Entry tags:
SUMMER TEST DRIVE MEME
⚰︎ ⍢ ⌲ ⍚ TEST DRIVE MEME:
Welcome to RUBILYKSKOYE – a dark, horror-smut game where player choices will drive a mod-run storyline about the world and its NPCs. This test drive meme provides a medley of prompts evoking the game's general tone.
THESE THREADS CAN BE GAME CANON if both players are accepted into the game and agree to it. However, if players who'd prefer to start fresh are welcome to reuse these prompts in their own personal logs upon acceptance into the communities. Note: the universal test drive arrival prompt will not be repeated on the coming event log, but players are welcome to reuse the prompt.
CONTENT WARNINGS for this game include: monsters, body horror, dub-con, non-con, religion, blood/violence, and marking/branding, loss of autonomy/self, and mental influences. This log additionally has warnings for: nudity, D/S mechanics, public sex, aphro, bondage, free use, death, missing persons, snakes.
If you have QUESTIONS about the test drive prompts, please ask HERE. Questions about the game itself or the general setting should be directed to the FAQ.
FAQ ✧ SETTING ✧ CALENDAR ✧ RESERVES ✧ APPLICATIONS
THESE THREADS CAN BE GAME CANON if both players are accepted into the game and agree to it. However, if players who'd prefer to start fresh are welcome to reuse these prompts in their own personal logs upon acceptance into the communities. Note: the universal test drive arrival prompt will not be repeated on the coming event log, but players are welcome to reuse the prompt.
CONTENT WARNINGS for this game include: monsters, body horror, dub-con, non-con, religion, blood/violence, and marking/branding, loss of autonomy/self, and mental influences. This log additionally has warnings for: nudity, D/S mechanics, public sex, aphro, bondage, free use, death, missing persons, snakes.
If you have QUESTIONS about the test drive prompts, please ask HERE. Questions about the game itself or the general setting should be directed to the FAQ.
IN THE WOODS SOMEWHERE
The chirping of partridges in the treetops rouses you. Light barely filters through the canopy, just enough to suggest daylight. By the time it reaches the forest floor, the light has taken on a sickly green. You lie amongst the damp mosses and ferns, the balmy summer air warm and sticking on your bare skin. Wherever you were before this moment, whatever you were doing or wearing, when you awaken in this forest, you find yourself naked and helpless as the day you were born. As you sit up and get your bearings, aside from a brief wave of disoriented nausea, you seem to be no worse for wear than you last remember.
You seem to be alone. The gnarled oaks and moss suggest no sign of civilization or sentient life. Just flickers of movement from curious squirrels or brave lizards emerging from their hiding places. With your feet under you, you'll find the wood is filled with berry bushes and nut trees, though much of the fruit has been picked clean. The freshwater stream that runs north-south, populated by both poisonous toads and delicious crawdads, is knee-deep and surprisingly chilly. Here and there, dotting the verdant forest, are strange, massive white trees extending into the sky, surrounded by a circle of dead soil. Their sides are smooth and cool to the touch – like bone, for those who know its texture – and they creak alarmingly, threateningly at the press of warm hands.
As you explore, you may encounter caches of clothing left in painted crates or placed in hollow tree trunks. They contain loose shirts and trousers, perhaps even a moth-eaten coat, along with a note that includes a bare-bones explanation for your arrival and a sketched map toward town. You may also run into others with stories just like yours. Some may have already formed clumsy nudist groups, others may still be processing their confusion, with no memory of how they got here. Now is a good time to overcome any hang-ups you have about modesty; it's going to be a long hike to find civilization.

Turn your back to the darker, shadowy parts of the forest and eventually the glow of manmade lights and the curve of a dirt road may come into view. At the edge of the wood, you'll find a town surrounded by a fifty-foot wall of beige stone. The only entrance is an iron gate positioned on the southern edge. When you arrive, the gate is already open, welcoming people inside.
This quaint, historic town of five-thousand has cobbled street and signs lit by gas lamp. Wooden shutters protect otherwise open-air windows on the buildings, which are all under three stories with gabled roofs. A number of businesses hug the main street – a clockmaker, a cobbler, a grocer – while residential homes sprawl outwards towards the wall. Above the town, drifting like a low hanging cloud over the tops of the buildings, is a pavilion swathed in deep red cloth, and to the north, past the end of the main street, are several large blockades barring further exploration. Somewhat strangely, the whole town seems to be in a state of slight disrepair– workers bustle around, filling in a large hole in the town wall, a woman curses and fiddles with the crank mechanism of a well, and children splash through muddy potholes in the cobblestone, chasing a malnourished looking dog. Here, the bone trees have taken root as well, a few rising through buildings, branches extending through cracked roofs, others rooted in the middle of the street.
When you enter, the streets are full of people, but despite any efforts on your part to hide or make excuses, they don't seem offended by your nakedness. Even families with children don't gawk or look twice. Those determined to find proper clothing regardless will find that modern clothing stores aren't available – the closest this town has is a tailor's shop and a stand in the central marketplace selling scarves and blankets.
BREAKING AND ENTERING
If you intend to have your character break into someone's house or yard to steal some of their clean laundry, please review the info about game laws on the FAQ and give the mods a heads up HERE.
Fortunately, the people of the town are very generous! Anyone who ask the locals will be directed to the boarding house for both clothes and a place to stay. Accessible through an embellished iron garden gate and obscured by hanging plants, trees, and vines, beyond an overgrown yard in the residential sprawl of the town is a bright-red door, which opens to a spacious cottage of several stories. Parts of the house still bear the dust of disuse, gathered on various furnishings – bedding, sofas, curtains, wooden tables. However, it's already full of people! Once inside, you may notice patchwork repairs have been made, some scorch marks still linger from a fire about a year back, and the place seems somewhat in disrepair
Tonight, a few of the townspeople will help out with the new arrivals. They stock the kitchen and prepare a communal dinner of parsnips, pheasant, and squash. During dinner, they (and those outsiders who've already begun to settle) sit down at the enormous wooden dining room table and help orient the newcomers and answer their questions. The town has recently been through some upheaval, and its people have suffered a great loss, newcomers are told. Everyone is doing their part now to restore it to its former glory.
finding roommates
Don't spend too much time in the dining room going for seconds, though. You'll want to claim a bedroom quickly because each one only has two full-size beds, and there aren't enough spaces for everyone. The last people upstairs will need to double up to squeeze in. Roommates will not be mod-assigned; players should coordinate directly with one another to determine their living arrangements.
