpentigena: empireants @ ij (074)

    [personal profile] serpentigena 2024-08-10 11:28 pm (UTC)(link)
    “She didn't raze the whole town, obviously, as we're in it. And I don't know the guy who tried it but I know they had him custody until the Duchess was well again for his trial. I think he works with Ianthe now?” Little does he know he's talking about her brother, but at least he doesn't have any strong opinions on him like several others still do. “Other than that, political tensions escalated — the Zlatniki are the pro-Duchess group, the Blackguards are the Pro Void-Touched. The Zlatniki forced some Void-Touched out of their jobs, got violent with many, so obviously not great, and they're still not very chill with us. The Blackguards tend to think we're nascent gods who can .. I guess take over power from the Duchess with enough support, it's weird. Obviously there are pros and cons to aligning yourself publicly with one over the other regardless which side you pick.”
    whatsinfrontofyou: (calamus)

    [personal profile] whatsinfrontofyou 2024-08-11 12:23 am (UTC)(link)
    As it happens, Vex doesn't know that it was her brother yet either. That will be very interesting, when someone gets around to telling her—hopefully Vax. At least for the time being he can be forgiven for not catching her up to speed.

    There's been a lot to take in.

    "Gods?" Vex scoffs. "That would make things much easier, wouldn't it? Easier than politics."

    Though it does raise yet another question.

    "Must one take a side?"
    serpentigena: sways @ dw (153)

    [personal profile] serpentigena 2024-08-11 12:39 am (UTC)(link)
    “Probably. On the other hand, none of us have much chill, so we would nuke this place in five seconds if we were actually gods.”

    Nuke it accidentally or intentionally? Yes.

    “You don't have to, but it might require being more careful. I haven't stated my affiliation and I don't as of now make a point of associating with one over the other, but I'm acting like I toe the party line so to speak — you know, trying not to start shit, kneel when she asks, blah blah. So far it's working out; we'll see how long I go before my hand's forced.”
    whatsinfrontofyou: (wing)

    [personal profile] whatsinfrontofyou 2024-08-11 12:52 am (UTC)(link)
    "At least one of us has plenty of chill, thank you." Is that true? Open for debate.

    But no one currently present knows her well enough to contradict.

    She hums thoughtfully as she considers the rest. She considers herself capable of being careful, thank you, and in some ways she really is. In others... well, we all have our flaws. "Thank you for your insight on that. I have the feeling it will be useful in the future. Not that I was planning to stir shit, but...

    "Well, some shits are more easily disturbed than others."
    serpentigena: commission from berks @ dw » dnt (256)

    [personal profile] serpentigena 2024-08-11 01:23 am (UTC)(link)
    “Oh no, I've seen the kind of people who get dropped in here, and one is immune from being chaos at heart and so far from chill. But I'm happy to be proven wrong.” Said with a smile in the tone.

    “I feel like I do more listening than I do talking, and most of the talking is asking questions.” In other words, lots of information gathering has been done in his months here. “It quickly became clear that being a non-magical human dropped in a magical world necessitated doing that.” Figure out how this place's magic works, figure out how other Void-Touched's magic works, figure out the political power workings here, et cetera. Luckily, he's already the kind of person who sticks his nose in everything. “And it's very true some shits are more easily disturbed than others.” Don't get him wrong, he still does it. Just, maybe not as freely as usual or as much as he'd like.
    whatsinfrontofyou: (barb)

    [personal profile] whatsinfrontofyou 2024-08-11 01:59 am (UTC)(link)
    "I am full of surprises, darling. You're going to have to learn that if we're going to be friends."

    Which she's clearly joking, it's not entirely insincere. Friends might be a strong words, but she knows exactly one other person here, and Jughead clearly knows a good deal more than that. He's also been here for some time, and while she trusts her brother it doesn't hurt to have alternative sources of information.

    There's some light overture there, an invitation to speak again after tonight's adventure ends.

    "There's really no magic where you're from? No fairies or elves or tieflings?"
    serpentigena: commission from berks @ dw » dnt (233)

    I don't make the rules but I always have to play one character who'd ICly make this roast somehow

    [personal profile] serpentigena 2024-08-11 05:55 pm (UTC)(link)
    It wouldn't be the first surprise here, and it wouldn't be the last.

    “Nope, just average, non-magical humans — not even a witch, wizard, druid, or shapeshifter in sight. Lizard people that secretly control the government are a fringe conspiracy that most everyone makes fun of, and the closest thing, where I'm specifically from, we have to an ancient evil curse that still refuses to die is there was once this elected leader named Ronald Reagan. Otherwise, yeah, we do things the long, slow, and boring way there.”
    whatsinfrontofyou: (wing)

    I wouldn't have it any other way.

    [personal profile] whatsinfrontofyou 2024-08-11 07:29 pm (UTC)(link)
    Considering that many, many humans have magic, that's a distinction worth making. Odd to imagine a world without wizards or sorcerers or priests receiving the blessings of their gods.

    "Terrible leaders are everywhere, apparently."

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