Get a good night's rest. By the light of day, locals will help get the new arrivals set up on the coal stove with breakfast. You may notice they're dressed in a way you would almost call normal – at least, in a manner befitting 19th century Eastern Europe. As you find your way around town to get your bearings, folks are eager to help you find a place to apply your skills so you can contribute to your new home.
WRITER'S BLOCK?
If you're struggling to pick a way to engage the prompts, try: naked hiking, acquiring clothing or other inventory items, asking questions at dinner/orientation, or staking your claim on a bedroom!
THE FESTIVAL OF SUMMER'S EVE
Despite the repair efforts around town, summer is in full swing, which means it's time to take advantage of the warm weather! Colorful tents have been set up, stages and spaces for "games" to be played, many involving intimacy, playfulness, sex, or "fun". In fact, there's a great deal of emphasis on fun being had all around. Each round begins with a prayer to the Duchess. Not bowing your head in prayer may get you a stares from locals, or worse, opponents may be extra motivated to defeat someone so disrespectful to her Grace.Each Thursday, buildings are festooned with wreaths of wildflowers, tables are laden with food and drink, and everyone is given colored sashes to wear over their clothes. Festival goers are not allowed to enter the main events unless they wear a sash, and to get a sash they must reveal their curse marks. Those marked with the curse of Wilk receive blue sashes, Diabel get red, Skala receive green and Niez are adorned with grey.
This summer's eve, the locals are eager to explain, is a festival about giving trust to one another, taking pleasure in the present and acceptance in things as they are. What perhaps isn't explained nearly so well is that everyone is expected to demonstrate enthusiasm for the festival activities, lest they catch the eye of the Duchess' watchful stewards. There's a strange energy in the air, furtive, sorrowful looks and forced smiles, but a sense of relief lingers in the festival crowds as they set to celebrating their hearts out.
Tables overflow with refreshments, especially iced drinks and chilled fruit to cool the summer heat. Rubeans traditionally spice their foods with aphrodisiacs, something that is so culturally normal to them that they don't feel the need to mention it.

- An outdoor feast starts the festivities, with commanders, who are expected to give orders, and followers, who must follow the whims of commanders, whatever they decree. Who commands and who follows is decided by the curse-marked sash participants wear. But there's a twist – every three hours, a horn blows, and the roles switch at random; commanders become followers and vice versa. Many festival-goers, now in a position of command, are eager to get petty revenge on the followers now at their mercy. And if you should be seen disobeying or disregarding a command, or refusing to issue commands when your turn has come around, well, that doesn't seem like proper active participation at all!
- Rope Tying Contest! Riggers from all around town are eager to show off their rope-tying skills, with contests taking place judging both in their ability to weave an intricate web of knotwork over another's body, and to suspend them artfully for all to admire. And of course, those who are tied up will have to stay in place until the judging is complete! There's a public voting element to the contest as well, as festivalgoers "enjoy" these community pieces of art. Everyone who participates is given ample water, praise, and force-fed an herbal draught to calm their nerves if they seem to be getting a bit too agitated.
- Prison Bars & Glory Holes! Human-sized cages have been dragged out into the festival grounds and draped with heavy cloth. People may enter and leave them freely, taking advantage of the gaps in the bars to indulge in sexual acts with the veneer of anonymity. Sometimes, more than one person might find themselves in the same cage, or pranksters might close and lock the door behind them – oops!
- Spooky Story Telling! As evening falls, gather 'round in a crowded tent as a pair of story-tellers share and reenact tales of monsters and horrors past before opening the floor to the audience to share their own. Ten candles have been lit for the occasion, and one is snuffed out for every new story told. The air in the tent gets stuffy, made stuffier with the musky incense burning in the fire stoking the animalistic instincts of the participants until they give into fear and their more primal urges.
- A game going on throughout the town, regardless of whether someone consents to participation, is something the locals call Lock and Key. The rules are explained after you are grabbed and tied by your wrist (or ankle, whatever was available) to someone else: the locked binding tying you two together is blessed to be unbreakable until you each draw enough blood to soak through the binding... or find the key, stashed someplace on the festival grounds. Good luck!
- However, those who refuse to get in the community spirit of shared trust and pleasure may find themselves singled out by the Duchess' stewards for some personal, mandatory education on Rubean culture and traditions. They may be forcibly dosed with potent aphrodisiacs, locked into the cages or tied against the bars until they plead for Her Grace's mercy... or have satisfied enough of the sexual or sadistic desires of any passer-bys.
Throughout all of this, the general attitude from the local townsfolk may occasionally come across as strangely admiring or overtly hostile. While many of the common people of Rubilykskoye hold mixed personal opinions toward the newcomers to their town, two extremist groups have emerged with opposing viewpoints: some think you are benevolent, beneficent beings with nascent powers sent to lead and guide them and solve their woes. These people, called Blackguards, will do their best to make sure your participation in the festival is one of joy and pleasure. But others, called the Zlatniki, believe that the outsiders coming into their land have corrupted their fellows and seduced their Goddess, and will do their best to twist their native traditions toward cruelty and vindictive sadism when it comes to the Void-touched.
WRITER'S BLOCK?
If you're struggling to pick a way to engage the prompts, try partaking in refreshments, give or follow commands, participate in events, be drafted into games against their will, or suffer the consequences of disobedience!
FOREST DEPTHS
Rumor moves through town quickly: two nights ago, a group of loggers went out into the wood and no one has seen them since. Anyone who wants to prove their worth to the community is encouraged to join the search parties going out to look for them and bring them back home.As you and your fellow searchers venture deeper into the forest, shadows grow long and the air grows thick. The white trunks of the bone trees stand out starkly in the darkness, though you will be warned away from coming too close. Though the sun never grows warm red-gold with sunset, the wood darkens. Birdsong is replaced by the click of mandibles and the skitter of many legs. Anyone who ventures out this way will soon find it difficult to see before them, even in the middle of the day – eventually, even the brightest magical light source or darkvision cannot stretch further than a few inches.

Many peel off, going back to the town proper. The searchers become fewer and fewer. Maybe some of them are going back home, but maybe they're getting lost. Eventually, you walk around a large tree, and you're alone. It's just you and the Void.
The air feels heavy, as if it were not air at all but some more solid mass. Almost like liquid-smoke, it presses down upon you. Slowing your movements. Characters who push too far into the void may stop being able to move at all, and find themselves given over to insanity if they collapse, unable to draw themselves out. This is just one of many dangers.
Monsters thrive this far out. Huge, blood-red spiders the size of hunting dogs drop from the treetops. In addition to their venomous bite, which contains a fast-acting paralytic, these creatures are clever: they attempt to use their webbing to entangle any trespassers, binding limbs together or to trees. If you're unfortunate to become fully cocooned, you don't have long before this forest will be the last thing you see.
Those who seem lucky enough not to run afoul of the monsters here are in for a worse fate. The void can play tricks on your senses. As madness sets in and you lose all sense of direction, you may also lose control of your body – what is that steers your hands to turn against your friends? Why does it sound like your own voice whispering?
Yet the further you go, the more convinced you become that the missing loggers are near by. You're sure you can hear them on the wind, their voices calling out between the trees. Did you just see something out of the corner of your eye? You have to find them. You have to make all this darkness worth it.
WRITER'S BLOCK?
If you're struggling to pick a way to engage the prompts, try fighting a monster, hallucinating your worst nightmares, and/or attacking a friend or stranger! Feel free to find the bodies of the missing logging party – or hallucinate that you did.
RELEASE YOUR INNER BEAST
Something's wrong here.
The marks worn by all residents of Rubilykskoye aren't just cool body art, as it turns out. The town is full of rumors, whispered in shadows and over candles of a starving creature hiding in the dark corners of your chest. Feed your inner beast, they say, before it finds a way to feed itself.
Alas, its emergence is inevitable – sooner or later, the horrible things that happen here pile up and make someone repulsed by the idea of human contact. Someone holds themselves back, bites their tongue, or simply does not believe the stories. Today, for one reason or another, that creature is coming out. Someone hasn't been keeping it sated.
Symptoms escalate over weeks, from monstrous irritability to full-blown body horror transformation, where people physically shed their human forms and evolve into the monsters this place made them. Once a person becomes something more (or less) than human there's only one way to go back – sate the beast.
Early one morning, alarm bells are rung. The people of Rubilykskoye are quick to explain while boarding up their windows and locking their doors: Cvetanya has transformed after a lover's quarrel turned into heartbreak. Her inner beast – duchozweirz, the natives call it – take the form of a giant snake propelled by hundreds of human-like arms that extend to seize its prey so it might swallow it whole.
Those who are lucky enough to escape Cvetanya's grasp will find that the red scratches left by her monster's hands darken to black and fill them with an icy chill. Warm compresses, hot baths, or some skin-to-skin contact might be necessary for those suffering from her attack.
(There are other monsters lurking in every townsperson – feel free to invent your own NPC monsters and scenarios!)
The marks worn by all residents of Rubilykskoye aren't just cool body art, as it turns out. The town is full of rumors, whispered in shadows and over candles of a starving creature hiding in the dark corners of your chest. Feed your inner beast, they say, before it finds a way to feed itself.
Alas, its emergence is inevitable – sooner or later, the horrible things that happen here pile up and make someone repulsed by the idea of human contact. Someone holds themselves back, bites their tongue, or simply does not believe the stories. Today, for one reason or another, that creature is coming out. Someone hasn't been keeping it sated.
Symptoms escalate over weeks, from monstrous irritability to full-blown body horror transformation, where people physically shed their human forms and evolve into the monsters this place made them. Once a person becomes something more (or less) than human there's only one way to go back – sate the beast.
SOMEONE ELSE TRANSFORMS
Early one morning, alarm bells are rung. The people of Rubilykskoye are quick to explain while boarding up their windows and locking their doors: Cvetanya has transformed after a lover's quarrel turned into heartbreak. Her inner beast – duchozweirz, the natives call it – take the form of a giant snake propelled by hundreds of human-like arms that extend to seize its prey so it might swallow it whole.Those who are lucky enough to escape Cvetanya's grasp will find that the red scratches left by her monster's hands darken to black and fill them with an icy chill. Warm compresses, hot baths, or some skin-to-skin contact might be necessary for those suffering from her attack.
(There are other monsters lurking in every townsperson – feel free to invent your own NPC monsters and scenarios!)
YOU WAITED TOO LONG
At first, as you hide yourself from your darker impulses, a subtle itch develops under your skin. An irritability that makes you snap at the person who bumps into you on the stairs because all those fleeting emotions that you've been repressing bubble to the surface. Every dark thought you've had about being here, all the fears of never getting home, of being surrounded by ticking time bombs, the anxiety of wondering who you might hurt or what relationships you might betray by doing what you have to do. The anger. Oh, the anger.
Maybe you shut yourself in your room or run into the woods to hide away, but there's only so much you can do to deny the itch that grows into hunger like a spark catching and growing to wildfire. Someone comes to check on you. That knock on the door or crunch of leaves in the wood that fills you with dread at what you might do and hope that you will be sated.
As claws and fangs and scales and spines and fur grow and your body transforms with a sickening crunch of bones and peeling of skin, so do your appetites. If you won't sate them, you'll lose yourself to your beastly impulses sooner or later, mauling friends and taking your fill. Is it better or worse if only your claws get inside of them?
Maybe you shut yourself in your room or run into the woods to hide away, but there's only so much you can do to deny the itch that grows into hunger like a spark catching and growing to wildfire. Someone comes to check on you. That knock on the door or crunch of leaves in the wood that fills you with dread at what you might do and hope that you will be sated.
As claws and fangs and scales and spines and fur grow and your body transforms with a sickening crunch of bones and peeling of skin, so do your appetites. If you won't sate them, you'll lose yourself to your beastly impulses sooner or later, mauling friends and taking your fill. Is it better or worse if only your claws get inside of them?

QUESTIONS
REQUEST AN INVITE
The mods will not be extending mod invites from this top-level. If you would like to request a mod invite because you haven't been able to receive one from a player, please reach out to mod contact with an explanation of how you've tried to seek one from a player and your contact information.
Kell Maresh | Shades of Magic | Niez
in the woods feel free to bring on all the cw material
Yeah. What do you want one for? [He's more curious than anything else. ]
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cw self-harm for blood magic
sorry for delay!
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regency - void au
In Gray London, or whatever passes for their combined imagining, Holland is a foreign prince. Maybe Vor is even king. Maybe Holland is even happy.
He wouldn't be happy at a party, necessarily, but his life isn't the hell it was in Makt. His brother is the one who has to worry about inheriting the throne, and Holland goes to parties like this in his white regalia, sporting medals for battles he hasn't fought. He isn't at home in parties like this, opting instead to hang back with arms crossed, glaring at all who approach with anything close to excitement to be here. ]
More than.
[ It's a nice thought that Holland's abrasiveness might be a simple quirk of his personality rather than the result of a life built by loss and lack. It's hard for a prince to go unnoticed in a party like this, but between his dark gaze and frosty demeanor, Holland manages it just fine.
He doesn't mind the offering of sympathy, though. Not from Kell. ]
It certainly drags, after the twelfth one or so.
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rope-tying contest.
nervous, palpably, of the ‘you’re going to stay here to to be enjoyed’ part of this equation, but too interested to pass up the opportunity (nevermind the risk), particularly when kell proves something of a showboat, )
How did you do that?
( — of his enchanted knotwork. she can’t turn to point out what she means, but she presumes he’s got context clues. )
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lock and key
Unconcerned, she casts a look around them. Her gaze flits deliberately from feast tables to cages, to tents.]
Do you have a thought where to start?
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lock and key
Do I look like the kind of girl who'd go feral first and ask questions later? ( She raises an eyebrow. Don't answer, it's rhetorical. ) Forget it, I'm in — let's start this search party.
( The question is, where to start? It could be anywhere. ) Maybe it could be a "hidden in plain sight" kind of thing? Somewhere where there's a big crowd... It's gotta be more complicated than just digging around in the dirt where it's quiet, right? ( She shrugs — it's a shot in the dark. ) What about you, any thoughts?
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Alasdair Mac an Rìgh | original | Wilk
in the woods somewhere
At some point, the tall, slim man found a cache, but either the shirt didn't fit or it was absent. The trousers don't exactly fit either, in fairness: both too short for his long legs and a bit loose around the hips. He's kept a hand near the waist as he walks so as not to lose them entirely. While not visibly delighted to be wandering in strange woods with bone trees, he is clearly not panicked either.
(At least the place is not fully without magic; he was able to summon a shield, and while that is no immediate help, it did make him feel marginally better.)
If he hears sound that suggests other humans, he heads that way. Otherwise, he has picked a direction that, from the sun, seems to be more or less West. If he walks in a straight line long enough, he expects he'll find civilization or a natural feature that stops his progress. He'll figure out what next when he has more information. After all, the bone trees aren't going to tell him anything useful.
the festival of summer's eve
early
Absolutely no one who has met Alasdair Mac an Rìgh would describe him as "fun." (Well, maybe his eldest brother.) His demeanor is quiet, serious and observant. That said, he's not standoffish, nor does he refuse to participate; his blue sash attests to that much. He engages those who engage him in conversation readily and without looking to get away any faster than the natural flow of the party dictates. He even submits to the commander-follower system if he becomes a target for it, disinclined to break such clear rules without a reason.
Still, whether "polite curiosity" counts as enthusiasm by the stewards' standards is open to question.
later
Or it would be, if Alasdair hadn't been misled by seeing so many eating and drinking without ill-effects. Assuming the food is safe and expecting that not partaking would be rude, he doses himself with more of an aphrodisiac dose than he might have voluntarily ingested well before intervention becomes necessary.
He's new, and at first the effect is mainly a willingness to touch the person he's talking to or the person near him. Shoulder, arm, hand ... chest, hip. It depends where you are, relative to him, and what you're talking about. Regardless, while his quiet air has remained, the reserve has evaporated with some outside encouragement. Whether that shift goes well or poorly in a given interaction is, at present, very much up to chance.
wildcard
[Wildcard me with new arrival things at will! Otherwise, reach out to me at
early;
Spotting the food is a reminder of how long it's been since she's eaten, so she helps herself to some of the chilled fruit and a cold drink during the opening feast, mostly as a respite from the heat, not necessarily perceiving their effects on her right away.
If she has a somewhat pinker complexion as the festival stretches on, she isn't immediately conscious of it, but she has apparently been designated as something called a commander. Instead of issuing orders, she mostly keeps to herself, eating quietly rather than attempting to make anyone cater to her whims, but then the horn blows. Startled, Ada glances around, gaze landing on a man who appears slightly older than she, sitting a short distance away.
"What is that?" Her voice is soft, with an English accent — clearly of a time. "What's happening?"
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early-later.
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in the woods somewhere
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later.
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later.
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Holland Vosijk | Shades of Magic | Skala
2. summer's eve festival
3. wildcard
in the woods cw: dead animal processing
He's easy to spot because he is large, shirtless, and currently taking a break from hunting to skin his kill, because someone told him they could sell the pelts...if he didn't fuck them up too much.]
My guess is we're in a warp sliver devoted to Slaanesh. [Cleared that right up for you, right?] Better figure out now how much you're willing to do to survive.
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in the woods
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wildcard!
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cw scars/allusion to self-harm/torture
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cw past & present self-harm
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Maadiv Shazaraad | OC | Wilk
Shaz wakes to a warm, late summer forest humming with insects and birds—very much not where she went to sleep, with snow falling on her furs and the dry grass of the Donje valley. There's a stroke of luck in there somewhere, considering she also wakes naked.
That is what Nazhda would call looking on the bright side.
Her luck extends to finding a cache with clothing and a crude map. The writing on it is foreign to her, but then so is all writing. She doesn't need it to work out the lay of a road and a loose direction to travel. By the time she meets anyone, she's dressed and has pulled the long mass of her strawberry brown hair into a loose knot at the back of her neck. She keeps her distance out of respect, well aware that at best she still looks like she's been waylaid on the road, and strangers are ever grounds for suspicion—even with the evidence that her circumstances are common enough to justify leaving clothing out in the wilderness.
"Hail and well met," she says in lightly accented Ilphesean. "Where do you travel?"
Her hands stay open at her sides, clear indication she doesn't mean a fight.
THE FESTIVAL OF SUMMER'S EVE (cw: non graphic violence against animals/animal death, human maiming)
For all that has been alien to her so far, Shaz finds some comfort in the festival. She doesn't know the customs, but to some degree she doesn't have to. She accepts the blue sash when it's offered to her, matching the mark on the inside of her left wrist, and helps herself to food and ale with all the appetite of someone who hasn't always known where her next meal will come from.
After food, though, it's the storytelling that draws her attention. She listens raptly to the first tales, and when the floor is opened for others, she hazards to join in.
Her story is one she from her father as a child. One village over, the story begins (which is how most stories begin in the Dzayan Highlands), there was a pair of siblings, a brother and sister whose mother died quietly in the night, and before dawn rose as one of the restless, unclean dead. The siblings decide between them to keep it a secret, for their mother seems to be mostly herself. She doesn't attack them, and she speaks to them as she always did, even if her eyes have filmed over and her lips have turned blue with death.
For days they hide her from their neighbors and the rest of the village, and she tells them stories at night, until eventually she starts to tell them of her hunger. They try to feed her, but fresh bread and soup hold no pleasure and make her ill. She tells them she needs meat.
And so for a time they try to feed her on rats, and they pretend between the two of them that it is worth their secret and the small acts of violence, because who will miss rats? But rats do not satisfy her for long, and before long she turns her hunger on their farm's livestock, killing chickens and goats, blaming it on wolves.
Finally the siblings know they have waited too long. They agree that the sister will go to town and confess what they've done, to bring their neighbors to put their mother can be put down, so she can be honored properly and put to rest. The brother, meanwhile, will stay and make sure their mother can do no more harm.
When the sister returns, it's to find her mother has turned on her brother. She's attacked him, biting his hand.
Why did you do it? the sister asks, and her mother only answers that she is so hungry. That she is sorry.
They are able to put their mother to rest in the end, but the brother loses his hand.
"And if they have not died since," Shaz finishes as her father always did, "then they still live one village over today."
The Rubeans shift and murmur, uncertain, leaving the newcomer bemused. It's a common sort of story, where she's from, but it seems not to have landed well in this crowd.
RELEASE YOUR INNER BEAST
It's supposed to take weeks without sating for monsters to manifest, isn't it? That is what Shaz has been told.
No one mentioned strong emotions.
If they had, she wouldn't have been surprised when a her own started to appear. Three Rubeans try to corner her, to force her into one of the cages—she's new, they say, and it will teach Shaz her place.
They aren't expecting her strength when she shrugs them off easily, even the man several inches taller than her and broad as a beer keg.
Shaz isn't expecting the way her flash of rage, combined with the heat from the spiked food, burns through her, turning her fingernails to wicked black talons. He eyes, when they rise to pin her attackers, are red rimmed gold.
"I would run."
((
in the woods;
At least until Shaz starts talking. Lilí blinks, her lips parting for a moment as she tries to figure out what she's supposed to say to that. Hail and well met? What is this, one of Lucas's video games?
"Well met," she responds, trying to make it not sound like a question even though it feels so strange to say. "I was trying to find my way back to town. I'm lost." She looks at her with her best doe-eyed expression. Look! She's lost! And helpless! If only someone had a map right now!
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storytelling.
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storytelling
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Lilí Gómez Espinoza | Bandidos | Wilk
rope-tying contest.
If you want to win, ( a little dry, the scots in her voice giving her away for no more a local than her new partner in ties, ) then you had best prove flexible, ma belle.
( she tests the strength of the rope in her hands, eyeing the rigs for suspension. not exactly what she’s worked with before,
but that doesn’t mean she can’t make it work. )
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louis de pointe du lac / interview with the vampire / niez
this marriage is on the ropes.
Not unfamiliar to each other. Distance established, and then teased at, and then asserted. It is a strange place and time to find themselves, and now what they are is judge and, well. Lestat is not a competitor, per se, only invested.
He is hanging in suspension and it feels like it has been forever. He is laying in the air, horizontal and belly up and back arched, and his head allowed to hang back on the hinge of his neck so that his hair can flow all pretty, as his rigger intended. One wrist is caught higher than the other, and the effect is such that it looks almost as if he is dangling from the main line under his own power. One leg is well-trussed to bend closed, the other left straight with a simple steadying loop around the ankle.
The process had been some fun. Educational. But now—
'I'm bored,' is in Louis' head, as they haven't spoken in so long, a gift granted by this place. He knows he is here, knows he is inspecting, if not actually judging. 'Tell them to hurry it along.'
Ulterior motive: come see.
great use of wordplay here
rigged in my favour.
wheeze
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Boarding House~
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buffy summers | buffy the vampire slayer | diabel
cw: allusions to suicidal ideation
[she jumps, and it's supposed to be over. everyone's supposed to be fine; she's supposed to have stopped an apocalypse that would've swallowed the world whole. there's supposed to be peace in that, a kind she hasn't felt in over five years, since being called as the slayer.
but she opens her eyes again, and the supposeds are nowhere to be found.
there's just disorientation, just barely containing the nausea long enough not to lose something she probably can't afford to; looking to the trees, there's a flash of anger in her, threatening to spark, which would be just about as helpful if she allowed it. no, it, whatever she's thought of as it, isn't over, and she has to figure out what's going on, sooner rather than later.
so buffy does what she's always done: she gets up. she dusts herself off, nose wrinkling as she finds that her fingers only touch bare skin — and, right on cue, a shiver runs over her. great, she thinks, she can't even be left with clothes? thanks for that.
the cache she eventually comes across, in a hollowed-out log, isn't ideal, but she can't exactly afford to be choosy, so she holds her breath as she puts on a dusty old shirt and pants, along with a pair of boots that don't quite fit. she coughs until her chest hurts when she can't hold her breath anymore, and she feels disgusting, but it is what it is.
the map that had been folded inside the shirt, the one she has to squint at to barely make anything out of, leads her to a town, and, finally, other people.
to the first one she sees, dressed in the same style as what she'd had no choice but to throw on:]
Good to know I'm not the only one who got dropped in the middle of a Renaissance fair.
[even as the words leave her mouth, she can hear some amalgamation of willow and giles in her mind telling her well, actually —, but she's ignoring it.]
the festival of summer's eve.
[there's a part of her that could sleep for a week, or more, and there's a part of her that probably never will again. it's the second one that wins out one thursday morning, when the hustle and bustle from the town filters through the window of the room she's found. no, the more accurate term, actually, is commotion.
grumbling, she pushes herself out of bed, and wanders down into it.
immediately, she's whisked off by a townsperson she doesn't really get to study, who shoves a red sash into her hands. it takes a minute of brow-furrowed confusion to realize that she's supposed to wear it over her clothes, and once she follows suit, she gets beamed at, before, promptly, being dragged into a crowd of more people.
it's really not where she wants to be, but she can find an out, right?
no time like the present to start trying.]
Hi, I'm Buffy. Nice to meet you. [she smiles, and tries not to make it too strained. not a bad start.] See? We can totally skip past all the kindergarten get-to-knowy —
[yeah, no such luck. even a slayer is no match for this level of collective enthusiasm.
relentless collective enthusiasm, which doesn't stop until she finds herself tied, locked, to a stranger.
great.
deadpan, on a sidelong glance:]
Let me take a wild guess. You don't have the key.
forest depths.
cw: mental influences, dead body
[once the rumor reaches her, buffy doesn't hesitate to head out into the woods. she doesn't know the terrain, doesn't know what could be lurking, but that doesn't matter; if she can help, she wants to, and a rescue effort isn't something she'd sit out.
with nothing to do, she's also been getting twitchy. something, anything, to feel useful would go a long way.
at some point, though, it starts to grow dark. she starts to realize that she doesn't hear the footsteps of those she'd set out with. and maybe she can't quite put her finger on it, but something here doesn't feel right.
(she'd have enough experience with things like this, by now, to know.)
but all of that leaves her mind in a rush when her shoe brushes up against the edge of something. against someone.
heart in her throat, she bends to examine. and it's all too familiar: the shape of the face, the glassy blue eyes wide open, the head of long brown hair.
she shakes, uncontrollably.]
Dawn? [her voice is small, and only gets smaller.] Dawnie?
[there's no response; the body is just as still.
kneeling, buffy's movements turn from jerky to desperate. once on her knees, she grips the body's arms, trying to ignore how ice-cold the skin is as she shakes, furiously, then does it again.]
You have to wake up. Please wake up. Please —
[still nothing.]
Please.
[nothing. her voice breaks.
the rest of her breaks, too. here, alone, there's no holding back the sobs.]
wildcard.
[have something else in mind? feel free to hit me! you can find me over pm or at
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so she's out, once it gets dark. she's trying to use whatever advantages she has to find the loggers, but she keeps being pulled in different directions. something gnaws at her, an unease that feels familiar, like this place is trying to trick her. like it had, for her and the geckos. for countless others. there's something wrong here.
she keeps looking in spite of it, if not for the loggers then for a way out. it's fruitless for a long while, up until she hears the cries of somebody else, and then she runs.
what she finds is a woman crouched over something, sobbing. the kind of wails that aren't for a stranger she'd been hoping to save, but for someone she'd loved that she'd been too late to. kisa doesn't know the woman or who she's mourning but she runs to her side anyway, placing her arms on her shoulders and gently pulling her from what she's shaking.
(something's wrong, still; she can't smell the decay. once kisa realizes she's firmer in pulling her back and away.) ]
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forest depths (cw: insensitive language for void-induced hallucinations)
cw: references to parent death
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the festival of summer’s eve.
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» festival
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Nancy Wheeler | Stranger Things | Wilk
Waking up naked and alone in a stretch of woods she didn't recognize had been... less than ideal. But Nancy had done what she always does in these less than ideal situations- she'd picked herself up, brushed herself off, and marched herself out of those woods and (eventually) into town. She'd managed to score some sensible-if-ill-fitting cotton clothing and a pair of slightly too-large boots in the process, but the most valuable item in her possession when she'd finally broken into the village proper had been the map she'd found in one of the boots.
Naturally, she'd tried to brute force hassle people for the answers to the multitude of questions swarming in her head, but that hadn't worked. Eventually, she'd backed off with the intention of coming up with something else.
It's been days since her arrival, though, and Nancy is still no closer to working out where she is or what exactly is going on. The festival and the idea behind it seem cute enough. Nancy isn't quite ready to start handing out trust to any of these people, but even she's smart enough to realize that playing along for the time being might be her best chance of getting answers.
So she mingles. Decked out in her sensible, plain wardrobe and pretty blue sash, Nancy puts on her best Colgate smile and tries to embody the appropriate level of excitement for the festivities. She'll sample fruits and drinks at the feast and engross herself in a solid few rounds of commanders and followers (even though it's fairly obvious which of those roles she feels more suited to). The cages are intriguing, if intimidating, and she finds herself stealing glances their way a number of times throughout the evening, before ultimately veering off in another direction toward the storytelling tent.
Wildcard
[Nancy is nosy by nature, so feel free to catch her just about anywhere. She'll have volunteered herself for the search party almost immediately, so I'm open to doing whatever with that as well. People are welcome to end up bound to her. IDK I'm pretty easy and open to whatever. Or hit me up @ cornyflake on plurk to plot or chat.]
I <3 Nancy so much
"Totally normal question: Are you having fun yet?" Because he's not. At all.
wow guess who never even got a notif for this ahaha
sometimes DW does that!
it's incredibly rude
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storytelling
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Cade | Changeling: The Lost (OC) | Wilk
Summer Festival
Changing, but Not
Notes
command and follower > strip dice
[ Hans reaches into a pouch on his belt and produces a small cup and a set of dice. He's absolutely played farkle with stripping roles before and although he has to follow this particular command, it's one he easily goes along with. ]
I can show you how if you haven't. Assuming you'll deign to play with me, Sir Commander.
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Found
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Commander and Follower~
identifying mark
Emiel Regis Rohellec Terzieff-Godefroy, | The Witcher (books/game) | Diabel
In the Woods Somewhere
The Boarding House
Festival of Summer's Eve
Inner Beast
[ cw: bloodlust, panic, transformation]
Wildcard
[ I am fine with brackets or prose, I'll match your preferred style. Find Regis around town! I'm also happy to have him run into new arrivals who are naked and lost.
Regis will spend his time wandering between town and forest and fields. He is reserved, but not unfriendly. If you ask him a question, you absolutely run the risk of him slipping into lecture mode. There is more info about him on his journal. ]
follower
Er... Sorry about that.
[ He steps out from a copse of trees, rubbing his neck. He's dressed in simple clothes and simple colors, with an empty pouch and a few herbs hanging from his belt. ]
Truthfully, I was out picking herbs, too. I saw you, and... well.
[ And followed in silence like a creep. Just a bit. But Henry quickly steps closer to take a look at the herbs in question. ]
Is that like wormwood?
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Lock & Key~
charlotte mac an rìgh, duchess of rothes | original | skala
the festival of summer’s eve
outdoor feast
rope-tying contest
wildcard
feasts.
So: he hesitates. Flicks a look of her up and down.
New, he thinks, in spite of her certain and confident participation of a strange game. He thinks he saw her in her early days.
"When in Rome, madame?"
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rope tying for the lolz
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hahahah she is going to wipe the walls with him i love it.
tfw the cw is just ‘lottie’s personality’
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wildcard; in town
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rumi | kpop demon hunters | skala
[ Hit me with whatever ya got or PM to chat it over first. Rumi's canon point is following her last conversation with Celine. ]
in the woods
He's not messing with anything until he has to, partly because he doesn't know who to trust around here, but when she pulls out that sword, well, he has to do something.
There's a flare of blue sigils from somewhere off to one side, a quick bit of sorcery, to stay her hand and prevent her from swinging that blade. "What's happening around here is you putting that the fuck away."
rope tying contest
» lock & key, wildcard edition
Sinclair Aberdeen, OC – Niez
claim a bedroom.
lock & key. (cw blood and potential biting)
wildcard.
undramatic entrance.
Something he does now, with infrequency. The boarding house has a supply of provisions, but if they want anything exciting, it's up to them to see to it, and so—dangling off his fingers is a string bag containing a couple of jars of preserves, a cloth-wrapped loaf, a bottle of wine, some dried herbs bound in twine, and a wedge of cheese. Maybe it's giving French girl dinner, maybe so.
He has turned a corner a little ahead of this other person, and the street is quiet enough that her words carry, so he looks. Struck by what he sees. A newcomer, his first besides himself, looking as poorly provisioned as he was, as imminently close to hysterics as he found himself.
"What not again?" he queries, a direct question projected from where he's stopped. In the drab street, he's managed to acquire some colours—earth toned trousers, but a shirt of deep rust red, and a patterned waistcoat adorned in colourful beads. "Happens to you a lot, this?"
don't point it out
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lock & key.
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cw vampire biting, blood etc
ew yucky
>:(
vampire vs vampire commence
🦇🤜🦇
:E vs :E
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claim a bedroom.
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jinu | kpop demon hunters | skala (u heard me)
It's the work of a moment to hide the patterns beneath his skin; preternaturally extended, almost clawed fingers retracting and rounding out as he pushes a palm against the ground to stand; the yellow glow of his eyes fading into soft brown as he continues to take in his surroundings. Despite the sounds of wildlife, there's something eerily quiet about the place. He doesn't think it's entirely inside his head — just look at that darkness — but it also makes him realize what else isn't, the same hand coming up to hover momentarily next to his ear. He can't hear their voices; he can't hear Gwi-Ma. It's only the second time in his long existence and in recent memory that it's happened, but this time he's not so sure it signifies anything good. He braces for his patterns to light him up like a glow stick, to get sucked back down, still easily able to imagine that voice mocking him for thinking his wasted soul was enough to destroy Gwi-Ma, to save Rumi—
Nothing. There's nothing, and after a while he starts to feel like an idiot entirely of his own doing, standing naked in the middle of the woods paralyzed by fear of a kotgahm. He takes a step, and then another. Eventually, he finds himself in town, something very familiar about the dirt streets that confirm he's far from Seoul. He's glad to see the scarf vendor, despite how unimpressed the local children appear to be with his nudity, but still takes his time picking one that suits him before draping it across his hips, surprised when the woman at the stall waves off his winsome excuses for not being able to pay her. Given the state of what he's seen so far, he doesn't see how she can afford to be so generous. But he's not about to argue with her.
Ever the opportunist, Jinu.
ii. the stories we tell ourselves;
He enters the tent after a full day of dodging the exhibitions, somewhat satisfied with himself despite the discovery that he can't use his powers to move around. He hasn't partaken of the feast because he doesn't need to, but he knows how effective a temptation it would be otherwise. There no dignity in starvation, no pride that can fill an empty belly.
But he wants to know more about this. And he's not foolishly refusing to ever participate in the so-called festivities. He knows he will for his own survival, and pretending otherwise would just be tiresome. He's simply getting the lay of the land, which may not be the underworld but could certainly be argued where he deserves to be.
"What if you're already a monster?" he says in a vaguely curious, vaguely wry undertone to the person sitting next to him, his posture seeming relaxed as he leans back on his elbows. Don't take the question too seriously, stranger.
But it's far from hypothetical, and as the headiness of the incense begins to amplify the nature of the stories, the question becomes imminent. He looks down at his hands, fingers starting to elongate, patterns rippling into visibility across his joints, his knuckles, his wrist. He's sure his eyes glow yellow in the dark, pupils narrowing to vertical slits. Transformation, or is this just him? Despite his earlier surety, the sudden control it takes over him is familiar but startling in its lack of direction. No one puppeting him, just fear that he can't seem to get a grasp on, even as his fists curl tight.
iii. ooc & wildcards;
II
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caprica six. battlestar galactica. skala.
lock n key
(A jarring thing to be asked. Sinclair can't remember if anybody has said that to her before, because vampires all know each other and humans never think to ask that question when they could, instead, assume.
Recovering, she adds firmly,) I am not but my arm will break much the same way, so you know.
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also lock and key if that's ok?
Elidibus | Final Fantasy 14 | Niez
Feasts, cages...
Wildcard
clothing cache
I don't think anyone will have a good answer to that for you. But it's definitely strange. It doesn't stop feeling that way no matter how long you're here.
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boarding house for lolz
👍
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feasts
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adrianna | hell motel | niez
That being said, she's definitely not about to throw a fit over it — this event is clearly a town tradition, and loudly objecting would be both impolite and potentially dangerous; it's not the former she's worried about.
Still, everything's more tolerable with a few drinks, so she gulps down (in a ladylike manner of course, if such a thing is possible) a few glasses of whatever it is that's in front of her, because fuck it, at this point why not. It doesn't have the harsh burn of straight alcohol, but it has that same pleasant, hazy effect on her head, so it will definitely do.
Oh, and the grey sash fits her vibe well enough, too — she's glad she ended up with that one.
...At least until she realises what it signifies. Apparently, at least for right now, "grey" means "follow people's orders no matter what." )
Um, what the fuck. ( The rude outburst slips out, but considering the circumstances, doesn't a girl deserve at least one complimentary curse word?
Without hesitation, she turns to the nearest person wearing the "commanding" colour, and hits them with an icy (if not very intimidating) stare. )
Don't even think about asking me to do anything weird. ( Something something flies and honey and vinegar. Time to try this again. ) ...sorry, that was a bit of an impulsive reaction, wasn't it? Let's rewind — hello, my name is Adriana, and it's very nice to meet you. Maybe we could make a fun game out of this instead of getting too crazy? ( Well, an attempt was made. )
ii. sorry, i'm a little tied up rn.
It seems pretty harmless, and maybe even a little fun...? She's no stranger to being tied up, that's for sure; it's comparatively vanilla to Adrianna. So yes, she'll volunteer to be a rope bunny. )
If you're tying me up, you better win this thing. ( She eyes her game partner with a cheeky grin on her face. ) We're taking first place! Don't worry about tightness or whatever, I'm not gonna complain.
iii. r/nosleep got nothing on this.
After a particularly impressive story, she can't help but approach the person who'd recounted it, holding up her half-empty drink as though she were making a toast to them. ) Cheers to chilling my temperature-resisting bones. ( She takes a sip, and then laughs a little. ) In other words, great story, you slayed the competition.
I'm not even gonna try to top it, but if you'd like to hear a bit of an underwhelming story, I could tell you about my ex-husband. ...or the time I stayed in a haunted hotel. ( It's clearly less about the stories themselves, and more about being a conversation opener — the drink is making her sociable, moreso than she's ever felt before. )
iv. it's time to w-w-w-wildcard!
potential disashter.
Well, Adrianna, [ dropping his hand to his side. ] One man's fun is another man's crazy, but bien sûr, I will do my best.
[ Where to start? At the beginning. ]
Try one more time to say hello to me with good manners. Throw in a curtsey.
a little tied up
Janosh Uher | Kingdom Come Deliverance | diabel probably!?
ii. They were roommates
iii. Lock & Key
Wildcard
wildcard (also, major kcd2 spoilers. shocking i know)
adder knows it’s janosh before the other man even turns around. he's just... there. walking down the street, like he belongs here.
all at once a terrible amalgamation of anger and grief and relief seizes adder, each wrestling for dominance as adder himself fights the initial urge to turn around and leave like a fucking coward. it’s just —
— fuck, he’s not prepared for this. it’s not right that he should even have to be. the last time he'd seen janosh should have been the last fucking time, and adder should be rotting in a pit with a dozen other men right now, and the rest of the pack should be making off with all that silver.
but they're both here. for whatever reason, they're here. anger muscles its way to the forefront of everything and adder thinks that he would chop the duchess to pieces right now if he could.
though... maybe janosh is like henry and hans - strangely out of sync, with memories that don't quite align with adder's. maybe he doesn't know yet. )
You came all this way for that groschen I owe you? ( adder finally calls out, doing a pretty damn good job of forcing a devil-may-care attitude if he does say so himself — then again, if anyone could tell he’s just putting it on, it would be janosh.
(his mouth is dry. it feels like his words are sticking to his tongue.)
he grins. ) Well fuck you, you prick! I still don’t have it.
help
:')
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cw homophobia, toxic masculinity (and ongoing kcd2 spoilers)
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lock and key;
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they were (not) roommates
they were roommates and you will like it.......(affectionate)
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